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  1. Version 1.0.0

    79 downloads

    A four page pdf describing the lands of the Young Kingdoms. Each page deals with a different area, the north, west, south and the islands. This is a handy guide for players to get a quick overview of the YK.
  2. All, I am running a Magic World game ostensibly set in the Moorcock's Young Kingdoms geography (and using sorcery) but with scarcer use of demons and more mundane threats than than what is suggested in the various Stormbringer adventures. I am constructing a sandbox with the Purple Towns, particularly the Strong Arms as the central location focused on mystery, political intrigue and outdoor adventure more so than combat. I am avoiding building a dungeon crawl of any ilk. I have been considering buying Clockwork and Chivalry so as to leverage its setting, but am worried that it is so closely t
  3. All, I wanted to make a shout out to Colin Brett! I found his Golden Grimoire campaign on the web recently and it is the best material I have seen for Stormbringer in forever! Thanks for sharing! You can find Colin's campaign at http://www.colinabrett.me.uk/htdocs/storm.html.
  4. Here's what I already know: Magic World is an update of the Stormbringer rules. Advanced Sorcery is a rules supplement with more subsystems and magic systems for Magic World. Stormbringer/Elric have a bunch of magic systems. So; I've got a question: Are there any mechanical subsystems that I would need to hunt down the old Stormbringer books to use, or are there modern updates of all of them? What am I be missing out on (mechanically) if I don't go hunt them down?
  5. I'm running a campaign in Stormbringer 1e. So far we've had 2 sessions but one thing everyone seems to really dislike is the fact that every successful attack seems to be thwarted by a parry (I have had a lot of lucky rolls). It has made combat drag out way too long. I realize that the idea is to use multiple PCs on an opponent so that their parry percentage is decreased with each attack but when you have say 5 players and 5 or 6 opponents, that doesn't really work. I looked all the way through Stormbringer 4e so far and it doesn't look like they had changed the attack/parry rules any. I'm no
  6. I will be running a Stormbringer 1st edition game on Google + hangouts next Saturday. All are welcome, come and join in. Title: Stormbringer: The Tale of an Egg Time: Saturday 15th October 21.00 BST (20.00 GMT, 16.00 EST, 15.00 CST etc) Hagar the Skeletal, the Beggar-Mage, wants the shell from the egg of a Dragon Turtle and is willing to pay any number of reckless, foolhardy and downright crazy adventurers to fetch it for him from the desolate, barbaric and chaos-tainted land of Yu. A one-off adventure only, soon to be appearing in print in Fight On!. (If it comes out in the next week
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