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Arcadiagt5

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Everything posted by Arcadiagt5

  1. I think my favourite bit so far was just the sheer theological pettiness of Storm Voices being required to eat an egg once a week to show contempt for Yelm. 🤪
  2. I am also saddened by this. 😞 Still, it will be available sooner or later. Let’s just hope it’s sooner.
  3. Not exactly the answer I was hoping for but seems legit. Thanks
  4. Thanks. Would this also apply to POW lost to a failed attempt to attune to a powered crystal?
  5. I allow a POW gain roll for succeeding in casting Spirit Magic in combat, I don’t require success at a POW vs POW (not everyone has Disruption or other offensive spells). I grant an extra HP or two for the more expensive shield materials, otherwise why pay for them? I think that makes Wood shields (the most expensive but a significant multiplier ) +2 HP, and encourages Medium shield use in particular by making them tougher than broadswords. I think that’s the two main ones I use.
  6. I’ve just seen this announcement from Chaosium re banning the use of AI art in your products. Thank you for taking such a stand and protecting the artists who work with you.
  7. Worth noting in passing that Tusk Riders have a special rule exempting them from the CHA18 requirement for Rune Lords. I don’t have the Bestiary handy but I think the requirement is for 6 or possibly 7 (which would be the species max) instead.
  8. I did an A3 sheet listing all of the NPCs and summarising what each knew so that I could access it quickly. Great adventure, horribly challenging for me to run (way out of my usual comfort zone as GM), and I think I did OK. Players seemed to enjoy it both times I ran it at least.
  9. And who exactly do you think tested it, confirmed that it was a bug, and reported it to @dvdmacateer?
  10. Looks like it's a real bug. Not sure what's going on there, and I've never seen it do that before.
  11. It’s supposed to support the “you can use any 1H sword at half your skill with another 1H sword”, e.g. if you were using a shortsword with your broadsword skill, you’d put in the Shortsword stats for damage etc, but link to the broadsword skill & put the half check box on. It’s worked for me before, I’ll see if I can do a bit of testing later this afternoon.
  12. From memory that function uses half of the skill listed - and it depends on an exact match text look up. So if you have a “1H Spear” skill at 10% it’s working correctly. Edit: I've now done some testing and it's definitely a bug. I've never seen it do that before.
  13. Technically, yes. But I like the way that it shapes adventurers and I definitely want something similar before I allow non-human PCs
  14. I have two key problems with non-Human characters, one of which is admittedly self-inflicted. 🙂 The general issue is character background. One of the best bits of RQG character creation is the three generations of family history because of how it grounds the adventurer in the world. I have no idea how to adapt that to the non-human races, especially when their lifespans don’t align more or less to human lifespans. (The self-inflicted one is that I use an 18-16-16-14-14-12-12 array for characteristics and that doesn’t adapt neatly to non-human characteristics that aren’t all 3 - 18)
  15. I’d probably go with option 2 - the opposed resolution just feels Gloranthan to me. Sometimes the adventurer will flee, sometimes they’ll pick one of the undead to go berserk on, and sometimes it could be both… I mean consider a situation where the adventurer succeeds in both passions, but with a stronger success (e.g. a special or crit) in the Hate passion. Remember that inspiring on a Hate passion gives you the bonus against one enemy, not all enemies of that type in the fight. So in that situation the hate overwhelms the fear for one of the undead, and the adventurer fights with enhanced ferocity against that one target… then looks around after defeating it and possibly flees if other undead are still around as the hatred drains away.
  16. @Jeff wrote a very good guideline to the Battle of the Queens that I relied on heavily when I ran that battle. You can find that original guide here and I do recommend it: https://basicroleplaying.org/topic/10383-another-question-for-the-sages/ My own experience running the battle, heavily informed by the above, is here: https://basicroleplaying.org/topic/13324-my-experience-running-the-battle-of-the-queens/ Hopefully these will provide some insights.
  17. The only qualification I’ll make is that the +25/+10 personal interest bonuses aren’t allowed to take a skill past 100 including manipulation bonus.
  18. Agreed. Given a choice between +1 HP or +1 Damage for a high quality sword I would suggest that 90%+ will pick +1 Damage without even stopping to think. Then they’ll think about it, and pick the +1 Damage again anyway.
  19. Thanks for the feedback all, very useful. I’ll look at bronze reinforced shields at +1 ENC (and a significantly higher prices for a further +1 HP. Might make it +2 ENC for the Large Shield version.
  20. It seems to work well enough. I’m still dithering about whether to introduce bronze shields with a further extra HP but increased (possibly as much as doubled) ENC.
  21. One house rule I use is to increase the HP of the more expensive shield types. +1 HP / cost step. So well off Orlanthi will run wooden shields at 14 HP, and that does make a difference.
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