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  1. We now have the protagonists defined: five members of the Saliorson household of the Osmanning bloodline of the Red Cow Clan of the Cinsina Tribe. They all participated in Starbrow’s Revolt and have now fled to Pavis to avoid the repression. The year is 1615. We have the two hunter brothers Gaios and Salion, one an Odayla initiate and the other a Yinkin. Their cousins, the Orlanthi farmer Dangsarle, and his brother the Orlanthi redsmith Gaar. And finally their cousin, the Orlanthi farmer Antip. But let me describe the session from start to fin
  2. First of all, I would like to clarify that with this text I do not intend to end a debate as complex as that of the truth in Glorantha. I am rather a new person in the setting, attracted thanks to my fanaticism in the "deep lore" of Elder Scrolls that later became an obsession with religion and folklore. I just wish to give my vision about it, a vision perhaps ignorant, but open to corrections and criticism. I've been reading these pages for a while now in silence. I only uploaded a post once, and since then I have dedicated myself to read and feed myself with the excellent discussions th
  3. I’ve thought for many years about this and still can’t fully articulate it. So I thought that I’d try to start here... When a Gloranthan uses their god’s magic they become their god. Mostly, we see this as the person participating in a fraction of their god. I don’t. I see them as actually becoming their god, with all the consequences that implies for the god. There are a lot of issues with what I’ve just stated. And eventually, I’ll get to (some of) them. First, I see this extending right back to the beginning of creation. The initial forces are very abstract and completely imp
  4. During my time here on BRP I've come to more deeply enjoy the world of Glorantha, and may have gotten some understanding of some of its "secrets", the style with which the texts are often written, and arguably some of the intent behind them. While it's unlikely that anything I write down is totally in line with the canon, it would be fun to try my hand at making up some hopefully-engaging pieces, most likely some kinds of flash fiction and the like. These are my current ideas, off the top of my head: - How Moss Was Made and How Moss Died (Green Age, Greater Darkness Plant Myth) - How Y
  5. Hey there, A few months ago I heard on the KARTAS podcast that Ken Hite's own custom hellenistic 13th Age campaign featured only "in character" maps, i.e. either the players draw their own maps based on the GM's description of their travels (or what NPCs tell them), or, if they want to see some cool hand-outs, they need to go find some cartographer who has maps to sell (or steal). I thought that this is pretty cool -- it's kind of a shame to hold off on maps, because frankly everybody loves maps, especially Gloranthan maps which are often super cool, but on the other hand, this also makes
  6. Our Reiner Knizia card game KHAN OF KHANS, set in Greg Stafford's world of Glorantha, is coming to Kickstarter on Jan 10. But in the meantime, you can download the full game for free and try it out with our PRINT & PLAY version! Download it here and give it a go: http://bit.ly/khanofkhanspp
  7. Version 1.1.0

    192 downloads

    Previous Versions 0.2b Updated to include better rune affiliations, cults, rune points, skills (including some corrections). Tried to get as much practical information on the front page while keeping the same general layout as before. 0.3b Updated to include combat skills, addition of shield to combat silhouette, adjusted passions to allow better usage, and some minor rearrangement. It should be pretty function at this point though you might need reading glasses. 0.70b This is probably about the best I can manage short of the final game. Added all known skills in list, adj
  8. I´m playing a Kolati shaman in the eleven lights campaign in RQ Rolelaying in Glorantha (a Free Adaptation from my GM) and I want to take the Spirit Affinity to bargain better with the Air Elementals, so I don't know which is the correct category for that kind of spirits: Main category which gives me a 10% in command and -10% to others to control my spirit or the minor category, which gives 20% and -20%? Thanks for your answers.
  9. MOB

    World Tapir Day

    The Morokanth of Prax would like everyone to know that April 27 is of course World Tapir Day!
  10. Dungeons & Dragons & Glorantha?—A review of 13th Age Glorantha, the roleplaying supplement published by Chaosium, Inc. which brings the d20 System action of Pelgrane Press’ 13th Age and narrative storytelling to Greg Stafford’s Glorantha. http://rlyehreviews.blogspot.com/2019/03/dungeons-dragons-glorantha.html #reviewsfromrlyeh #rpgreview #rpgreviews #Glorantha #13thAge #d20System #Chaosium
  11. Version 1.1

    123 downloads

    These are my edited first two pages of Chaosium's human Character Sheet for RuneQuest: Glorantha (RQG). These two pages should be sufficient for players who prefer to write their own backgrounds/biographies. I kept the overall look of the original sheet while shuffling things around and adding some things I thought were missing: Removed weapon category skills (only kept "natural weapons"), moved equipment to the first page, moved Rune Affinities and Passions to 2nd page, added 8 rune affinities (Chaos, Plant, Law, etc.) added "Original" and "Current" characte
  12. Version 1.0.0

    31 downloads

    These are my edited first two pages of Chaosium's elf Character Sheet for RuneQuest: Glorantha (RQG). These two pages should be sufficient for players who prefer to write their own backgrounds/biographies. I kept the overall look of the original sheet while shuffling things around and adding some things I thought were missing: Removed weapon category skills (only kept "natural weapons"), moved equipment to the first page, moved Rune Affinities and Passions to 2nd page, added 8 rune affinities (Chaos, Plant, Law, etc.) added "Original", "Current", and "Species
  13. With just two days to go, there are still spaces left for Glorantha Games, the one-day gaming event in Birmingham dedicated to RuneQuest: Roleplaying in Glorantha, HeroQuest, and 13th Age Glorantha. Suitable for both dedicated Gloranthaphiles and those new to the world of Glorantha, we are running twenty games and a charity raffle with all monies going to Shelter. Now with added helmet (and some really great raffle prizes). https://www.eventbrite.co.uk/e/gloranthan-games-2019-tickets-51814039186
  14. From the album: Postcard Paintings from Glorantha

    © This work is licensed under a Creative Commons Attribution 4.0 International License.

  15. From the album: Postcard Paintings from Glorantha

    © This work is licensed under a Creative Commons Attribution 4.0 International License.

  16. From the album: Postcard Paintings from Glorantha

    © This work is licensed under a Creative Commons Attribution 4.0 International License.

  17. From the album: Postcard Paintings from Glorantha

    © This work is licensed under a Creative Commons Attribution 4.0 International License.

  18. From the album: Postcard Paintings from Glorantha

    © This work is licensed under a Creative Commons Attribution 4.0 International License.

  19. From the album: Postcard Paintings from Glorantha

    © This work is licensed under a Creative Commons Attribution 4.0 International License.

  20. By a series of interesting chances, I'm going to end up running HQG for three people new to Glorantha this coming Sunday. I've given them some background to read and such not, and everyone seems pretty excited. They want to do a clan based political game, so, looks like they want to be the Clan Ring itself. I'm basing them in Sartar, right as the Lunars invade from the north. So there'll be ominous signs and such not, and then blame, invaders stepping all over your tula. Anything I should worry about or do special? It'll be the first time for me running it, though I'm not to worried, just
  21. Benvenuti a Prax! - Here are the game rules of Khans of Khans in Italian! Many thanks to Matteo Montanari for the Italian translation of the rules. Annotated Rulebook: Khan of Khans-ITALIAN-Rulebook.pdf Text Only: Khan of Khans-ITALIAN-Rules-Text.pdf
  22. Hi. In RQ Roleplaying in Glorantha, shamans of certain cults (Daka Fal, Waha) acts as priests of the cult. Does it means they have the benefits and obligations of a priest, like easy chance to increase Pow, more oportunitties to increease it and to recover rune magic.? Or is it only a social role in the community? Since is easier to became a shaman than to became a priest I think the correct answer is the second but I want to ask another people. Thanks for your answers.
  23. Please post any errors/typos spotted in the Glorantha Sourcebook to this thread. Please take care to note the page number where you've noticed something! We'll keep this tribal edit open until March 6th. We'll then review the thread and make any necessary changes to the files before sending to print. Please note there is a separate thread for the 13th Age Glorantha rule book here. Many thanks!
  24. Hey folks, is there a listed collection of source material (bibliography) for the Gloranthian topics "Seas" and "Seafaring"? The sources could be canonical or non-canonical. Quite interesting for all GMs who like to plot some adventures regarding the Gloranthian seas. Thanks in advance!
  25. Version 1.0.0

    49 downloads

    This is the freeform two-hour 13th Age Glorantha demo we ran at GenCon 2018. It's designed to keep the game fresh for GMs by making every session different, using the player characters' stories and uniques to shape the action instead of having a set adventure. Six third level pre-gen characters included. Works for longer sessions also.
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