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Found 124 results

  1. Version 2.1

    618 downloads

    The Second Way (TSW) is a set of homebrew freeform magic rules for Chaosium’s Magic World setting. The goal of TSW is to provide a definitive yet flexible way for crafting and scaling spells. Inspired by Chaosium’s Deep Magic and Atlas Game’s Ars Magica, TSW changes Deep Magic’s spheres and glyphs and adds rules for specifying spell range, area of effect and duration as well as for affecting mass, affecting character condition and casting spells against multiple targets. For maximum benefit readers will want to purchase Chaosium’s excellent Advanced Sorcery book.
  2. Well, this is what to say to those who feel changing game elements is cheating or dishonest. All of this about whether or not fudging die rolls or other game components is cheating is completely subjective. This is my personal TTRPG Game Master Advice, and it's not a popular opinion. If you are always a player, maybe think twice before watching this one:) Also attempting to get more people to join the hive mind of the BRP forums. We are all Us.
  3. Hi, I’m curious whether anyone has used MW or BRP generally to run a game set in FF’s Titan setting? The setting would suit many of the MW monsters, the Conan-like magic, and also the unusual magic additions (e.g., mask magic) in Advanced Sorcery. In terms of detail, there’s a small paperback for describing the world of Titan, as well as the revised FF rpg system which has the same information. (I bought much of those materials, but I couldn’t get the game system to operate. I tried it once and it quickly, for me and my players, came undone. But the world was appealing.) Here’s the paperback, which is handy - I got mine cheap on Amazon: https://en.wikipedia.org/wiki/Titan_(Fighting_Fantasy_book) In case you don’t know, there’s also now an exhaustive Atlas of Titan drawing on all sorts of maps and information compiled from the many game books. You can find the attached file here: https://fightingfantasy.fandom.com/wiki/The_Atlas_of_Titan What I think MW can do is provide an elegant system that won’t have the issues I encountered with the FF rpg system. If you want that old-school fantasy feel, and a different setting, it may be worth a look. (You could also use BRP Classic Fantasy in that setting, too.) N
  4. Hey all, I just uploaded the latest version of The Second Way freeform magic rules to this site. There are lot of small change that came about during playtest. You can get it at the link below or from the download section.
  5. In @Nick J.'s Magic World game last week we lost one of our two fighter type characters. And it wasn't just any character but a hulking killing machine often referred to as an Iron Golem. Not only did Diedtrich have a powerful damage bonus and a magic sword but also a sword profiency in the 90% percentile range. My character, Dietrich's man servant and the other fighter type is at best a mediocre fighter and will probably have a short life time now that Dietrich is gone. That said I thought it would be good to write an obituary for the fair Sir Dietrich. It goes something like this... --------------------- “Wilhelm Dietrich “Sir Dietrich” von Buddenbrock made his last wildly inappropriate and sarcastic comment on July 28th. Dietrich was born and immediately dubbed “our favorite child” to Wilhelm and Joan Buddenbrock (deceased) in March of 1993. Their constant love, support, caring far exceeded anything Dietrich deserved. He is survived by his five wives, sixteen girlfriends, forty three children and overly dedicated warhorse named Sica. He will miss Sica. He had three basic philosophies“work is for the unimaginative”, “never use your real name” and “failure to consume a proferred glass of ale is a terrible waste.” Dietrich died knowing that the Black Labrador Pub in High Hankle is the best place to get a buzz and that a visit to the Daisy Club in Lankshorn will give you a rash that just won’t go away. Dietrich’s demise will now allow all his children to emerge from his shadow. A variety of boys and girls with no upbringing whatsoever complete the list of those left to embellish his memory. Dietrich’s service included five years serving as the Commander of his Lord’s guard and seven years as a professional ale taster and womanizer. His time and position afforded hundreds of people exposure to Dietrich’s unique personality. Half a dozen or so of these might speak of him fondly if pressed. His regrets were few but include eating a falafel from a street merchant in Dreg, opening a door in Dun Cru covered with runes and that no evidence exists of his prowess on the jousting field or in the bedroom. There will be no viewing since his comrades refuses to honor his request to have him standing in the corner of the room with a glass of ale in his hand so that he would appear natural to visitors. Cremation will take place at the earliest convenience and his ashes will be kept in an urn until the party gets tired of having it around. Everyone who remembers him is asked to celebrate Dietrich’s life in their own way. Raising a glass of their favorite drink in his memory would be quite appropriate.
  6. To avoid the fine tradition of further speculation in the face of an absence of facts, here's a different spin on the issue: what would you, the lowly customer, want to see between the covers of BRP Essentials?
  7. Well. This has been done, I wash my hands of this OGL, my main point in this video is why I think Chaosium had every right to do what they did. I personally just don't think it should have been called an Open Game License.
  8. Huge step for this industry.
  9. I understand the basic concept of the status roll, it is certainly much better than setting prices for every little thing in the setting, but one area that I am not sure how to use it in is treasure and looting. I come from AD&D, and one of the important parts of the game is finding the loot at the end of the adventure, or even grabbing it off your enemies as you go a long. Most of my current RPG ideas with BRP are story based, so looting gold is not going to be the focus, but I am still curious how to generate satisfying loot with the status roll. How to you guys do it?
  10. Since the early 1980s, Basic Roleplaying has dominated the Swedish RPG scene. For me and most other 80s and 90s teens here, it was the first system we ever learned. Dungeons & Dragons never stood a chance. To find out more about that Golden Age, I talk to Anders Blixt, the elder statesman of Swedish BRP, in a new interview. He authored many of the most beloved books of the early years, but also wrote for Traveller and, much later, Mutant: Year Zero. We also talk about his Swedish adaption of Call of Cthulhu - and discuss his first BRP game for many years, Expert Nova, now in English. Read the interview here: http://www.frostbytebooks.com/blog/interview-with-anders-blixt Clarence Redd
  11. Hi guys. I am working on a game using the Big Golden Book, but I have always found the Cthulhu mythos fascinating, and my game is heavenly inspired by the mythos. Anyways, I have at least three groups of cultists to work on before I begin my game so, looking for inspiration, I would love to hear about the most interesting and unique cults and cultists that you and your players have encountered in your games and what you liked about them. Thanks
  12. So, I am starting to get down and dirty with this conversion, compiling all of my scattered notes, links to conversations on various forusm, and saved emails from the Yahoo group, as well as some previous work by others (like Nick). So, I am considering keeping the standard BRP stats with the following modifications: dump SIZ as a stat and make it a modifier, replace with COL(OR). Maybe swap APP out for CHA. Another issue I want to tackle is Color and Color Points. Rereading 3rd edition Jorune, I like Color as a stat and Moon Skills and how they derive from Color. I also am trying to figure out how to properly use the Moon Skills as the core skill to roll against for Dysha weaving instead of individual Dysha skills (I have never been fond of individual skills for spells) but still find away to reflect the different difficulties of some Dyshas as well as a good way to improve Moon Skills with respect to Dysha use. I have a few ideas, but for now, I want to concentrate on the following issue - the use of Color Points. Now, after rereading things, I find that Color Points are mainly used for Caji Entropy (temporarily increasing Isho) and learning new Dyshas. For the former, I think I can get away with just using Isho - the gains can easily outweigh the Isho spent, but makes it a bit riskier since you are gambling with Isho you have now vs. Isho you might gain. I need to play with the costs vs. gains but so far, I think it looks good. For the use of Color Points in learning new Dyshas, I think I can easily drop it since the Jorune mechanics have you spend both Color Points and Isho when learning new Dyshas, so I don't think there is a need to have pools of Color Points to worry about here as well. Again, you are gambling with your Isho. So, any thoughts? -V
  13. Good Evening fellow mortals. If you would like to follow my RPG/YouTube journey (don't say I didn't warn you of the inherent danger in such an endeavor), come check you my channel Dethstrok9. This is the beginning of the end for me, but hopefully you shall find some enlightenment before you spontaneously rip your eyeballs out... I post every Wednesday, and this blog will keep you up to date on most of my videos. Thank you for reading, see you sooner than you think... https://www.youtube.com/channel/UC-m0ZQCOCX4QaNugbUAsTiA
  14. Strike one for Dungeons and Dragons... Go BRP! Also, there's a lot of new videos I can't post here as they have nothing to do with BRP. Go to my channel link in the video to check it out! https://www.youtube.com/channel/UC-m0ZQCOCX4QaNugbUAsTiA/featured?view_as=subscriber
  15. Version 1.0.0

    31 downloads

    This is a homebrew character sheet for BRP. Would love for you to comment on, offer corrections to, and use! Some house rules are reflected: 1) I prefer CHA and Influence to APP and Charisma. I treat them functionally the same. 2) I am using Luck points as a resource a al CoC 7e.
  16. This is the place to discuss all things Star Wars in a BRP context. Who are your favorite characters and why? By all means give us a write-up in your preferred BRP family rules system. How would you model Force power X? Using which rules variant? Give us your stats for vehicles, weapons and other cool gear. Ditto one or more of the weird critters from the film series. As long as it has to do with Star Wars and BRP it is all good!
  17. Hi guys, the game I am setting up will eventually rely heavily on th PCs using psychic powers, but the list of psychic powers seems fairly limited. I think I can overcome this if I add a few power ideas from the Earthbound series, but I am not sure if that would take away from the mental nature of psychic powers and turn them into superpowers instead. What do you guys think?
  18. Hi everyone. About a month or two ago, I finished reading William Hope Hodgson's The Night Land and I was inspired to make a campaign about it. Right now, I am working on a different campaign at the moment but I hope to get to it once I am finished with my current campaign. Has anyone else on this forum tried gaming in the Night Land? The setting is so fantastic that I am surprised that nobody has made anything with it, especially since it is the public domain. What do you guys think? Would this make a great game setting?
  19. Hey, everyone! So, I've found myself with a severe hankering for Venetian blinds and bourbon, and the question of ”are there any noir themed games or supplements for my favorite system out there?” immediately popped into mind. Does anyone have any recommendations? Noir is pretty much the only setting I feel I'm lacking in my BRP games, and I'd much like to remedy that. Thanks a bunch!
  20. Hey, Are there any good BRP sources for 18th-century gaming out there?
  21. Hi, I'm indepted to Questbird, who a while ago posted about combining Spell Law with BRP/Magic World. For example, in my version, spell users get a number of base lists (half INT) at INT% and can cast spells on their lists equal to lvl x 10%. So starting characters can cast lvl 1 spells. In my version, the spells are cast at a POW times 5 casting roll, but the lists are ticked for experience if the roll also goes under the lists %. That way individual lists increase but characters are not unnecessarily whiffy when it comes to using spells. Spells relating to damage, like a shock bolt (lvl 2), do damage based on the demon power list (so a d4 if lvl 2; but in my game I use POW and INT to derive a magic damage bonus, using the same table as STR and SIZ. That way a shock bolt can be fairly offensive). Magic point cost is the lvl of the spell. (Classic Fantasy's Spell Lore can be used to provide extra MPs while being used as an Arcane Knowledge/Lore.) I would suggest allowing characters to have up to half INT in base lists, but the remaining INT is for memorising other spells, with each lvl being a point of INT. This means that characters can also diversify a grimoire and can only hold in memory spells up to half INT in lvl. Thus, a character of INT 18 can only hold non-base spells up to lvl 9 in memory, but can cast base spells up to POW in lvl. (Related to this, I have been thinking of limiting skill levels to a corresponding statistic times ten. This would mean that skill % can max out while being tied to PC stats. It also means a demon with a high STR or DEX can also have a very high skill potential. But I digress.) The aim here (with memorising individual spells, combined with spell lists) is to allow for finding spells as being a motive, and to make sure magic users are not too rigid in relation to starting base lists. However, lists allow for different flavours of magical professions. Casting any spell uses POW times 5 as a casting roll, but for casting non-base spells the maximum lvl one can learn and cast is equal to the lowest base list skill the PC has divided by 10. Thus if out of all PC lists the lowest skill is 23%, the PC can only learn and hold in memory, and cast, a lvl 2 non-base spell. This controls power levels while tying power and diversity strongly to skill in all of one's lists. So lists in general, as a measure of magical skill generally, determine the lvl of non-base spell one can learn and cast. The above system is best if using Spell Law along with the Essence Companion, the Mentalism Companion and the Channeling Companion. The latter is especially great for god-specific clerics, and can model wfrp gods and other dieties. Spell Law on its own fails to do this. (Mentalism might work well as being reserved for elves, but I haven't decided yet.) However, different from the above solely in relation to magic, I would also suggest that Arms Law (or the simpler MERP or A MILLION WAYS TO DIE critical lists) can be used too. One doesn't need to use the attack tables, only the criticals. E.g., anytime a serious wound is done, it is now referred to the critical tables. This is a small change and requires little change to MW as per usual. It is true that such hits might now be fatal, but they also don't inherently lead to the PC passing out after a few rounds. Stunned means parry and dodge at half skill %; unable to parry is self-explanatory, but you can keep dodge at half; and bleeding and extra damage can be converted by the recommended (in an ICE supplement for converting to Runequest) 6 equals 1 (in BRP/MW), perhaps rounding up. Thus an extra 10 hits and bleeding 1 per round can be an extra 2 hits and 1 hit per round. The description also ties in nicely with some healing lists, as nerve damage or whatever may require such specific healing. The sole issue for the above critical lists is what severity column to use: from A to E. This can be answered by skill level. Thus, if the attacker has 40 or fewer percentiles, then use A. 60 or fewer is B; 80 or fewer is C. 100 or fewer is D; and over 100 is an E. This seems to model nicely how skill level makes serious wounds more lethal, and the descriptions model the deadliness of the attacker. This also means that spells can also use the Spell Law critical tables (let the list % determine any severity column), without recourse to the convoluted attack tables which required rolling high. In this system, only the critical tables are used instead of the previous serious wound table in MW. I feel it adds to the flavour of the setting. In a way, the core BRP/MW system simplifies Rolemaster while allowing for the RM spells and gorey detail. In fact, when one considers that RM OB ratings are convertible to MW skill levels, such as creature attack levels, according to RM conversion guidelines, the RM treasures material are also useable. A +20 sword can now be used. (Although you might feel that such a weapon should only increase damage rather than skill rating. But the latter is effectively how RM did it.) In any case, the above provides some suggestions for RM Spell Law and Arms Law to be used with MW. It also suggests how MW can essentially replace the core of RM while still using its other elements. Again, Channeling Companion provides for spell lists based on religious spheres, such as war or fire, or nature/druids, and is essential to give fantasy world clerics the required detail. Wizards, too, are rather elemental in RM, so one might want to allow wizards/mages to pick three elemental base lists (from mage lists) and the rest from closed lists. The GM can decide if closed lists are available for further spell memorisation or not, or if only open lists are. Likewise the place of Mentalism in your world may need consideration. Naturally, dwarves make good alchemists. You might give regular dwarves the Inorganic Skills list as a species trait, which would fit their great crafting abilities. Likewise, elves might get some lists as racial/species abilities. (I would personally use the RM and MERP guidelines that make Hobbits and Dwarves very resistant to magic. Hobbits get effectively +10 to POW and Dwarves +8 for resisting magic. This balances the lack of magic users among these peoples, with the exception of Dwarven alchemists. But that's just me; MERP was my first rpg, so it left a mark!) Any thoughts on the above, let me know. Again, my thanks to Questbird, who started my thinking on the above lines. :-)
  22. Version 1.0.2

    180 downloads

    This is a Fading Suns to BRP document. Despite the name, it should be largely compatible with other d100 systems.
  23. Eiotminds have started to release the art for the "New" Drakar och Demoner. This is the roleplaying game that started thehole thing in Sweden. Its basic a Brp versión of magic world, with ducks and wolf folk...
  24. What t.v., movie, comic book characters, do you want BRP stats for? I am thinking we should all list what we want to see! We can all share suggestions, or sources or our own interpretation for character stats. if you know of stats for such creature please state the book the stats are in. creature stats i would like to see: The ID monster from Forbidden Planet. Robby the Robot from Forbidden Planet. Dr Who characters, and villians.
  25. Its well done and can be found on the big purple at https://www.rpg.net/reviews/archive/17/17905.phtml. Let's discuss! For one I would like to see a new Magic World book (Yeah I know I am out of luck) that provides a more fleshed out nautical setting, and gets rid of the various typos and layout errors. What about you?
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