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Found 6 results

  1. Hi all - Picking up from my former thread... https://basicroleplaying.org/topic/11023-using-hq-in-the-lunar-empire-tips-tricks-and-homebrew/ I just reread the Lunar magic section (starting page 179 of the Heroquest: Glorantha edition) and the example of Magatheus on p55; I scanned the Seven Mothers section and the Illumination section but haven’t reread closely yet. In any case, here’s my understanding on how to create a Lunar character in HQ:G - please confirm/correct: 1. Lunar magic stems from the character’s Moon Rune a. This is one of the 3 tunes that the character gets during character creation b. Lunar characters select a specific phase of the Moon c. The All Phase rune is only accessible to Illuminates ie not starting characters 2. Lunars can choose to initiate to one of the gods of their phase (those listed in the Seven Mothers or New Gods listings). a. When doing so they have access to the runes of that god, as sub-abilities of their Moon Phase Rune b. The character has to have a rating of at least 1W in the moon phase rune. c. The individual Seven Mothers qualify as New Gods for this purpose (p185) despite being listed as separate in the Moon Phase list (p180 and following). 3. Lunars can use their Moon Phase Rune to “create glamours mimicking the runes that Phase can replace”. a. I think I understand that this means the runes the phase “Embodies”? Eg Darkness and Death for Empty Half Moon? b. As an aside a little definition of the various characteristics of the Phases would the helpful, eg, what Embodies means. c. In any case these “mimicking Glamours” can be used at the Phase Rune rating for augments. d. “The direct use of the Lunar Phase incurs a Stretch penalty of -6 (see page 103) – unless: (1) the Lunar is an initiate of a Lunar New God cult and is creating glamours in accordance with the teachings of that New God; or (2) is using a Lunar Grimoire.” 4. Lunar characters can buy access to Grimoires a. These seem to function just like Sorcery Grimoires? Except for the lunar cycle in play. b. Each Grimoire inherits the rating of the relevant Rune, which might be the Moon Phase or might be a different one (eg Magatheus has one off his moon phase and one off his law rune). c. Characters can assign a bonus to this rating. (E.g. Magatheus has assigned +1 to each Grimoire). This applies to all spells in the Grimoire. 5. Characters can replace their Moon Phase Runes with a Chaos rune. a. Game mechanically this seems to allow the character to use the Rune for active / direct actions without the Stretch penalty? And use it more widely?
  2. Hi all - I am (once again) thinking of setting a game in the Lunar Empire. I thought I’d see if people have any advice or material for how best to use HQ for this. I have to re-read the Lunar magic portion of HQ:G and may have more specific questions after that. I also have the old Hero Wars / Issaries Lunar books and will look back at that, for cult structure etc if nothing else. Similarly I’d be very interested in any home brew materials or personal setting/rules info. Thanks in advance! Hyperlexic
  3. Uroxi can sense chaos, and have magic against chaos. So how does this apply to Lunar deities? Most Lunars are not, obviously, tainted by chaos. The major Lunar cult strictures heavily discourage using chaotic magic. But that connection to chaos is still there. The Lunar cults are sort of chaos-adjacent--they have the ability to convert a rune into chaos, after all. So what does an Uroxi sense around Lunar holy places and artifacts? Do they feel chaotic? One reason I'm asking is my players are in a situation where they're trying to steal a relic of Yara Aranis from a Lunar temple. I need to figure out what my Uroxi player senses and how applicable his Eternal Battle rune might be toward the cults he's encountering.
  4. Would I be right in thinking that on Reaching Moon Day the magic that maintains the Glowline is refreshed with sacrifice. The rites begins at dawn, and continues all day and night, culminating before the next Dawn. Does ayone know or care to speculate what these rites look like? Who performs them? what do they sacrifice? what does the magic look like?
  5. Erianda the Red /ot A Lunar magician and assassin from the grim land of Spol, Erianda is a member of the Lunar College of Magic and a loyal follower of Tatius the Bright. Does anyone care to speculate or know which regiment or part of the Lunar Collge of Magic she is part of?
  6. We have a cover courtesy of Duckmeister Stewart Stansfield. I've got 60+ pages of content lined up: Lightbringers Quest a different take on a familiar tale by Matt Ryan, which allows players and narrators new to HeroQuest and Glorantha dive right in and see what is special about the rules and setting. God Forgot, by Barry Blatt gives his take on this Zzaburi State within the Holy Country.. Light and Death is a Lunar Adventure set in Dara Happa by Neil Smith. The Awakening is an adventure by Scott Crowder set within exactly 500 Years after the Dragon Kill in Dragon Pass, where the heroes face being trapped in the Dream of a Dragon. Zirta an Umathelan City State setting in Pamaltera (Gloranthan’s southern Continent) by Simon Bray Why the Story is the Best, Mythological fiction by Dr Moose The Land of Flowers a mini-Kralora setting by myself, filled with Kick ass Kung Fu heroes and weird sinister adversaries. Currently the 'zine is in Editorial/Proofing/Art commission, and I'm looking to have it out by Oct/Nov. More details and updates via the Hearts in Glorantha Blog
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