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Found 8 results

  1. About two years ago, I tried to sit down & actually figure out how in the world my group's sorcery rules worked. After all, I'd played a sorcerer using them for two to three years at that point, and had a friend who had been using them for about a year as well (and who I helped teach the system). How hard could it be? Very, very hard, it turned out. Our current group plays mostly-RQG, but we've taken to calling that game's rules "RuneQuest Bastard" for a reason. They were a mishmash of official stuff, house rules, and things my friends & I didn't know were house rules which had ac
  2. So... while I have had a fair volume of RQ3 AH material as well as some MRQ, RQ6 and Mythras... I have never used Glorantha as a setting. For reasons, but mainly because I preferred historical or quasi-fantasy historical settings and preferred other worlds (Harn off-island, for instance). I am considering giving Glorantha a go since I happen to have a few hundred pages of material to build off of (not in a hurry to buy RQG). But, as an obnoxious grognard, I like to understand a setting before I dive in, and as I have gotten older I find I do better with a structured plan of info assimilatio
  3. I know everyone is on the RQG roll right now, but not my group… For RQ3, are there rules regarding targeting weapons, armour, equipment and clothing of and an enemy? Will the spell automatically take effect, or will the person holding/wearing the item use their MP to resist the spell? Some examples: Cast form/set on an enemy’s weapon to bent it Cast Flight on an enemy’s weapon to make it fly away or make it difficult to use Cast Dispel on an enemy’s weapon to remove combat spells Cast Flight in a person’s pants to lift the person Cast Glow on a person’s
  4. Version 1.0.0

    82 downloads

    This is the original RQ 3 character sheet scanned in at 600x600 in color. Nothing fancy, but all I could find online were blurry jpgs.
  5. Something has been troubling me for quite some time, and I was wondering how others handle it (or how I have misinterpreted the rules ). In RQ2 and RQ3 the Shaman has a fetch. It is almost allways active on the Spirit Plane. The Spirit Plane exists parallel to the Mundane World. One of the examples liken it to being above and below the surface of a lake. Does that imply that if a shaman travels his Fetch will be dragged thru countless spirit areas like bait on a fishing line? And probably get attacked by lots of nasty spirit stuff? It's not that big a problem for Blue Fac
  6. Fantasy/Sci Fi author Kate Elliott (Crown of Stars, Court of Fives) recently tweeted this, adding, "the boots, the jeans, and the tank top I was wearing are all clearly rendered in the painting, lol". https://twitter.com/KateElliottSFF/status/910393249944104961It's an awesome cover, by Jody Lee—she also painted the splendid cover of Pendragon 1st Ed.
  7. Version 1.0.0

    40 downloads

    This is a Character Training worksheet in excel, although I call it a training minigame because it's damn fun. (OK maybe not damn fun. But more fun than calculating training.) A few comments: Sadly, it does NOT run in Google docs, and I don't know GD's feature set well enough to know if it ever could. Costs are generally based on the estimable Kim Englund's excellent training costs table- listed on the 3rd tab. 2nd tab explains the various matrices used to generate the results. Having made too much training time available to my players early on, and them having lots
  8. 149 downloads

    The King of Dykene, Skilfil Heartpiercer, has been informed that some of his people from the Blue Dog tribe in the Northern extremes of his land have gone missing. The normal scouting parties of the Blue Dog tribe have not been able to discover anything useful and the King has decided to hire some adventurers to discover what has happened... Return to Griffin Mountain can be played as a standalone module… However, to make the Games Masters job much easier you should also have the Gloranthan Classics Volume III - Griffin Mountain source book, available from Moon Design. This adventure ha
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