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  1. Since we still lack a general d100/brp board, and instead only have boards for specific game lines, I had to pick somewhere to put this. Ghosts of Albion/Buffy the Vampire Slayer (Cinematic Unisystem) has an interesting magic system; basically: You know individual spells. Spells are designed following a set of rules, rather than pulled from a published list (In fact, IIRC the book doesn't include any pre-built spells) You make a skill roll to cast spells. More powerful spells are more difficult to cast Complete Failure: Nothing Happens Partial Failure: You fail to control/direct the magical energies conjured. Roll on a table of spell backfire effects, ranging from getting lucky and the spell still working, the spell happening late, to being less effective, to hitting the wrong target, to the caster getting burned in the process of casting the spell, to completely unintended magical effects. Casting (most kinds of) spells causes fatigue. Fatigue gives you penalties on future spellcasting rolls. Characters can have a Magic Threshold, which gives you a power level of spell you can just cast indefinitely without taking fatigue. There's a system for multiple casters collaborating. Magic spells often have longer casting times based on their power(multiple rounds), but those casting times can be incrementally reduced all the way down to a single action. The degree of success on a spellcasting roll can be used to apply metamagic effects (increase range, duration, etc) to your spell on the fly. You can do things to get situational modifiers (such as longer casting time) to make spellcasting easier. Theoretically anyone can cast spells (using the occult knowledge skill), albeit not with reduced casting times, or from memory. Is there a magic system anything like that in any variety of d100/brp? It's my favorite magic system, but I'm just not that big of a fan of the rest of unisystem these days; it's a bit too World of Darkness for me.
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