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Found 8 results

  1. Going by the title and cover (which I couldn't find a full version of or I'd attach it), it looks like 'Alone Against the Wendigo' finally getting update to Seventh Edition as 'Alone Against the Frost' and is next on the release docket. I'm glad to hear that we will now have all three of Chaosium's published Solitaire adventures in Seventh. https://rollingboxcars.com/2019/09/13/editors-desk-chaosium-announces-the-impending-release-of-alone-against-the-frost/
  2. Pookie's RPG review?...—Bud of @BudsRPGreview pirates a Reviews from R’lyeh review of The Derelict: A Tale of Terror for Call of Cthulhu, the scenario by Sandy Petersen and Mike Mason for use with Call of Cthulhu, Seventh Edition, published by Chaosium, Inc. for Free RPG Day 2016. https://youtu.be/BIGAEOw2PJQ #reviewsfromrlyeh #rpgreview #rpgreviews #BudsRPGReview #PirateReview #rpg #horror #Chaosium #CallOfCthulhu #CoC7e #ModernEra #FreeRPGDay
  3. Hi everyone! I have a short question on the topic of character improvement that is not stated openly in the books (as far as I know) and I would like your input. Upon changing an Age Category you should roll an improvement check for the chance to increase your EDU. The book shows that these increases in EDU, if the improvement checks are successful, account for a raise in the investigator's skill point pools as Harvey Walter's example shows. The question is: do further increases in EDU improvement checks for aging OUTSIDE CHARACTER CREATION result in retroactively gaining skill points? But now consider this: Mid campaign, an investigator turns 40, fails his EDU improvement check and assigns the age penalties to STR, DEX & CON and APP. What would happen if his occupation were also APP related, such as being an Actor (Stage Actor), and some skill points get derived from the now diminished characteristic? Would this result in retroactively losing skill points? Analyzing it all I would lean to: No. Changing characteristics mid-game do not result in gaining skill points. What is your opinion on the matter? Edit: added 7e tag.
  4. Hi all: First off, I want to say I hadn't played CoC since 4th edition and I've been so impressed with the quality of 7th edition products. Having said that, I have some questions. I'm looking at bringing new players into the game. As I look at the 7th edition rules, I see lots of places where I will need to be a 'rules apologist' during character creation. Or I see places where I will need to explain counter-intuitive or overly-complex items to the players. I think that starts the experience of playing CoC off on a sour note. So I'm asking these questions because I'm thinking of making changes and I want to know if there's a good reason not to. Why do Listen and Spot Hidden still exist as separate skills? Could they be combined into a skill called Awareness, Situational Awareness or Perception? Why is Education not related to occupation? Shouldn't they have ranges, like Credit Rating? Or at least a minimum threshold? I can see a PhD working as a cook (especially in a Modern Setting -- ha ha) but I can't imagine someone with an Education of 20 as Physician. Why do we still have Size as 'an average of height and weight'? Doesn't that automatically create a disadvantage for female characters? It's not STR, it's purely a measure of bulk. Although there certainly are tall and muscular women, if I want to create an 'average' woman, she will automatically have disadvantages in combat (HP + Damage Bonus). Has there been any talk of reskinning this attribute as something else? Like Body (muscle tone, athleticism, etc...) or does that mess up some other aspect of the Size attribute? The attribute Appearance is described in 7th edition as general charisma. I don't know why the name bothers me, but it does. If the name of the attribute requires explanation ('oh it's not just your physical appearance, it's also...") then I think it's not a good name. I can make changes on the fly when reading published campaigns, but is there another reason I need to keep the name the same for players? Is it referenced in player-facing material that I need to consider? Can we call it 'Social' without breaking anything? Psychology is really 'Detect Motives' or 'Assess Person' or 'Social Awareness', right? It isn't used for psychological healing. Is it ever used as a knowledge skill? I think calling it Psychology really 'buries the lead'. It's a crucially important skill in an investigative game and new players might not understand its importance. If you don't highlight the importance of the skill to new players, I think you'd likely end up with a bunch of characters that have Aspergers. the 10% baseline also feels very low for the description of a skill that 'everyone has'. Would it break anything to have it related to the Social attribute (APP)? Say SOC/2. Again, I understand the motives behind leaving a lot of this stuff the same in each edition of CoC. I think that it's admirable, really. And I'm honestly asking these questions because I know I don't know the nuts and bolts of the system as well as I should before I start changing things. Thanks in advance to all for their feedback!
  5. Chances are that if you have ever run Call of Cthulhu games set in the modern-day era, you will have bought a copy of Chaosium's excellent scenario anthology "The Stars Are Right!" First published in 1992, then again in a second edition in 2004, the book is Chaosium's only collection of contemporary scenarios published to date. It's writing team boasts some of the best names from 1990s era Call of Cthulhu (including Richard Watts, Kevin Ross, John Scott Tynes, and Gary Sumpter -- just to name a few). While the scenarios in "The Stars Are Right!" are generally well-written and tackle a bunch of modern-day horror themes, there's no denying that the fact that most of the scenarios are now 25 years old does lead to a few anachronisms. Most of these relate to the ways that technology -- in particular information and communication technology -- has changed over the past few decades. Fortunately, game scenarios being somewhat fluid things, the majority of the anachronisms can be easily fixed with a combination of small plot tweaks and conversions of old information sources from older to newer formats (e.g., printed newspaper clipping to online news article). To make this process of "modernising" the scenarios from "The Stars Are Right!" easier, Cthulhu Reborn have created a free PDF "upgrade pack" (which also updates the scenario's stats up to 7th Edition). This is available right now for download direct from our site. The upgrade pack contains Keeper resources which fall into three categories: New versions of each of the scenario handouts, converted to more "modern" forms and rendered in full prop-quality detail. For some scenarios we've also created new handouts (things that are alluded to in the scenario, but never explicitly provided as handouts) Some brief notes on ideas for tweaking plot elements in the scenarios to make them feel more "contemporary" -- mostly these are slight, but one of the scenarios (Steve Hatherley's intriguing "Fractal Gods") has some deeply embedded anachronistic elements that warrant some more significant rewriting [sorry Steve] Updated statistic blocks and skill roll descriptions, which bring the scenarios up to 7th Edition compatibility The montage below shows just a few of the 48 handouts that are included in the pack: We hope that fans of modern-day Call of Cthulhu will consider using these revised handouts and resources to revitalise the scenarios in "The Stars Are Right!" and terrorise their players anew. And if you *don't* currently own a copy of "The Stars Are Right!" the good news is that Chaosium still has print copies (and PDFs) of the 2nd Edition for sale on their website. [Legal Note: The Stars Are Right! Upgrade Pack is released under a Creative Commons license, and complies with the terms of Chaosium's policies on "fan material" which must always remain free of charge. The pack is not a standalone product, and will not be helpful unless you already own one of the two editions of the Chaosium book. Call of Cthulhu is a trademark of Chaosium Inc.] Thanks, Dean (from Adelaide)
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  8. I'm looking for advice from experienced Keepers & Investigators. Our group has been playing for a couple of months now via a weekly Roll20 game and I've found that I've fallen into a pattern of asking for numerous Psychology / Spot Hidden rolls throughout the session. Typically these rolls are made to allow the Investigator the opportunity to sense the NPC's attitude/demeanor, or in the case of Spot Hidden, find a clue, or perceive some feature of the environment around them. I'm struggling with how to take the Players described actions for their Investigators and quickly come up with a reasonable explanation of how they can use another skill for the requested roll. It is becoming tiresome to ask for Psychology/Spot Hidden every time they meet someone or I want to see if their Investigator has observed some minor nuance in the environment that could be a clue. Any advice you'd care to share would be appreciated.
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