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seneschal

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seneschal last won the day on October 18 2019

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About seneschal

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  • RPG Biography
    Melee/Wizard, Traveller, Champions, Toon, Justice, Inc., Mazes and Minotaurs. Wrote "At Rapier's Point" Rolemaster supplement for ICE, contributed to "Pirates!" Published scenarios and game-related articles in GDW's "Challenge Magazine" and Legendary Game Studios' "Minotaur." Developed material for Torchlight Games and Gold Rush Games which remained unpublished when they went under. Wrote "Rocket Rangers!" mini-campaign for Mini Six. Contributed adventures to "The River Terror" and "Blood and Badges."
  • Current games
    Toon, Mini Six
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    Still trying to write

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  1. You forgot the essential ingredients: chocolate and walnuts! https://recipegoldmine.com/candydiv/chocolate-divinity.html I can see the scenario you paint arising from ancestor worship or respect for a particularly brave and capable leader.
  2. Whatever his beliefs, King apparently has prophetic powers: Thing is, what scares him encourages me and vice-versa. Would he be willing to discuss worldviews over No. 5 Combo meals? Dunno. He might telekinetically skewer me with sporks (since plastic drinking straws are banned). And we'd have to be in the drive-through lane. Yikes! Carrie's mom got off easy!
  3. Personally, I think investigators should have access to Slayer Laser Lances (patent pending) from "Krull." The weapon fires two to four high-intensity laser pulses, then the stock/haft flips around to serve as a sort of energy-enhanced pike. Good versus annoying Nazgul and Imperial Stormtroopers as well as Mythos baddies. https://www.pinterest.es/pin/381609768406193803/?amp_client_id=CLIENT_ID(_)&mweb_unauth_id=eb577ef21fe849b5838af4f4fba563da&simplified=true
  4. I didn't intend to get this far into the weeds. All I ask is that if you're an atheist who feels the need to confront the Evils of Religion (because Reason alone apparently isn't sufficient to sweep away Higher Superstition as we were promised more than three centuries ago) at least be consistent. Don't clobber Pentecostals and Catholics but give Shinto believers and followers of tribal religions a pass because of political correctness. If there is no Higher Power, no supernatural, then its all nonsense. Also, if you're writing horror and spiritual forces don't exist, you've limited your possibilities. Are your only monsters depraved humans? And who's to say they're depraved? Without a Higher Power there is no morality, only survival of the fittest (or luckiest). Go ahead and eat that kindergartener. You know you want to! B-movie space aliens don't count either. They're just D&D critters with cooler gear. 😀
  5. His villains tend to be Christians, always fanatics. Because of course no reasonable person would believe the gospel. Strangely no similar shade cast on other faiths that I can tell. No bad guy Hindus, Buddhists, Moslems, Bahai or Sikhs. That would be bigotry.
  6. I was impressed with the opening chapters of Firestarter, not so much with The Stand. Skimmed Cycle of the Werewolf and enjoyed the movie version Silver Bullet. I'm not a gore hound and was also put off by King's overt hatred of Christianity. I mean, Lovecraft was an atheist but he didn't feel the need to shove it up the reader's nose. Subtlety is not King's strong spot, either in his writing style or his opinions. 😉
  7. Like Holli Would? Oh wait, you said "Cool Underworld." Never mind. 🤗
  8. One theory is that Supes generates a forcefield that holds such objects together until he throws them or swats a baddie with them. If the Hulk tried the same thing, the battleship would fall apart (with pieces bonking him on the noggin to boot). 😉
  9. The worldview of the early stories is very different from that of current Feminism. Sure, WW performs amazing deeds and inspires red-blooded American college girls to outsmart and clobber spies and fifth columnists. But Diana and her followers aren't afraid to be feminine, to be girly. They certainly don't hate men generally and unabashedly pursue romantic aspirations. In fact, Wonder Woman's desire to be near Steve Trevor motivates the whole story arc. They're not angry at and resentful of men. Diana and Company are comfortable being female, confident in their ability to accomplish their goals, lacking the need to tear down men to do so. They know men and women aren't the same and use the differences to their advantage.
  10. FYI, the '30s version of Nancy's second adventure, The Hidden Staircase, also available:
  11. Ok, this is where things get complicated. The Pussycats came first in comics and were an established part of the Archie-verse. Hanna-Barbera adapted the core Archie characters for The Archie Show cartoon in 1968, a modest success demanding a follow-up. However, while Josie was in production the studio had a mega-hit with Scooby Doo in 1969. Plus HB had originally conceived the kids of Mystery, Inc., as members of a traveling rock band. So it was perhaps inevitable that Josie and the Pussycats would get shoehorned into what Hanna-Barbera considered a winning formula. It was possibly also inevitable that HB would save money by reusing character designs and voice actors. Not only did road hand (and red-haired Josie's love interest) Alan Mayberry look more than a bit like Freddie Jones but radio DJ Casey Kasem provided the voices for both Scooby Doo's Shaggy Rogers and Josie's cowardly manager Alexander Cabot.
  12. Don't forget Josie and the Pussycats (Archie Comics, 1963, although the 1970 Hanna-Barbera cartoon is perhaps better remembered today). The three-member girl band and their entourage at least had a practical reason for traveling around and stumbling into trouble -- they had to reach their next gig, mystery or no mystery. That also gave their problem-solving urgency. They had to make it to their next destination in time to set up and couldn't stay in one place too long searching for clues.
  13. Any excuse to sneak Captain Caveman into a campaign works for me! Captain Caveman Source: Captain Caveman and the Teen Angels, Hanna-Barbera Productions, 1977-1980 Quote: (As his Flight power fails) “Ugh! Bad time for energy crisis.” There are those who insist that Superman was the original superhero. However, the latest DC Comics reboot indicates that the Man of Steel arrived rather recently (and is much younger than we thought). Hanna-Barbera, on the other hand, says the world’s first superhero was Captain Caveman, predating even Mightor, another prehistoric crusader for justice. We don’t know Captain Caveman’s origin or what his early career was like. He never speaks of it. He rarely speaks coherently, period. He survived into the present day frozen in a block of ice. Found and thawed by a trio of youthful investigators – Dee Dee Skyes, Brenda Chance and Taffy Dare – Captain Caveman became their assistant and protector. He accompanied the girls during a series of seemingly supernatural mysteries similar to those encountered by the kids of Mystery, Inc., in Scooby Doo, Where Are You? Captain Caveman is a squat, wiry man – approximately 4’8” tall – completely covered in thick, matted brown hair except for his limbs and prominent nose. He wears a leopard skin cape (nothing else that we know of) and carries a stout club. He isn’t the sharpest tool on the bench, but he is outrageously strong and tough. He routinely hoists animals the size of Brahma bulls overhead and runs around with them. “Cavey” is perfectly willing to let others handle deductions; he just wants to bash the bad guys. His club enables him to fly and serves as a sort of utility belt, its hollow interior concealing a number of useful tools. In addition, Captain Caveman can pull assorted helpful “pets” from beneath his hair ranging from parrot-sized lizards to small mammoths to giant carnosaurs. The latter are particularly good for intimidating modern felons. Exactly where these creatures come from and what happens to them when the Captain is done with them isn’t clear. Each animal can perform a specific task the Captain needs done – providing a ride, acting as a leaf blower or vacuum cleaner, providing local illumination. Although this ability is technically a Sorcery spell, the effect occurs instantly. He doesn’t have to prepare for so many turns in advance. STR 50 CON 28 SIZ 7 INT 8 POW16 DEX12 APP 9 Move: 10 Hit Points: 18 (35 CON + SIZ) Damage Bonus: +3D6 Armor: 10 (kinetic, cold) Attacks: Brawl 63%, 1d3+db; Grapple 63%, 1d3+db; Projection 62%, ?d6; Club 63%, 1d8+db Skills: Climb 78%, Dodge 62%, Fly 54%, Jump 63%, Language (Caveman) 40%, Language (English) 38%, Listen 63%, Parry (with club) 63%, Projection 62%, Spot 63%, Swim 63%, Throw 63%, Track 48% Powers: “Thick, Matted Hair” – Armor, 10 points vs. kinetic and cold damage; 20 power points “Throw Club and Hang On” – Flight, 8 levels, 8 power points; costs 2-8 energy to activate (depending on whether Captain Caveman is carrying someone in his free arm), plus 1 energy per turn to maintain. He can carry a person or object up to SIZ 15 while flying. Super Characteristics – + 33 STR, +11 CON; 44 power points “Cartoon Character Tough” – Regeneration, 4 levels, 4 hit points healed per combat round, 12 power points Instantly Summon Prehistoric Beast, no range Extra Energy, +80 energy points (total 96) Failings: Dependents (Teen Angels), significant involvement, +3 power points; Noxious personal habits (Uncivilized, eats anything, no manners whatsoever), +3 power points Notes: Captain Caveman’s stats were randomly rolled at the “Mighty” level on the online Call of Cthulhu Creature Generator, but his SIZ, INT and APP then were greatly reduced to meet the character concept. He had 86 power points based on these modified characteristics, plus 6 for Failings, total 92. He had 500 skill points plus 80 personal skill points based on INTx10, total 580.
  14. What strikes me upon listening to the first four chapters for the first time is that Drew, at age 18 in 1930, is a competent, confident, and potentially dangerous adult even if she does still live with her Dad. She does stuff and goes places I wouldn't dare allow my 20-year-old daughter anywhere near in 2020. It was truly a different era. Meanwhile, Frank and Joe Hardy -- however athletic and clever they are -- are still very much school kids, focused on homework, friends, and hobbies. Nancy Drew, only two or three years older, has already moved on.
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