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seneschal

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seneschal last won the day on October 18 2019

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About seneschal

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    Senior Member

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  • RPG Biography
    Melee/Wizard, Traveller, Champions, Toon, Justice, Inc., Mazes and Minotaurs. Wrote "At Rapier's Point" Rolemaster supplement for ICE, contributed to "Pirates!" Published scenarios and game-related articles in GDW's "Challenge Magazine" and Legendary Game Studios' "Minotaur." Developed material for Torchlight Games and Gold Rush Games which remained unpublished when they went under. Wrote "Rocket Rangers!" mini-campaign for Mini Six. Contributed adventures to "The River Terror" and "Blood and Badges."
  • Current games
    Toon, Mini Six
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    Still trying to write

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  1. And yet those detestable, infectious, intolerant, conservative Christians were so dastardly as to express their concerns peacefully and legally. ("It's a trap!"). They utterly failed to smash game shop and bookstore windows and dump their inventory in the street. They proved completely useless at torching those shops and the businesses around them. They absolutely neglected to physically and verbally assault the merchants and their youthful customers, or to follow them home, or to shout and curse on their doorsteps, or to threaten their loved ones, or to attempt to ruin their careers. Oh,
  2. Well, I really didn't intend to start a "dump on Christians" thread. I mentioned the phenomenon merely because it influenced what games I purchased, not whether I role-played at all. Hollywood and the news media, definitely a secular non-evangelical bunch, whipped up public fears for fun and profit. The newsmen and TV execs were just as ignorant of tabletop miniatures war gaming culture (from which role-playing sprang) as any pastor. Apparently no adult, believer or atheist, could be bothered to actually pick up and read a rulebook or sit in on a game session to see what it was actually al
  3. In recent decades I've tried to game with my wife and kids but they never got into it. Most successful tactical war game: Firefly Games' "Monster Island." Giant cryptids vs. the National Guard and each other, using toys as miniatures. My wife used a rubber Halloween spider, backed up with a leftover can of Silly String. Most successful role-playing game: Dark City Games' "Legends of the Ancient World," a brief free-to-download retroclone of "The Fantasy Trip." My dungeon crawl freaked them out, and they managed to evade the monsters until they were running out the front door.
  4. https://store.ironwindmetals.com/store/index.php?cPath=269_310 https://store.ironwindmetals.com/store/index.php?cPath=269_313 Not sure what scale these are at but they look as if they'd make good investigators.
  5. As I read through the various discussions here I get the impression that my role-playing experience may not have been the same as other enthusiasts. Call of Cthulhu, Pendragon and RuneQuest seem to be founded on massive, multi-chapter, pre-written campaigns. But my friends and I never played that way, for several reasons. No Spells For You! --- Fantasy role-playing was considered eeeeeeeevil In the 1970s and '80s. To avoid parental wrath we played (primarily) Classic Traveller, Champions, and Toon -- all safely non-magical. While there were published adventures and campaigns for each
  6. Oh, I dunno. The Eloi and Morlocks had a long successful run descending the evolutionary ladder. Just avoid Aunt Fang's casserole at the annual family picnic. You never know who might be in it. (BTW, have you seen Cousin Ennis, recently?)
  7. Hmmm, don't have info on the book but "Black Label" usually means they charge you more, regardless of what the product is.
  8. You don't need a rune quest. You need a referee quest.
  9. The PCs could become Internal Champions, Fantastic Voyage style, with a strict time limit to complete their investigation/mission and get out
  10. Reading more reprints from 1940. Superman, defender of the weak and oppressed, can be quite the bully, using intimidation to get what he wants. He plays pretty rough even with the people he's trying to help. In one instance he tosses an honest union boss out a window to get him away from gangsters, assuming he can rush outside and catch the guy before he hits the ground. Good thing the union leader didn't have heart problems! He nerve pinches people into unconsciousness to keep them out of his way, even women, decades before Gene Roddenberry invented Vulcans. While he turns bad guys over
  11. Thanks, mvincent. 😄 https://bleedingcool.com/collectibles/spawn-mcfarlane-toys-cy-gor-review/ Yep, that's him! Now imagine how he'd look beside your 1/72 or 15mm investigators. Makes Skull Island Kong look like a midget and the Deep Cuts ape like a newborn. Creatures like this are why you need a spiral-bound printout of Superworld snuggled beneath your 7th edition Starter Set box. Now if we can only get Atgxtg to calculate his SIZ!
  12. My local game shop had a D&D Deep Cuts plastic giant ape figure, 5-6 inches tall, for about $15. Impressive and well-sculpted, but no larger or meaner looking than a dollar store toy gorilla. And you have to paint it yourself. At Walmart I saw a movie King Kong toy, 8-10 inches tall, $20. Bigger is better! However, on another aisle of the same store I saw an off- brand Cyberape, a massive 14-16 inch tall behemoth whose upraised fists stretched 9 inches apart. It snarled with pre-painted simian rage and featured a robotic chest and cybernetic arm. Bigger and better sculpted than Kong
  13. http://khurasanminiatures.tripod.com/adventure.html Don't forget 15mm! There are also some useful paper minis in the downloads Section, about 30mm.
  14. Ahhhhhhh, but which Beauty and which Beast? Do you want 17th century drama, all-singing/all-dancing anime, urban '80s romance, or CW super soldiers? (The Winchester Bro.s scenario sounds like a friend's Heroes Unlimited game where the PCs were a SWAT team trying to get the drop on a group of super villains.)
  15. If you're going the low-magic route, you could decree that magic is only for NPCs and usually the bad guys. That way your players don't have to mess with it and your villains can simply do what they do without you having to delve into the mechanics too much. You might provide an occasional magic item (ring, sword, lamp, etc.) but those things are rare enough to be the focus of a particular adventure.
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