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Found 107 results

  1. What t.v., movie, comic book characters, do you want BRP stats for? I am thinking we should all list what we want to see! We can all share suggestions, or sources or our own interpretation for character stats. if you know of stats for such creature please state the book the stats are in. creature stats i would like to see: The ID monster from Forbidden Planet. Robby the Robot from Forbidden Planet. Dr Who characters, and villians.
  2. rsanford

    New Magic World Review

    Its well done and can be found on the big purple at https://www.rpg.net/reviews/archive/17/17905.phtml. Let's discuss! For one I would like to see a new Magic World book (Yeah I know I am out of luck) that provides a more fleshed out nautical setting, and gets rid of the various typos and layout errors. What about you?
  3. peterb

    magic_theory.pdf

    Version 1.0.0

    19 downloads

    This is a short text I wrote a long time ago in order to provide an "in world" explanation of how sorcerers believed magic worked. The knowledgeable reader will recognize most of the ideas in the text, because they are not new. It did fit into the project I had at the time, which I now, after many years have picked up again: to create a magic system for d100 systems that would make it easy to port d20 OGL spells into the d100 eco-system. Hopefully this text will find some use. /Peter Brink
  4. Hey guys, I have been reading the Cyberpunk 2020 rules and I decided to check out Colin's BRP version. It's really good and I can see how BRP could easily replace the Cyberpunk's Interlock system. Has anyone here done anything with it? I have been talking about doing something for two years but since then I have watched Altered Carbon and the latest Bladerunner and it has got my interest up. Has anyone tried rolling their own Bladerunner or Altered Carbon.
  5. This is NOT a post critical of the supplement. In most respects, I love it... a great world to plunder, the stunts system is genius and Voudou is a great magic system ripe for some rich roleplaying rather than the usual flash-bang effects. But as I run it for my group I am finding numerous issues, typos and stuff just plain missing from the rules. i.e. at a "rules on paper" level it is far from perfect! Some endemic "typo like" issues are in there which I can ignore: The author indicated that it was a mash up of 2 background - one magical, one historical and it shows periodically. Sections of rules that need to be together are spread between chapters. The layout is "challenging" at times, but a proper read and judicious use of post-it tabs and some PDF printing helps gets around that Also there are a lot of "See page XX" references and references to "Bokors and Broadsides" (the old name for Blood Tide!). Now I know it is teh oild name for the system I know the game is referring to itself and not some weird supplement I can't find. So since this is the official "Chaosium" community and the author is on here I thought we could collectivity help to fix it in a hope of building a bit of an errata or help the author with a second edition with some more annoying problems resolved. If anyone has any house rules, links, scenarios or useful tools relevant to Blood Tide - feel free to add them below. I will post a couple below to get started...
  6. muminalver

    Fun with Stormbringer ruleset

    Due to reading, and fixing with my roleplaying collection.. And reading far to much on blogs and forums.. Has made me yearning for playing Strombringer and D&D esque games.. So during this vacations i sat down and played around with my old Spanish edition of Stormbringer.. and painting 10 deamonettes for use in Age of Sigmar/ 40 k. this made me want to stat up some demons so Here comes my first work in progress deamonettes for Stormbringer 4th.. If someone more versed in this rule set could point out errors i would be happy,, will probably do more demonic types soon.. Deamonette of Aanesh... STR 3d8 14 CON 3d8 14 SIZ 2D8 14 INT 3D8 14 POW 3D8 14 DEX 4D8 18 Cha 3D8 14 (63p characteristics) Abilities / Skills: Baffle attack 40p 3d6 pot up to 5m, shape change 40p, Garras 20p 3d10% 1d6 damage *2, Hands 30p, Eyes 10p (+1d10 search, detect), saber 20 (int*5 one topic)jump 10p (4 m high), legs 30p 60m/round 200p skills total 263p to invoke hmm, feels kind of weird.. will probably adjust size so it will be smaller, if i understood the Spanish text correctly it costs 3 point per d8 dice. I can not find any mention how to raise the combat skills of the demons... I suspect that there is inconsistencies compared with the English version.. input appreciated.
  7. Any chance we will see the BRP/BGB cover art available via Redbubble? Either with or without title/text ... I did look, but didn't find it (n.b I was repeatedly annoyed by Redbubble taking me to an "all products of Type-X" page instead of just-Chaosium products of "Type-X")
  8. When using the hit locations option in BRP, what does "AP" mean on the character sheet? I see HP, but below that I also see AP
  9. Hi from Argentina, this is for people that know about Dresden Files or FATE, or helping us, wants to read a lot about it. so, lets go.. i was lurking this forum since last year, when our party took RQ/BRP to handle our sessions. We were playing Dresden Files since maybe 2 years ago every 15 days. First starting with FATE rules that we never used before, so to us were really hard to handle when we started "playing". Character/city creation was amaing with FATE, but when we needed to play, we failed. Then we changed to MAGE the Ascencion, just for one session, because was horrible. That was we changed our GM from one of our friends to.., me (i was a player before). At this point we took hand to our old RQ character sheets and start using RQ/BRP, that was familiar to us. At this point we lost a player, that was our only wizzard, so we were playing Dresden Files without wizard, almost pure humans. Some days ago a new player joined us, as a wizzard so, some old questions come back from that place where we left them "to keep playing". An advice, we are not too much system oriented players, we are more Story oriented ones, so we were not having troubles saying: yes.., that could happened.., dont worry... But we find that we have trouble creating characters in pure RQ/BRP, comming from DFRPG. i, or maybe, we, have some questions that i didnt found here answered, some people wrote about using aspects and their experience, etc. Here starts the questions 1-In Dresden Files u starts your game choosing a Power Level, this is how many points u have to spent in your character that cant be below 1. The levels are "feet in the water (a)", "up to your waist (b)", "chest deep (c)", "submerged (d)". A ) Means you have 6 refresh points and 20 skill points B ) Means you have 7 RP and 25 SP C ) Means you have 8 RP and 30 SP D ) Means you have 10 RP and 35 SP That means, some "classes" are out of score if u cant pay for the powers that MUST have. How you can do this in RQ/BRP? giving some points to spent in skills? more in other levels? etc? How you pay for the first "powers"? 2-In FATE you have this stupid useless progression system: * * * * * * * * * * ok, its not useless.., but gives a lot to the story part: "i want a new power, i can pay now for new one in superb slot so...". Yes, you plays the story how you lernt this new power, but its tottally diferent than RQ/BRP. You can check your abilities or spend hours studiying. In FATE its like in chapters, new chapter, you gain some RP or SP (GM goodness(?), then you can spent this points in new things. How we can do this in RQ?, because in FATE its.., horrible. For a wizzard its not the same built a flame wall than throw his flameball that its maybe at 80%. We where thinking about, trow dices for fireball with a pentalty maybe at 50% for something totally new for this wizard, then after success you marks this new kind of spell and after some times (and less penalty) you can start trowing this spell. totally diferent its when u wants to learn something tottally new. In FATE its just "i pay for this", how we can do this?. yes a quest to find someone that acts as master, then hours studying. Or maybe calling a demon that its a master?, or a quest to find a book, then marks with penalties?... dont know. 3-Was reading here in the forum how aspects broke the system because they act as powers, and someone wrote to use this as skills, how? we reaally love aspects, i miss them, was good as something to make the players tell the story with the GM and not just the GM doing this. We are a nice group and all the people in the table could act as Storytellers in the game if they want because they are REALLY very literalte people. After this questions, maybe they are more that i cant remember now, you could say: change to RD100.., yes, maybe, but not now, we changed 3 times in one year systems and we are tired of this (personally i needed to read FATE, MAGE, then BRP till i figured that was the same system i used in CoC 15 years ago). I read RD100 and its good, really, i like it, but we wants to keep using our nice RQ/BRP sheets.., for now. We have a very nice setting in Buenos Aires about Dresden Files, and this its a LONG term play. If someone likes Dresden Files books contact me, and if you are using BRP for this, cool. for now, thanks for take your time to read this long post.
  10. threedeesix

    My Old BRP Conversions

    During the playtest of Basic Roleplaying, my group and I converted tons of settings and characters to see how the system held up. While many were uploaded here years ago, most have disappeared. I thought my own copies had been lost to the corrupted hard drives of time, but some have recently be discovered on an old flash drive. None of these were actually intended to be shared outside my group, and many were nothing more then an impulse conversion, an experiment so to speak. Here's hoping they will be of interest to someone out there. I will be using this thread to link to them in the Downloads section. The first is an adaption of John Carter of Mars roughly after the events of book three. Rod
  11. The Dicehaven blog recently reprised Ken Hite's 2008 review of Basic Roleplaying by Jason Durall. Said Ken back then, of BRP, "...the core is the same game we’ve all been playing since 1978, when Steve Perrin looked in his white box and said “I’ll bet I could design better rules than this.”... In short, it’s the cleanest, simplest, easiest generic system around. And now it’s in one book, not 20."
  12. threedeesix

    Chill: Fear and Sensing the Unknown

    Version 1.0.0

    35 downloads

    While I have nothing against the Sanity rules of Call of Cthulhu, I don't think they are necessarily suitable for all horror settings when simulating Fear. Another horror RPG that I believe does it just as well, if not better for my uses, is Pacesetter's Chill. Years ago, I translated the Fear Check rules to BRP for a yearly Halloween BRP Chill game that I ran for more then a decade. Here are those rules, along with the rules for Sensing the Unknown. These rules are written by Michael Williams and only converted by myself. Chill Fear and Sensing the Unknown.pdf
  13. threedeesix

    Chill Adventure: Three Dog Night

    Version 1.0.0

    34 downloads

    Years ago, I ran a yearly Halloween BRP Chill game for more then a decade. Here is one of the adventures that I converted to BRP during the playtest. The adventure is only converted by myself, and I do not claim ownership of the material.
  14. Version 1.0.0

    63 downloads

    During the playtest of Basic Roleplaying, my group and I converted tons of settings to see how they held up. Star Frontiers was one such setting. Here is the conversion of SF-0: Crash on Volturnus, the adventure that was originally included in the Star Frontiers boxed set. I didn't include the maps as I own the original adventure and just used them, however they can more then likely be found on the internet. Rod
  15. threedeesix

    BRP John Carter

    Version 1.0.0

    57 downloads

    During the playtest of Basic Roleplaying, my group and I converted tons of settings and characters to see how the system held up. While many have been lost to the corrupted hard drives of time, some have recently be discovered on an old flash drive. John Carter was one such character to be re-discovered. Here's hoping it will be of interest to someone out there. Rod
  16. It is twenty years after the end of the global wars. Our world lies in ruin. Once-great cities are now nothing more than shattered hulks populated with bioengineered soldiers, giant rats, and rogue robots. This is the world of Rubble & Ruin, a setting inspired by the classic post-apocalyptic fiction of the 1970's and 80's, where players take the role of prospectors searching the rubble for surviving technology. Here you'll find a description of the ruined city and its denizens, a bestiary, information on hostile elements, common trade goods, and sample gangs. Character generation includes six cultures, seven new races, and a section for biomodifications, cybernetics, nano-psionics, and dozens of new failings. Spot Rules for barter, firearms, the building of and fighting from cars, and the prospector’s best friend; the common dog. Also includes two full-length adventures. By Rich LeDuc. 130 pages. Published by Chaosium April 2010.
  17. Kesendeja

    Fate of BRP

    I was wondering if anyone knows if BRP would continue to have sourcebooks put out for it? Or are they going to come out a new version more in line with the CoC 7e ruleset?
  18. Only one review online, would love to hear more impressions! Has anyone read it or played it yet?
  19. At its heart, Chaosium is a roleplaying game company. Since RuneQuest came out in 1978 and Call of Cthulhu followed in 1981 we've been producing award-winning roleplaying games with artistic integrity. The who's who of RPG writers have all contributed to make our games great. We'd love for you to join our tribe! Do you have a scenario ready to go, or an amazing concept? We would love to hear from you. We are accepting submissions for Call of Cthulhu, RuneQuest and more (including BRP) http://www.chaosium.com/blog/new-rpg-submissions-guidelines-released/
  20. D A R K V A L L E Y a basic roleplaying adventure by don jolly v.1.1 dark cedars climb the slope of somber hills. the passes ring with the calls of wildcats. Here come the warm spring rains, the gifts of dreaming Texas. Here come the trappers, through the dark, truding with strange pelts in tow. Dark Valley, Texas. Which men may never leave. Dark Valley is a campaign for Basic Roleplaying that I'm currently running for my group up here in Brooklyn. It's a western setting with a few interesting wrinkles and five intersecting storylines in which the player characters have a chance to intervene. I've run a few sandbox games before, but the flexibility of BRP expanded the scope of that sandbox tremendously. I don't want to give anything away, but I will say a few things: this module contains a giant feathered tyrannosaurus rex and a church where old issues of Amazing Stories are considered modern scripture. In terms of structure, I tried to emulate the better 1990s CRPGs -- think of the selection of quests and encounters that make up the original Fallout and you've got the idea. Check it out here: http://www.daggermag.com/darkvalley.html (Just click the map to download the module's .txt file -- easy to edit and manage at the table)
  21. I have several players comming off of White Wolf and were asking if there was a system of merits and flaws to round out characters in BRP. If not how hard would it be to make one, Rubble and Ruin has something similar, just super tailored for the setting.
  22. Hey everyone, some of you may already have read it at the "BRP Computer Tools (multi-platform for preference...)" topic. But to make it more clearly arranged for me, I'll start a new topic. I'm studying game development and I'm doing a research study at the moment (as a preliminary work for my bachelor thesis), where I'm trying to figure out what functionalities a role playing game software tool should have to perfectly assist a game master (and maybe also the players) in order to manage the campaign. Therefore I'm going to make a survey on the matter where I would need people/players to help me (probably in one or two weeks). If anyone of you would be interested in filling in the survey, then please like this post, so I can see how many there would be and if that would be enough. If some of you are interested and have already played for a long time, then maybe even write a comment, so that, if I don't get enough people for the poll, I could make some interviews with the experts Thanks in advance!
  23. [This was also recently posted on the Chaosium news page] To all members of the Chaosium tribe, here's the deal about purchasing products direct from our website, Chaosium.com: —All products come with the PDF included in the price —If the PDF is released first, you'll get the full price of the PDF off as a discount when the print version comes out —We have stock in three warehouses around the world (USA, UK and Australia), saving you time and money on shipping —Get it first! New releases will always appear on our website before they become available in game stores or elsewhere. And some items are Chaosium.com exclusives! ...so save your SAN, embrace chaos - order direct from us! Sign up to our Ab Chaos newsletter via Facebook or on our front page and never miss out when new products are released.
  24. The AEON:engine™ trademark applies to a number of related D100 games. These grew out of the now obsolete AEONS™ and GLYPHMASTER™ projects.GLYPHMASTER™ will have lost its raison d'être once Chaosium re-issues RQ2 in all its glorious glory and is no longer an active project. AEONS™ has moved a long way away from its RQ2/BRP roots and is now being developed privately by myself and another writer as AEON:core™. This is clearly part of the D100 family, and some of you may note a certain similarity to a favourite boxed set of mine as well as the former AEONS™ D100 playtest rules.The AEON:engine™ family is just my name for projects using the A:c rules. However, the idea is that AEON:engine™ books will be internally consistent right throughout the family, so bits can be used across genres without any modification at all. I should also point out that AEON:core™ has been de-linked from the OGL entirely, and is not in any way based on the text from the MRQ1 SRD or my D100II SRD. However, there will be a simple (and free) licence. AEON:core™ is a basic, stripped-down quickstart role-playing system for gaming in any period (no science fiction or fantasy). AEON:engine™ is the collective name for stand-alone games using AEON:core™. AEON:mageworld™ applies the rules of AEON:core™ to a Germano-Celtic fantasy setting, the Western Isles. AEON:gateworld™ uses the rules of AEON:core™ to model a science fiction setting.
  25. The Aethercon V panel where I talked BRP—where it came from (RuneQuest) and what it led to (a whole lot of great d100 games including, of course, Call of Cthulhu). The other panellists are Josh Harrison from FASA and fellow Aussie Oliver Shead from Immersion Studios.
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