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Arcadiagt5

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Everything posted by Arcadiagt5

  1. Thanks @dvdmacateer, I have no idea how I missed that in my previous checks. Very useful to have!
  2. Ooh, is that for Assistant Shamans and the like? Where do I find that on the sheet?
  3. It's for using one skill as the default for another weapon. E.g if the adventurer is using a Kopis captured from the perfidious Lunars during a daring escape but doesn’t have any training in Kopis. You'd set up the weapons row with Kopis as the weapon, Broadsword as the skill, and the default check box ticked.
  4. Thanks @David Scott , much appreciated.
  5. Does such a character tithe once to Orlanth as a whole or to both subcults separately?
  6. Wait, what? I thought Thunderous could have initiates as well? E.g. if an Adventurer was of the Assistant Priest occupation but hadn’t qualified for Priest / God Talker yet? I do have one related question for subcults: does an initiate into multiple subcults tithe to each, or just to the cult as a whole?
  7. Initial checks look good! I’ve asked all of my players to confirm with their own characters.
  8. Great writeup. Yes, the sandbox at the beginning does take a fair bit of effort although not as much as Crimson Petals. Which is a fabulous adventure but I needed to writeup an A3 table summarising which NPCs knew (or would say) what. It is definitely worth it for both adventures. In terms of the way up. both of my groups ended up with the map from the honest Hendriki trader which I ruled let them take a different path to avoid it. Good roleplaying early, particularly kindness to that poor trader? Congratulations, you earned one less fight! :) Jardarin... I've run Pegasus Plateau twice, and both times the adventurers negotiated for single combat from a champion, with the others permitted to proceed regardless of the result. Both times, both times, the combats had a single dice roll. A critical from Jardarin, in one case requiring a Divine Intervention to save the adventurer. In both cases the champion accepted his loss with grace and dignity, and gave up the climb. In some cases one or two other adventurers offered to stay behind as well. Naturally, this is the display of honour Jardarin was seeking so all were sent on their way. In terms of the hippogriffs, I used the statblocks from the adventure but separately rolled the statblocks for their adult forms. I'm ruling that they'll grow to those by 2 points per Sacred Time in each characteristic, and skills will rise 5% per Sacred Time until the adult stats/skills are reached. The other rule I've enforced is that, like horses, they can't bear riders with heavy armour (3 points max) until their average STR/SIZ hits 26. So my heavily armoured infantry adventurers are currently grumbling about being naked in combat with only 3 points of armour.
  9. The immediate question, especially since the Summon Elemental spell is stackable, is whether or not you're summoning the elemental for a purpose that the god would approve of. Clear cut example: A Yelm initiate sees someone stealing and abusing the sacred Goldeneyes. Said initiate promptly summons as many small fire elementals as he can, points to the offender and says "He is mistreating Yelm's sacred beasts, sic 'em rex!" At that point, Command Cult Spirit would not, IMO, be required: the summoning has clearly been performed for reasons the god, and the elementals, will approve of: they will attack the offender with glee and zeal, then disappear after 15 minutes. In more ambiguous cases, Command Cult Spirit is highly recommended and would act as Scotty indicates here:
  10. Barring special cases* this is why I only allow initiation into associated cults. * Mostly being invited to initiate directly by the goddess such as the revival of Orgorvale Summer as an Orlanthi subcult or the Lost Daughter from the JC title The Throat of Winter. It’s the only way I'd allow Orlanth/Humakt dual initiates. I strongly doubt I’d ever allow dual rune levels.
  11. I had one group ransom the cows. Unusual, and Deseros Bloodsword charged like a wounded bull for them (if you’ll pardon the expression 🙂), but I cheerfully let it work as a peaceful solution.
  12. Will do. On initial glance one possible concern is the size of the maps - larger maps tend to show reduced performance from Roll20, especially when dynamic lighting is involved. I found this an issue with Rocks Fall where I had to break the map into much smaller chunks to prevent everything grinding to a halt. One issue observed with Remembering Caroman is that aligning the map image to the grid can enlarge the image enough that it becomes blurry, especially if it’s not immediately clear what the appropriate tactical scaling (1 box = 3 m) is. The Ruins of Bonn Kanach maps don’t have the photo-ish images of Remembering Caroman so that should be less of an issue, but did seem like they’d need to be expanded a lot to get to tactical size. A secondary issue can be the scramble to find images to put on tokens for NPCs that don’t have images in the adventure.
  13. I'm going to seriously consider running this if my players commit to it. The issue for me with this is that I will have to set up all the maps and NPCs in Roll20 and that’s going to be a lot of prep work. So without that commitment first, I ain’t gonna.
  14. I did something similar to begin with, but have moved to adding the tokens from the character sheet. Didn’t really have a clean solution for multiple actions though - I'll have to snag a copy of that image and suggest that to my players.
  15. Ok, cool. I'll have to look at it since my game calendar is fairly tight already, it might not get a run until 1628 at the rate I'm going in at least one game (Sea Season 1627 is nearly over, Fire Season already has at least one adventure pencilled in, there’s other stuff happening....)
  16. Message sent volunteering to test the changes.
  17. Much as we like it, and I'm running two active campaigns on Roll20, RQG is essentially a rounding error in the Roll20 user stats. I can see Chaosium developing full support for Call of Cthulhu (if they haven't already, they might have), but I can't see the ROI in them doing so for RQG.
  18. YIKES! I suppose I had better volunteer since I have two active campaigns and I depend on that sheet a lot.
  19. Aarrrrgh. Just bought it because I have players in one game who would like some loot very much thank you and only just noticed how tightly tied it is to 1626. Both of my campaigns are already in Sea Season 1627, with Fire Season right around the corner. Looks good though on first glance.
  20. I'm about to use Danbar as an NPC for a Remembering Caroman wrap up and noticed the same thing. I certainly buffed him a bit, might push him up a bit more in retrospect.
  21. Ah, yes, I've long been under the impression that RuneQuest maps and the concepts of scales generally fall under the category of "never the twain shall meet"
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