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  1. Roll20 Link NOTE ON DATE / TIME: NOT FIXED, BUT WILL CERTAIN BE EARLY NIGHT GMT ON SOME WEEKDAYS / WEEKENDS. Mitrapolis was once known as the Jewel of the East, a city so steeped in trade and culture that it rivaled any in the world as a bastion of civilisation. Now it is but a shadow of its former self. Riddled with corruption and vice, Mitrapolis still offers the chance of riches but now they are more often gained with a sharp sword and a stern word than the exchange of goods. In the upper reaches of the city, decadent nobles host gaudy festivities that they cannot afford to assuage the ennui of a meaningless life, whilst their rivals plot the best ways to slip poison into their drinks. In the poor districts, man walks shoulder to shoulder with elves from distant Cymrus and dwarves from the far north. Traders from all corners of the world still trade within the ancient city, although now they do it with burly Scythian bodyguards watching all that walk past. Underneath the city itself, in the ruins the city was built upon, eldritch cults worship monstrosities that no man should ever fathom and beasts lurk amongst the crumbling stone facades, waiting to prey on any that stray too near. To the west, the legions of the Auretian Empire march ever forwards, looking to spread the wings of their fledgling empire to the corners of the world. To the east, an enigmatic Warrior-Priest unites the desert tribesmen under the banner of his one true god. Across the sea to the south, within the jungles of Atam-Shalai, cruel powers stir forth and bring with them the promise of a new world for the Atami people. And, in this confluence of powers, a few wayward souls travel to the city of Mitrapolis. Maybe to make their fortunes, maybe to see the world or maybe simply because they have nowhere left to go.
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