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Found 15 results

  1. The Hollow This adventure is designed for 1st level characters. It is structured using the 13th Age Adventure Toolkit from the 13th Age Game Master’s Screen and Resource Book p.8 In this adventure, the characters must rescue more than a dozen children in order to thwart Gloomwillow’s ritual for Harsandra the Quick. But the Woods of the Dead are not for the faint hearted! Montage Tell the players that their characters just undertook a long and difficult journey to get to the spot where the adventure begins. Turn to the player on your left and ask them to describe one t
  2. I converted the scenario "Temple at Feroda" from the Gloranthan Classics PDF Pavis & Big Rubble from RQ2 to RQG to practice the math & formatting, and (hopefully) use in my own game. Figure since I've got a clean and tidy version I'd share with y'all . You'll still need a copy of Big Rubble in some form to run the scenario. As an aside, I found that in RQG baboons have a hit point distribution not provided in "Creature Hit Locations" on pages 10 and 11 of the Glorantha Bestiary. Based on the baboon entry, here's what I determined is the chart for 13–15 hit points. As usual, for ea
  3. Version 1.0.0

    4 downloads

    Rough outline proposed for writing up HQ Major Arcana Originally uploaded to Nephilim HeroQuest Yahoo Group by ianabsentia May 7, 2005
  4. Version 1.0.0

    3 downloads

    Rough outline proposed for creating HQ Past Lives Originally uploaded to Nephilim HeroQuest Yahoo Group by ianabsentia May 7, 2005
  5. Version 1.0.0

    4 downloads

    Rough outline proposed for creating HQ Metamorphoses Originally uploaded to Nephilim HeroQuest Yahoo Group by ianabsentia May 7, 2005
  6. Version 1.0.0

    3 downloads

    Fate conversion by Rick Neal @ http://www.rickneal.ca/ Originally uploaded to yahoo group by jessejmulkey Sep 20, 2018
  7. Version 1.0.0

    5 downloads

    Notes and tables for a nWoD version of Nephilim Originally uploaded to nephilim yahoo group by sneadj61 Jun 17, 2010
  8. Version 1.0.0

    2 downloads

    Fuzion rules Conversion notes Originally uploaded to nephilim yahoo group by jp_james Jun 5, 2003 _fuzion.pdf
  9. Version 1.0.2

    189 downloads

    This is a Fading Suns to BRP document. Despite the name, it should be largely compatible with other d100 systems.
  10. A few folks have asked about this, so let's set this up. This thread, you are going to want to bookmark it, is for crowd sourcing stats for anyone who is running The Coming Storm and The Eleven Lights with the new RuneQuest Roleplaying in Glorantha. I'll try to keep and eye on it, and provide what help I can, but generally you should ask for help with stats, and provide it. Eventually we might be able to create a community PDF of suggestions from folks who have worked their way through the campaign for those coming along.
  11. While browsing my RPG collecion of books, I stumbled about the 'Deluxe Tunnels & Trolls' rule book. Distant memories came back to my mind and I thought I will have an other read. So I tried out some of the easily available Solo Adventures T&T sells on RPGnow.com, and was amazed how similar the game feels to RD100. It is lacking a bit in terms of character variety, but the rule system itself feels interestingly 'modern'. Then I thought: it is actually possible to use RD100 to play these games. Since Monsters in T&T have (mostly) just a Monster Rating to calculate Damage and the
  12. Version 1.0.0

    46 downloads

    Years ago, I ran a yearly Halloween BRP Chill game for more then a decade. Here is one of the adventures that I converted to BRP during the playtest. The adventure is only converted by myself, and I do not claim ownership of the material.
  13. Version 1.0.0

    43 downloads

    While I have nothing against the Sanity rules of Call of Cthulhu, I don't think they are necessarily suitable for all horror settings when simulating Fear. Another horror RPG that I believe does it just as well, if not better for my uses, is Pacesetter's Chill. Years ago, I translated the Fear Check rules to BRP for a yearly Halloween BRP Chill game that I ran for more then a decade. Here are those rules, along with the rules for Sensing the Unknown. These rules are written by Michael Williams and only converted by myself. Chill Fear and Sensing the Unknown.pdf
  14. Version 1.0.0

    80 downloads

    During the playtest of Basic Roleplaying, my group and I converted tons of settings to see how they held up. Star Frontiers was one such setting. Here is the conversion of SF-0: Crash on Volturnus, the adventure that was originally included in the Star Frontiers boxed set. I didn't include the maps as I own the original adventure and just used them, however they can more then likely be found on the internet. Rod
  15. Version 1

    101 downloads

    New version of my Savage Worlds to Basic RolePlaying Edges for my weird wild west campaign.
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