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  1. Come one, come all. Please submit Plunder items on this thread. The best may very well end up in a future publication. Please try to follow the standard format of categories and information provided in Plunder: Name Description: Cults: Knowledge: History: Procedure: Powers: Value:
  2. The Coming Storm is the first part of an epic HeroQuest Glorantha campaign taking the Red Cow Clan through the opening days of the Hero Wars. This book provides everything you need to run a classic clan-based Sartarite campaign. And if you buy The Coming Storm PDF now, we'll credit you the PDF price on the purchase of the printed version once it is available later this year. http://bit.ly/comingstormpdf
  3. Is Morrowind based on a tabletop RPG? http://rpg.stackexchange.com/questions/89399/is-morrowind-based-on-a-tabletop-rpg
  4. If you missed Sandy Petersen's epic THE GODS WAR Kickstarter, jump on board now with a Late Backer pledge! http://bit.ly/2eOeXls
  5. The Gods War Kickstarter finally went live earlier today and funded within the hour! Check it out here: http://bit.ly/godswarks
  6. I've been working on updating my collector's checklist for RuneQuest/Hero Wars/HeroQuest/Glorantha. The list has grown to over 1600 entries. Any comments and/or corrections would be appreciated. Thanks to those that have helped so far. Major additions include French, Japanese, and Finnish language items and Sara Evans Art and Greydog Designs items. Also included (in red) are the reprints from the RuneQuest 2nd edition reprint Kickstarter. These items should appear throughout the year. This is the only case where I have added items to be released in the future. Arcana Glorantha 0.9.1 (A RuneQuest, Hero Wars, HeroQuest Collector Checklist).pdf
  7. Star Trek is 50 years old today. And Greg Stafford also discovered the mythic universe of Glorantha in 1966 too. But did you know that in the intervening half-century Glorantha has found its way into the Star Trek universe? Robert Hewitt Wolfe, RuneQuest fan and one of the producers of Star Trek "Deep Space Nine" and "Star Trek: The Next Generation", entertainingly slipped in various tweaked Gloranthan references to episodes. The most notable of these is the Klingon who proposes a toast to "Rurik the Damned, conqueror of the Zora Fel, liberator of Vrax" (DS9 S5 Ep1), but there's also Falagian Diamonds, various planets and characters named after Gloranthan gods, and one (admittedly incredibly minor) character that I am particularly chuffed about.... Andre Jarosch has helpfully catalogued all of Star Trek - Gloranthan references here in this German article: Happy half-century Star Trek and Glorantha! http://bit.ly/2cilKFi
  8. If you're still on the fence to back Sandy's amazing new boardgame Kickstarter THE GODS WAR, maybe these Youtube videos will help you make up your mind... 2-hour complete playthrough by Munchkin Games: https://www.youtube.com/watch?v=Jx7_sCD1Qro The Action Phase: https://www.youtube.com/watch?v=PTaxQEiDm_I The Council Phase: https://www.youtube.com/watch?v=Y9BFGSX__O4 The Empire Sheet: https://www.youtube.com/watch?v=v4VE2WGlyW8 The Power Phase: https://www.youtube.com/watch?v=krtYRoqm93M The Great Compromise: https://www.youtube.com/watch?v=3B1ZEoQGh1U The Chaos Rift Struggle: https://www.youtube.com/watch?v=SjAuNqA0LpE Core Game: http://youtu.be/jh40XjHx1cs Gods War Expansions: http://youtu.be/rLyhhym9XJU Faction Sky: http://youtu.be/UWOKMQZOzVA Faction Moon: http://youtu.be/hJF2NwRP_ZU Faction Earth: http://youtu.be/nxzM9ex9BZQ Faction Invisible God: http://youtu.be/NkP-UJBfiQw Faction Darkness: http://youtu.be/etoN0X-IKqA Faction Chaos: http://youtu.be/jpQI0tQ308c Designer notes: https://goo.gl/rt9IzU Testimonials: https://www.youtube.com/watch?v=ZE4IkYMdF1o Q&A: http://youtu.be/sT-l-Z_AE4o Print & Play How To: http://youtu.be/KhNNC0vAcik Figure Teaser: http://youtu.be/cZrpthmIyX8 Teaser: http://youtu.be/yf26KLYESTo
  9. I am returning to Glorantha after many years. Due to the lack of shelf space, I now get everything in pdf. I used to have (from a sketchy memory) Avalon Hill's rules, The City of Pavis softback book, Griffin Mountain softback book, Avalon Hill Gods Box (possibly two), Avalon Hill Trolls Box. I think I had elves and dwarves boxes too. I had a load of magazine publications, Apples Lane and Snake Pipe Hollow adventures. I had some mongoose pdfs about the age before my favourite age with the Lunar Empire. I want to get back into Glorantha, but am a bit bewildered at what I need to get. The bits I liked were the Evil Lunar Empire. I liked Prax and Dragon Pass. I loved the Trolls. I was keen on Elves and Dwarves and Dragonewts. I liked the Pavis city and Griffin Mountain books. I want everything in pdf. I want the basic new current rule system, and some things to get me back to the Gloranthan setting I loved. Simpler rules suits me fine. It is the setting that counts. I am a member of DriveThruRPG (due to my Paranoia and Traveller fix). What do I need? What is the Guide to Glorantha pdf? What do you actually get in it?
  10. We have a cover courtesy of Duckmeister Stewart Stansfield. I've got 60+ pages of content lined up: Lightbringers Quest a different take on a familiar tale by Matt Ryan, which allows players and narrators new to HeroQuest and Glorantha dive right in and see what is special about the rules and setting. God Forgot, by Barry Blatt gives his take on this Zzaburi State within the Holy Country.. Light and Death is a Lunar Adventure set in Dara Happa by Neil Smith. The Awakening is an adventure by Scott Crowder set within exactly 500 Years after the Dragon Kill in Dragon Pass, where the heroes face being trapped in the Dream of a Dragon. Zirta an Umathelan City State setting in Pamaltera (Gloranthan’s southern Continent) by Simon Bray Why the Story is the Best, Mythological fiction by Dr Moose The Land of Flowers a mini-Kralora setting by myself, filled with Kick ass Kung Fu heroes and weird sinister adversaries. Currently the 'zine is in Editorial/Proofing/Art commission, and I'm looking to have it out by Oct/Nov. More details and updates via the Hearts in Glorantha Blog
  11. Sandy has produced a new 'print and play' version of The Gods War, so you can play it before the Kickstarter has even launched! Download here: http://tinyurl.com/j73vqm7
  12. A peer-reviewed academic paper about Glorantha! It's about what it means to be "Orlanthi", and is from the proceedings of the recent 1st Joint International Conference of Digital Games Research Association (DiGRA) and the Foundation of Digital Games (FDG). Interesting quote: "Learning to understand Orlanthi culture is as central in KoDP as learning to jump is in Super Mario Bros. (1985) or learning to shoot is in Call of Duty (2003). It is also one of the things that make the game a challenge: KoDP does not feature any kinaesthetic challenges, so the difficulty is determined by strategic and hermeneutic challenges." https://www.academia.edu/27610983/What_Does_it_Mean_to_be_Orlanthi_Hermeneutic_Challenge_in_King_of_Dragon_Pass
  13. Hey all, a new RQ Design notes is now up at the Chaosium page: http://www.chaosium.com/blog/designing-the-new-runequest-part-10/ ------- Good news RuneQuest fans - the manuscript for the core rules of RuneQuest has now been passed over to Jason Durall for copy editing! Jason's been informally involved with the design team from the beginning as a sounding board, but now he's taking on a very active role (including correcting any of the many mistakes and errors that may have snuck in as I finalized the draft). He'll also be writing the rules examples based on the ongoing character saga within the book. So, what's in the final manuscript? The core rules include character creation, homelands, runes, passions, rune magic and cults (I think there are 17 short cult write ups in the core rules, plus 2 spirit cults), spirit magic, new spirit combat rules, new shamanism rules, new sorcery rules (including notes on Malkionism, Aeolianism, and Lhankor Mhy sorcery), wealth and occupation rules, and material on running seasonal campaigns. Plus plenty more. Right behind the core rules is the Glorantha Bestiary, which has over 60 species statted up, 4 or 5 short cult write-ups (including Kyger Litor, of course), and creating adventurer information for 6+ species (and enough information to wing it with almost all the other Elder Race entries). The third core RuneQuest book is the Gamemaster Book, which includes HeroQuesting information, rules on Heroes (with a capital H), Chaos, Illumination, more short cult writeups (including the Red Goddess, with brand new Lunar magic), magic items, loads of encounters, and 3 or 4 scenarios (by Chris Klug, Jason Durall, MOB, and myself). That's a lot of stuff. That's why we've decided to divide the new rules into three books, because that way we could put out everything we wanted to, and keep each book a reasonable length. And for me, I always prefer having a separate Bestiary from the core rules, and although I am a huge fan of having starting scenarios immediately available, I do think they are better not in the "players book". So I kind of snuck at two bombshells in there, didn't I? First is that the new sorcery system is written. It is NOT that of RQ3 (or even Sandy's sorcery rules). It is much easier and way more Gloranthan than the RQ3 rules. And it will be the likely subject of the next design notes. But the other bombshell is the new rules for playing or running Heroes in RuneQuest. Heroes gain an increasing presence in the otherworld, which becomes a tremendous source of power, but also requires that the hero be worshiped to maintain it (that worship can be regular or propitiatory). A hero can return from the dead, and can gain other abilities such as unaging as a result of heroquest gifts. Heroes no longer need to be "super-skilled" - their "Hero Soul" and heroquest gifts enables them to do remarkable things, even if their actual skills are in the range of a Rune Lord or Priest. And that too will likely be the subject of a future design note!
  14. As we celebrate 50 years of Glorantha, this profile of Greg Stafford by Allen Varney from 2009 is well worth a look. Recently described as "the grand shaman of gaming" by Robin Laws, this article even has a fascinating postcript in which Varney asks Greg to give an inventory of his current tattoos (long ago, it was a standing joke at Chaosium that every employee had to have at least one tattoo). Greg does so, with great sincerity, outlining the mythic significance of his body art (with photo! - "I can fairly say it is nothing like anything The Escapist has ever published", says Varney.) http://www.escapistmagazine.com/articles/view/tabletop/columns/days-of-high-adventure/6709-Greg-Stafford-Mythmaker.3
  15. Wow, check out the new figure teaser trailer for the forthcoming The Gods War - they look amazing, and there's still time to sign up to get the Arachne Solara figure free!
  16. At Gen Con we'll be celebrating the 50th Anniversary of Glorantha at a special seminar on Friday at 7pm. That's right (as you all here would know), Greg Stafford's iconic gaming setting Glorantha is a half-century old, going back so far it even predates RPGs! Greg will be there, as will Sandy Petersen and the Moon Design team who won the Diana Jones Award last year for the monumental 2 volume Guide to Glorantha, along with many other writers and artists who've helped share and create Stafford's mythic universe over the decades. A feature of the event will be showcasing the new Chaosium edition of RuneQuest, currently in the final stages of development, which anchors the rules back into the Glorantha setting after two decades away as generic rules. https://www.gencon.com/events/86379
  17. http://mentalfloss.com/uk/animals/31011/10-quacking-facts-about-ducks Hmmm, using the old RuneQuest Rumour Table key (Griffin Mountain), for Gloranthan Ducks, I would say: 1. R, 2. T, 3. B, 4. M, 5. T, 6. T, 7. F, 8. B, 9. R, 10. M
  18. Hi all, Any know of a computer program out there for creating weather data on a week or season basis based off the chart on page 5 of Griffin mountain? Thanks
  19. Hi all, Any know of a computer program out there for creating weather data on a week or season basis based off the chart on page 5 of Griffin mountain? Thanks
  20. MOB posted this to the Glorantha list, but this really should be here in the RuneQuest Gateway folder! Plenty of info here! ----------- In the spirit of bringing the band back together, Chaosium is delighted to announce that Steve Perrin is joining the design team for Chaosium’s new edition of RuneQuest. "We knew that Steve Perrin’s place at the table, as both the creator and lead author of the original groundbreaking ‘78 and ‘79 editions of game, was a natural fit that harkens back to the genius and originality of RuneQuest", said Rick Meints, President of Chaosium. In late 2015 Moon Design Publications and Chaosium successfully Kickstarted the RuneQuest Classic Edition campaign, a triumphant reissue of the iconic 2nd Edition of the RuneQuest rules and the supplements produced for it: Cults of Prax, Pavis, Big Rubble, Griffin Mountain, TrollPak and many others. “We want to usher in the newest exploration of Glorantha with a tribute to the masterpiece opus of work that has come before. Part of Steve's role is to help insure that this edition contains the best possible game mechanics while maintaining backwards compatibility with RuneQuest 2", said Jeff Richard, creative director at Chaosium. The new version of RuneQuest maintains backwards compatibility with earlier editions, while also containing a number of unique innovations that resonate with Glorantha, Greg Stafford's mythical campaign setting where RuneQuest started and to which it returns. This new edition incorporates Runes directly into both your character and the magic system you use, including their passions and motivations. "The rules reinforce immersion in the setting even more than the original RuneQuest rules did, and ideas experimentally brought forth in Griffin Mountain reach their fruition", said Richard. Seizing this unique chance to get this right, Chaosium has brought in a team of notable game designers to support Chaosium’s rebirth of RuneQuest, including Sandy Petersen (Call of Cthulhu), Ken Rolston (Paranoia, Elder Scrolls, RQ3), Chris Klug (James Bond 007 RPG, DragonQuest) and Jason Durral (BRP, Conan). A special pre-release version of the new rules will be revealed at Gen Con later this year, along with introductory scenario sessions. A wealth of all-new campaign material and supplements for the new edition will follow.
  21. Here are two ideas for Glorantha: 1. "One man in a hundred achieves mastery" 2. "One master equals ten men" They can be taken abstractly, but I'll use concepts from HQ1 to describe them, and the second idea can be applied to game rules.
  22. Version 1.0.0


    The Hanging Garden, Issue No.4
  23. To celebrate some work successes, my wife wishes to celebrate the occasion, by giving me some hobby funds -- with this money I was seriously contemplating picking up the six map pack, ideally to mount on the wall, as well as possibly the 24 map set of the entire Gloranthan world. I wanted to see what the opinions were of the maps, and there usefulness (primarily the 12x18 maps) in gaming, for those who have purchased them. I have searched online and haven't seen much talk of them. I ask as I know the PDF of the Atlas (which I own) are not vector based and using zoom doesn't net the best result. Thanks!
  24. Howdy I'm picking up on a Savage Worlds powered Glorantha game I've been running sporadically (well, twice) and am coming to the end of the old school tour of Duke Raus' lands. So far we've had Agimori, Morskanth, Tusk Riders, Newtlings, animal Nomads, sneering Lunars etc. and the obvious next step is more widespread cult activity and / or Chaos. Specifically Broos. There are Trolls in the Big Rubble and someone needs to rub a Dragonnewt up the wrong way (so to speak). Are there any other big-hitters to get introduced do you think? If you were introducing new people to the setting what else would you bring to the party? What are the key showpieces that you would just have to show the players? We haven't got a five year campaign to burn through or unlimited attention span, so if you were running a game for new players what would you want to get across in say 1-3 sessions that were the really good bits of Glorantha*? * YGMV
  25. With the RQ2 Kickstarter going well, how are Loz and Pete coming along with RQ6 Glorantha ruleset? I don't see any news on the designmechanism website since the GenCon stuff, so hoping that they or Jeff or Rick can give us some idea of how it goes.
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