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seneschal

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seneschal last won the day on October 18 2019

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About seneschal

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    Senior Member

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  • RPG Biography
    Melee/Wizard, Traveller, Champions, Toon, Justice, Inc., Mazes and Minotaurs. Wrote "At Rapier's Point" Rolemaster supplement for ICE, contributed to "Pirates!" Published scenarios and game-related articles in GDW's "Challenge Magazine" and Legendary Game Studios' "Minotaur." Developed material for Torchlight Games and Gold Rush Games which remained unpublished when they went under. Wrote "Rocket Rangers!" mini-campaign for Mini Six. Contributed adventures to "The River Terror" and "Blood and Badges."
  • Current games
    Toon, Mini Six
  • Blurb
    Still trying to write

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  1. And yet those detestable, infectious, intolerant, conservative Christians were so dastardly as to express their concerns peacefully and legally. ("It's a trap!"). They utterly failed to smash game shop and bookstore windows and dump their inventory in the street. They proved completely useless at torching those shops and the businesses around them. They absolutely neglected to physically and verbally assault the merchants and their youthful customers, or to follow them home, or to shout and curse on their doorsteps, or to threaten their loved ones, or to attempt to ruin their careers. Oh,
  2. Well, I really didn't intend to start a "dump on Christians" thread. I mentioned the phenomenon merely because it influenced what games I purchased, not whether I role-played at all. Hollywood and the news media, definitely a secular non-evangelical bunch, whipped up public fears for fun and profit. The newsmen and TV execs were just as ignorant of tabletop miniatures war gaming culture (from which role-playing sprang) as any pastor. Apparently no adult, believer or atheist, could be bothered to actually pick up and read a rulebook or sit in on a game session to see what it was actually al
  3. In recent decades I've tried to game with my wife and kids but they never got into it. Most successful tactical war game: Firefly Games' "Monster Island." Giant cryptids vs. the National Guard and each other, using toys as miniatures. My wife used a rubber Halloween spider, backed up with a leftover can of Silly String. Most successful role-playing game: Dark City Games' "Legends of the Ancient World," a brief free-to-download retroclone of "The Fantasy Trip." My dungeon crawl freaked them out, and they managed to evade the monsters until they were running out the front door.
  4. As I read through the various discussions here I get the impression that my role-playing experience may not have been the same as other enthusiasts. Call of Cthulhu, Pendragon and RuneQuest seem to be founded on massive, multi-chapter, pre-written campaigns. But my friends and I never played that way, for several reasons. No Spells For You! --- Fantasy role-playing was considered eeeeeeeevil In the 1970s and '80s. To avoid parental wrath we played (primarily) Classic Traveller, Champions, and Toon -- all safely non-magical. While there were published adventures and campaigns for each
  5. Oh, I dunno. The Eloi and Morlocks had a long successful run descending the evolutionary ladder. Just avoid Aunt Fang's casserole at the annual family picnic. You never know who might be in it. (BTW, have you seen Cousin Ennis, recently?)
  6. Hmmm, don't have info on the book but "Black Label" usually means they charge you more, regardless of what the product is.
  7. You don't need a rune quest. You need a referee quest.
  8. The PCs could become Internal Champions, Fantastic Voyage style, with a strict time limit to complete their investigation/mission and get out
  9. Reading more reprints from 1940. Superman, defender of the weak and oppressed, can be quite the bully, using intimidation to get what he wants. He plays pretty rough even with the people he's trying to help. In one instance he tosses an honest union boss out a window to get him away from gangsters, assuming he can rush outside and catch the guy before he hits the ground. Good thing the union leader didn't have heart problems! He nerve pinches people into unconsciousness to keep them out of his way, even women, decades before Gene Roddenberry invented Vulcans. While he turns bad guys over
  10. Ahhhhhhh, but which Beauty and which Beast? Do you want 17th century drama, all-singing/all-dancing anime, urban '80s romance, or CW super soldiers? (The Winchester Bro.s scenario sounds like a friend's Heroes Unlimited game where the PCs were a SWAT team trying to get the drop on a group of super villains.)
  11. If you're going the low-magic route, you could decree that magic is only for NPCs and usually the bad guys. That way your players don't have to mess with it and your villains can simply do what they do without you having to delve into the mechanics too much. You might provide an occasional magic item (ring, sword, lamp, etc.) but those things are rare enough to be the focus of a particular adventure.
  12. The "Berlin '61" monograph is set in divided Cold War Germany if you want something with a military/real-world espionage feel. Plenty of political conspiracies as well as the supernatural ones. https://www.chaosium.com/berlin-61-pdf/
  13. I'd like to do Dan Garret, the original Blue Beetle, but the more I learn about him the tougher the job becomes. He was created by Fox Features Syndicate but Holyoke, who published these other characters, got ahold of him for a while when Fox used its best-selling title as collateral for a failed business deal. Holyoke published some of the Beetle's best stories but there never was any consistency in the writing and illustration. Garret was a rookie policeman who acted as an armored vigilante in his spare time. The impenetrable costume and the Blue Beetle's assorted gadgets were invent
  14. Miss Victory Captain Fearless Comics, 1941 - Captain Aero Comics 1946 Does she or doesn't she? No, we're not talking about whether Miss Victory colors her gorgeous blonde tresses but whether the patriotic pugilist possesses actual super powers. While she appears to have "leveled up" late in her career, for most of her adventures it is hard to tell. Super strength? She routinely trashes six to eight beefy male goons at once, without the aid of a kid sidekick. She leaps to the top of 8-foot-tall walls. But she doesn't break down steel doors and hoist cars overhead. (She says "ou
  15. Part of the reason I haven't posted more write-ups is that, in game mechanics terms, many of the early mystery men are similar if not identical -- detectives with a gat and a hard fist. Take away the jumpsuit, cape or domino mask and they could easily swap places with Philip Marlowe or Sam Spade. Some had a technological gimmick, an unusual origin story, or a unique (but not superhuman) talent that set them apart from the crowd. But they tended to be very much cut from the same cloth. The differences are in the story telling and presentation, something the numbers on a character sheet don'
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