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So, when I last ran a BRP game (Mongoose's Legend), the players wanted to play a wide variety of different species (as is often the case with my group) and I indulged them (as is often the case in games I run). I believe we had an elf, a dwarf, a human, a viking (MRQII Vikings) and something else. Anyways, what came up in play was that races with specific attribute bonuses simply resulted in more powerful characters. IIRC, INT was the best stat long term, because it meant they got higher skill than everyone else when you leveled up. Short term, they wanted Dex (strike rank), followed by Siz for martial characters, and Pow for magic characters. Does this just not show up in other people's games? Are my experiences that elves are just better than humans anomalous? Do mixed-race parties just not come up in other people's campaigns? Does the power disparity exist and just not present itself as problematic? Addage: I came to BRP from a D&D3/3.5/Pathfinder background, wherein multispecies adventuring parties are the norm (and I tend to push it far in D&D, working in erinyes and minotaurs and lizardfolk and satyrs and gnolls as player options if they request them); if that just doesn't really work in BRP, that would be very unfortunate.