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Showing results for tags 'Basic Roleplaying'.
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Hello, everyone! Bit of a newbie question regarding MW: I have recently had the occasion to have a look at the book (since I had bought Advanced Sorcery and saw that it references MW), and noticed that there are more sorcery spells in MW than in the core BRP book. Seeing as how I'm planning to host a fantasy campaign with sorcery as the only form of magic, and noticing the differences, this has led me to wonder if there are any other fundamental differences between MW and the BGB. Having the BGB, should I also invest in MW? What would I be getting? If I have the core rules, could I
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runequest RuneQuest Roleplaying in Glorantha Character Sheet
Dan Z posted a file in Fantasy/Historic
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Hey everyone, some of you may already have read it at the "BRP Computer Tools (multi-platform for preference...)" topic. But to make it more clearly arranged for me, I'll start a new topic. I'm studying game development and I'm doing a research study at the moment (as a preliminary work for my bachelor thesis), where I'm trying to figure out what functionalities a role playing game software tool should have to perfectly assist a game master (and maybe also the players) in order to manage the campaign. Therefore I'm going to make a survey on the matter where I would need people/pla
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The Aethercon V panel where I talked BRP—where it came from (RuneQuest) and what it led to (a whole lot of great d100 games including, of course, Call of Cthulhu). The other panellists are Josh Harrison from FASA and fellow Aussie Oliver Shead from Immersion Studios.
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As per MOB's post that "The new Mythic Iceland is based on BRP Essentials, not the other way round." - are there any updates on the status of BRPE? Format, contents, publication date, artwork, paper quality, etc. etc. etc.
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Version 1.5
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The Second Way (TSW) is a set of home brew freeform magic rules for Chaosium’s Magic World setting. Inspired by Chaosium’s Deep Magic and Atlas Game’s Ars Magica, TSW changes Deep Magic’s spheres and glyphs and adds rules for specifying spell range, area of effect and duration as well as for affecting mass, affecting character condition and casting spells against multiple targets. The goal of TSW is to provide a definitive yet flexible way for crafting and scaling spells. For maximum benefit readers will want to purchase Chaosium’s excellent Advanced Sorcery book.-
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I've wanted one of these ever since I didn't buy one back in the 80s when I saw it for sale in my FLGs. Well, I finally decided to stop waiting and blew a load of dosh on a boxed set, seems complete from the "what's in this box" page that comes with it. I really want to run something with it now ...
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- Worlds of Wonder
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Hi all, I am a BRP noob that after reading Magic World still finds himself with a few questions. If any of you gurus would contribute to my education I would really appreciate it! 1. Assuming a battle is occurring in an open field what is the largest number of attackers that may engage a single target hand-to-hand? In other games my group uses a hex-delimited mat for battles and 6 attackers may engage any target at one time. Is the same applicable for Magic World? 2. How much are actions that affect allegiance worth? For example how many points are incurred when someone is murdered
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Hello BRP Central! I am currently working on a conversion of Iron Kingdoms to BRP. While most of the items and equipment are pretty straightforward, I've had to get a bit creative get the "feel" of IK magic, yet keep it functional from a game perspective. I'm listing my conversion notes below: o Arcanists (wizards) and Sorcerers will have access to magic spells supplemented by a handful of psychic powers (all appropriately renamed or removed as consistent with the setting) to use with the standard Magic rules from the Big Gold Book. To differentiate between Arcanists and Sorcerers, I'
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- Conversion
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