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  • RPG Biography
    Started with l'oeil noir (Das Schwarze Auge) in 1989.
    Followed by AD&D2 and many Simulacre (French generic game).
    I stopped in 1999 and restarted to play in 2009.
  • Current games
    I play Pathfinder with my sons
    I want start a Paladin in a near future.
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    I am french ans I like cheese.

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  1. Hi, Maybe someone have a answer to this question. Why p9 (in the scenario), the success on a Religion (Christian) (not a passion but a skill) roll grant the KP of an inspire (+5) on a future roll ? Thank you
  2. Hi, Probably I miss something, but during the Paladin QuickStarter, one of the stretch goals unlocked Print-Ready Map PDF. Did this PDF was delivered or it's just the maps in the core book pdf ?
  3. I had the chance to play the Jackals Wolves Lair adventure during the convention. For me it was a lot of first time. First time playing Jackals (obviously), first time playing during a convention (virtual or not) and first time playing in English. As English is not my primary language and the setting is full of names, details, etc, it was like a firework in my mind. But, clearly, after this adventure, my interest for this game increased. What I understood : The game is a Bronze Age settings with Hebrew-like, Greek-like, Egyptian-like, Giants descendent cultures. It’s probably not as archetypical as that, but the format (a one shot convention game) request concision. So player characters are jackals, wandering adventurers, organized in pack. We were hired for rescue merchants captured by Wolves (bandits), but we discovered a lot more. The setting is quite living, with lots of things that going on. A Jackals campaign is like a Pendragon or Paladin one. Running on a long period, with multiple characters. About rules: It’s OpenQuest with some new mechanism (that I noted) : A new magic system name rite. Quite straightforward. You have a list of 3 or 4 spells by spellcasters speciality. A Virtue, that can be used to improve a roll result (critical failure to failure, failure to success or success to critical success) Valour, that are HP before HP (named wounds). So you decrease Valour first and wounds after (when Valour is 0). Valour come back quickly. Clash points. Kind of action points for combat but that can be spent in many ways. In defense, you can use a clash point to make an opposed dice roll. The winner (high success) wounds the looser. If you don’t have clash point, it’s an unopposed dice roll, if the attacker success the defender is wounded. Work very like Pendragon combat with this clash point twist. In attack, you can perform a special attack by spending clash points (slash attack or power attack) Initiative. DFT (?) + 1d6 but the group can decide who go first. To be honest, I didn’t understand the initiative system. Mettle that we used quickly, that is a fatigue system. Corruption. Not really used, but you can probably guess what it is. You have some favorites skills. That was highlighted skills on the character sheet that you roll with advantage (roll 2 times keep the best) (There was a mechanism for some highlighted skills, but I did not understand it. Sorry.) I was very happy to discover this game. I will look forward for it release (the core book and the campaign).
  4. Hi, I wonder if the family patron saint bonus apply to character creation (as family characteristic) or as a in game bonus. From my personal preference it's easier to count it as a character creation bonus but I am not sure.
  5. I saw that there are some Jackals games during the Virtual UK Games Expo. https://www.ukgamesexpo.co.uk/events/RPG6156-jackals-wolves-lair/
  6. I am very interested, but I need to be confident with my english skill. 🤔
  7. I played this adventure for my son and two of these friends for my son's birthday (14 year old). Two enjoyed it (my son included), the third would have prefered to play fortnite instead 😄 Very good introduction adventure. It was fast 1h and 15 minutes. They managed to kill the witch on the first action of the final fight, with a throw of the Spirit Knife. Thank you Loz.
  8. Thank you very much. Make more sense now.
  9. I am curious to understand why you understood that. But there is nothing about passive glory for passion and traits in chapter 4.🤨
  10. Thank you very much. For jousting lance critical, it make sense that a highly skilled knight can avoid doing lethal damages. I will borrow your house rule.
  11. Hi, After my first reading of Paladin rules I have some question. 1. p77 Does it include default loves (Love [God], Love [Charlemagne] and Love [Familly]) or only additional Love ? 2. Is glory gain for a Hate of 16 or higher ? Only one as Love ? 3. p112 Traveling Unknown routes. How should many PK make the hunting roll ? 4. p122. Lance charge. Is a Horsemanship roll required for a charge attend ? 5. p124. Does the rule for "Damage to Armor" apply on creatures ? 6. p125. Jousting. "critical success with a jousting lance, however, does normal horse damage as if it was a strike with a real lance". Does the rule of all damage dice equal 6 apply too ? 7. p128. Uncontrolled attack. Can the free attack be a grapple, and so stop the attacker on a success ? 8. p147. Rout. On stand failure. Does the weapon skill modifier is -20 (-5 because of the failure + -15 because of the battalion routs (p144)) ? 9. p147. Rout. On stand success, the resulting unit is isolated and will suffer a -10 modifier on battle skill. Right ? Thank you very much for your help.
  12. Thank you for your reply. Finally, I think that for 763, both outcomes are possible. The father can have fight with Doon or with Pepin. It can be interesting to ask to the player as Doon is still alive. Because it is written : And the two armies are Tomile army and Pepin army, I think that the father loose with Doon. But it's not a big deal.
  13. Thank you for all you replies. The adventure do not have any name. Maybe an unfinished adventure but translated and included in the French edition. Nevermind, it is forgettable.
  14. Hi, As I registered to this forum, now I can ask a question that I have in my mind since some time now. I have the french edition of "Book of Knights". At the end of the book there is an adventure set in 480. It's about a druid named Thankhad that want kill Aurelius Ambrosius and perform a ritual during Uther crowning. It's a short adventure, two pages, but poorly written and inconsistent. That start by a camp followed by a (fake) saxons attack, ok nothing special here. Next, there is a paragraph with some "hints" for the gamemaster. The first sentence is "The stones want speak". The problem is that no "stones" are mentioned in the text before. After that it's worst and worst, Merlin arrive, call the cymrique dragon, everybody go to the crowning in Corinium and fight against Thankhad and his minions (a mysterious Mc Nally must make a important perception check, maybe a, not provide, pregen PK). Is this adventure exists in the book of knights or any other publication in english ? Thank you very much.
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