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Found 2 results

  1. I am setting Magic World Adventures in an old rundown world with varying levels of technology. There is magic but there are also black powder firearms. I borrowed the black powder weapons from RQ6 Firearms. I included the rules for Reload, Sneak Peak (AGLx5 or exposed), Steady weapon (+20% to hit), Take Cover, Damage weapon and Dual Firearms (-20% to hit for both to attack same rank). Also I have firearms bypass armour of the available to this setting types and make parry and dodge useless. Any thoughts. Has anyone else created rules for firearms in MW.
  2. 455 downloads

    A revised/work in progress firearms list for Aces High. New! Improved! Still a work in progress... calibre_10.pdf
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