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Nozbat last won the day on October 21 2020

Nozbat had the most liked content!


  • Dearg Doom (or a serial monotonist)


  • RPG Biography
    RuneQuest, Call of Cthulhu, Mythic Britain, RQG
  • Current games
    Call of Cthulhu, Mythic Britain, RQG
  • Location
    Belfast, Northern Ireland
  • Blurb
    Currently running an Anglo-Saxon Campaign in Mythic Britain
    Interested in (writing) and playing a Hansa Campaign set in Lübeck and the Baltic states

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  1. If you want to use a version of APs there are plenty of systems around ... mind you IMHO the DEX strike rank works well in CoC and doesn't necessarily need complicating as really fighting should be the last thing on any players minds
  2. Its possibly been the TDM Mythras rules which uses APs based on INT and DEX? Most characters have 1-3 APs per round
  3. I have also used the idea that at the Wintering sites, Moot Sites, Trade Fairs, etc there are artefacts such as paintings depicting the events of the last year drawn on the Tribal totems, rock formations or even a permanent building that marks the site. The events are drawn in formalised Icons on the rocks, totems, building as well as recounted in the oral traditions. The ultimate accolade for the PCs is to be represented in the icons. They are also used as defensive structures. At the Battle of Beroia in 1091 the Pechenegs used the wagon laager as a rallying point, arrow depository and resupply and finally as a last defence. The Byzantines (being Byzantines) tricked the Pechenegs into accepting a favourable Treaty and then attacked suddenly. The Pechenegs fought as horse archers, firing waves of arrows at the Byzantines and even wounded the Emperor, John II Komnenos, before being forced back into their laager. The defences were only breached by the Varangian Guard armed with their 'Danish Axes' that were able to hack their way through the wagons and defeat the Pechenegs. The morale of the story is, if your a nomad, never trust those southern 'civilised' people... they have no honour Alex wrote: There is archaeological evidence to suggest that many nomadic tribes were accomplished at working copper, bronze, tin, silver, and gold It reminds me of the nomadic Greek tribes of metalworkers that tattooed a concentric ring on their foreheads that Robert Graves postulated gave rise to the legends of the Cyclops. The metalworkers being represented in iconography as a single eyed person metalsmith and misunderstood when the meanings of the icons were forgotten and taken as literal representations. Alex wrote: Bigotry is prevalent in many Civilised cultures, and often as Civilised cultures degenerate they turn to nationalism, populism and racism, painting a romanticised illusion of hearkening back to some "good old days" or "glorious Empires"....This is an ugly theme, one of the ugliest themes you will encounter - and it is included here only as a reminder that the real world is often a harsher place for footloose people than any fantasy world can ever be. As Alex rightly pointed out this is a common theme. "Civilised" commentators have left written records and rarely tried to understand the motivations and culture of others that they considered inferior and often only had oral records that are often lost in the mists of time. These commentators often characterised the nomads as "aimless wanderers, immoral, promiscuous and disease-ridden" peoples and rarely saw them as a civilising force but as wreckers, destroyers and peoples to be exterminated for the good of civilisation. The In-group/ Out-group scenario is as old as the human race and I have used it several times in play. I agree with Alex that it has the potential to be ugly, but don't believe it should be avoided. A clash of cultures is a good roleplaying scene and one were the PCs learn that using brute force rather than talking should teach them lessons on how to comport themselves. I like setting up scenes were the initial information is faulty and the PCs need to negotiate with both moral and cultural sensitivity. Great work Alex as always
  4. I'm thinking the Scots might be surprised by that one... but since the English Professor said it it must be true...
  5. Mythras has a good system for battles in Ships and Shieldwalls. I've used it lots of times in my Anglo-Saxon Campaign to resolve combats between war bands. It's relatively simple and the players can control a war band, even if they don't actually command it, to keep their interest
  6. I'm trying to remember the books that influenced me in the late 70s and early 80s .. Historical/ Mythological Robert Fox's Alexander the Great; A book called Carthago delenda est that I got from the local library and have never found again, More books on the history of Carthage; Roman history; Greek History (particularly Mycenaean/ Crete period) The Aeneid, The Trojan War, The Mabinogion, The Táin bo Cuilaghe, Book of Invasions, Icelandic Sagas (particularly Egil's saga); Mongols (of any shape and hue); Dark Ages History; Vikings; any Norse Mythology and other world mythologies from Larousse. I loved historical maps and still have a large collection of hardback books with maps. Novels/ Fantasy LOTR etc (except hobbits); Lankmar series; I, Claudius; Golden Fleece; Count Belisarius; Many Coloured-Land series; Flashman; Thomas Covenant (except the chapters on introspection); Poul Anderson's books (particularly the Broken Sword and Merman's Children); Amber series.. I definitely preferred gritty 'real life' stuff to the heroic fantasy of LOTR and probably anything from section 310 (Ancient History) in the local library... those are the books that I remember that fed my imagination and wanted me to play out battles/ scenarios both in Tabletop war-gaming and D&D... though as soon as I discovered RuneQuest and Stormbringer ... D&D got dropped
  7. Found the other sketch with Man Rune on her forehead.. Movement Rune on her Temple.. Beast Rune on her neck and Spirit Rune on her décolleté Oh and the Tribal Wyter tattoo on her arm
  8. It took me a while to locate the sketch I drew of Natalinna ... This one has the Man Rune and a Fire/Sky Rune on her temple with I assume an Air Rune on the other side I think I did another sketch with the Spirit Rune on her forehead which I think I'd prefer and a Man Rune on her chest with smaller Air and Beast Runes for the associated cults of Yinkin and Odayla possibly on her temples or inner wrists
  9. I'm pretty sure that is not the definition of Orgy, Joerg... but YGMV so if navel drinking is your thing... well who am I to say?
  10. I'm beginning to have bicep envy, Ian... if you can get that as a tattoo on your arm..I'm seriously impressed
  11. No-one will ever punt a Redcap... I'd be betting on the Redcap every time.. iron boots are made for punting humans I've used the Recap in the Gateway Bestiary several times over the years and it always flumoxes PCs who end up running away or turning out the local militia in an attempt to prevent further punting My ire is mostly against Hobbits/ Halflings... particularly the Tolkienesque 'English-pretend-shire' variety. I have a vague dislike for Ducks.. but they are definitely less cutesy mushroom-eating creatures.. gnomes I have no issue with... It reminds me of the introduction of George MacDonald-Fraser's book the Pyrates “That was England, then; long before interfering social historians and such carles had spoiled it by discovering that its sanitation was primitive and its social services non-existent, that London's atmosphere was so poisonous as to be unbreathable by all but the strongest lungs, that King Charles's courtiers probably didn't change their underwear above once a fortnight, that the cities stank fit to wake the dead and the countryside was largely either wilderness or rural slum, that religious bigotry, dental decay, political corruption, fleas, cruelty, poverty, disease, injustice, public hangings, malnutrition, and bear-baiting were rife, and there was hardly an economist or environmentalist or town planner or sociologist or anything progressive worth a damn. ”
  12. I've always dislike Hobbits ...too contrived... and really... if I had been Sauron...I'd have steam-rollered the Shire...mostly out of pure spite..but on the off-chance I might have found a Ring of Power Don't even get me started on the Nazgûl and their stupid plan on Weathertop. They were faced by a Ranger with a broken sword (not even used) and some torches.. didn't they have an extinguish spell between the 5 of them? Poor planning...poor execution... and high levels of incompetence. I have to admit the Silmariliion was better... probably because hobbits didn't feature at all and the story appeals to my innate Celtic sense of tragedy and ultimate doom. The elves were portrayed with morally ambivalent behaviour ..and did not have the binary choice of good and evil seen in the LoTR. The Christopher (what I found under my father's bed when he died) Tolkien stuff sometimes adds to the lore ..some is awful I enjoyed Bored of the Rings... and just downloaded The Last Ringbearer available for free in English as my Russian isn't good enough. Will look forward to reading it
  13. You can just never trust physical responses... but its the emotion of it all that has got... I cried with joy...
  14. You can just never trust physical responses... but its the emotion of it all that has got... I cried with joy...
  15. Interesting Alex I think I'd like to add another dimension to your thinking and include GMs.. without whom there would be no games to have a payoff As a player I think the payoff for me is designing and creating a character who has a specific personality recognisably different from those I've played before and with specific goals in mind. I think it's best to have short, medium and long term goals. The goals tend to be mundane in many ways (being able to talk to people without tripping over your tongue, getting married and having children, understanding different cultures, being able to forge end-user certificates for captured javelins, being more interested in the spirit world and neglecting physical things or possessions). I don't think I've set out with a character to gain power, wealth or fame. Some of my characters would die of embarrassment if they were recognised as a hero. The idea of 'superhero' characters that always wins is a bit redundant for me (well since I stopped playing D&D 30 years ago). I think for me it's actually roleplaying a character true to their personality and goals that brings the satisfaction, even if it is counter to 'winning'. Being able to navigate the scene or scenario brings payoff and solving or at least trying to achieve a solution is positive too. As a GM the payoff is designing and running a good session. That it engages the players, makes them consider choices and consequences, poses problems that have moral and 'real-life' consequences and the solutions do not necessarily benefit them. I also like to confuse them by presenting a seemingly simple event that has many layers that they may never understand because that is how things actually work. Leaving them uncertain and unsure gets them thinking and engaged. So as A GM the payoff for me is definitely engagement at an intellectual level that makes them think about what they are doing, wonder what is going on and create discussion and thought in between sessions where the players are trying to solve whatever situation they find themselves in. The payoff for me is that it is an immersive experience where there is actual engagement in roleplaying rather than mere process or playing similar characters. If I can engender thought, mystery, confusion, fear, wonder... then I think I have succeeded
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