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Fred

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  1. Vol II: p. 45 In modern times, the Berkeley Toad is bedtime story told to keep children in check, “lest the Toad come and gobbled you up!” a bedtime P.S. I truly enjoy all the black and white artwork of the creatures as it evokes more, so I would never want a fully or mostly color Cthulhu Monstrorum. The core rules artwork is fantastic. I think color stuff sprinkled in is the way to go even if there was more money to spend, just more images. Ideally, only text would be needed, really, but at the same time an image makes it easier to find a monster you’re looking for. I woukd rarely s
  2. I can second this opinion. I have no idea if it has grown old now as it was years ago I played it, but what a great scenario it was to GM.
  3. Cheers for the explanations, Mike.
  4. Vol I: On page 42, there is a difference between the text of Hold and drain and the stat block. Strictly speaking the stat block should say half db (2d6/3d6) or similar, not 2d6 given the damage bonus of the creature is varying. Alternatively, the damage in the text should be stated as 2d6. Not a fault per se, but a suggestion: the SHOGGOTH-TWSHA, the Deep One priests, p. 53 has the same chance (40%) to have d4 spells as a regular deep one. For me it feels more interesting that they should have a greater chance to have spells, and potentially more of them also. By the way, a creature
  5. Welcome, 7e rules are fantastic. I suspect for this reason an 8th edition will only tweak minor things, whenever such an edition is due. Clarify when a bonus die is best used and when a hard success is required, and such things, not that it is really needed as GMs tweak it their own ways anyway, but some gamers seem to want that. Or give it as options how to handle things, or just make a point to encourage free thinking according to situations. I prefer flexibility still over over-simplified or rigid rules, though, so.. for me the current setup works. Perhaps bring in optional rules for comb
  6. Vol I: On page 35 the text states the creature drains 5 INT per minute, and in the stat block, 5 INT per round. I’m guessing per round is correct. By the way, how long before you order a new updated printing of the books (specifically this slipcase) based on a revised file/pdf, as a general guess? If people find errors, I hope they keep posting them. Thanks.
  7. Nice that you have included inspiration how rune and spirit magic sounds and feels like. Hoping it is inspired so it can elevate the experience. I haven’t bought it yet, but check out the page for the book on the Chaosium site: https://www.chaosium.com/the-red-book-of-magic-pdf/?fbclid=IwAR2w42fejyem1FUqnOdWAuvBKtvQcx_v7u9liVntmZpjUcRkflSnrsHf19Y Luxite has the wrong average value of Dex and Con. Switch them.
  8. There are too many areas of the rules that are too vague or unnecessarily unclear at present, even more so for new players. Reading all the questions players have week after week, it is striking how much has to be interpreted (I’m looking at you, Spirits). There’s an endless stream of questions here from gamers that seem valid, of either puzzling together the rules or figuring out its gaps or where they have made rules mistakes. Compare (perhaps unfair to do so) with the CoC rules, which are much much easier to grasp, and very well written, and has been updated in its physical form several tim
  9. Thanks, this all has really clarified spirits in RQ for me.
  10. What would be the INT, POW, and CHA of such a summoned spirit? Retribution or Brother Dog?
  11. Thanks for all the info. I suppose I have to wait for Gods as it is unclear what POW, INT, and CHA one would attach to these spirits if summoned by the spell. I guess there will be more info how to use the spells, I‘m guessing Brother Dog would appear just in spirit form, and so info in what dogs would be suitable to bind a spirit like that in etc. I have to assume the one who summons a spirit will always be able to see it, without second sight. Like a healing spirit.
  12. Apologies if this is posted in the wrong place. I asked these questions in the core rules thread but I believe it was deleted (I guess it wasn’t quite a rules question), so I’ll try here. Using the general rune spell Summon Cult Spirit I was told in that thread that both Chalana Arroy and Foundchild could summon a spirit of retribution, but could not find information of this spirit. Chalana Arroy can also summon a healing spirit as per their spells. I was also told that Foundchild could use the same spell to summon Brother Dog, a hunting spirit. Does anybody know where I co
  13. An idea so good they should consider to include this as an option in a future version of the product.
  14. An option, if one wants to simulate a shield bending/breaking on a hit and the weapon reaching another location (but mostly hitting the shield arm), would be: Roll for hit location, but an odd number is a hit on the shield arm, the rest is a hit on the location rolled. This makes using a shield advantageous for survival but still keeps some of the excitement. Around 60% of the hits end up on the shield arm on a successful parry, depending on how you treat left/right arm in the location table.
  15. Fred

    Timinits

    Thanks for this detailed information. I guess they would be very rarely seen up North. Possibly as exhibit creatures, captured by slavers, perhaps. Or something similar.
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