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Showing results for tags 'RuneQuest 6'.
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I was holding on to this as I don't like releasing something that isn't finished. But seeing as it will be a while until I can get back to it again, and there are people that can benefit from it now. Here is a Worksheet that will do all the calculations for you when creating a Classic Fantasy character. I want to greatly expand upon it in the future, but for now, here are some functions and omissions... All cells are locked so you don't have to worry about deleting key data. Fill in the light blue cells and the sheet will do the rest. I do not use Random Gen,
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Here you can read a review of the latest scenario released by The Design Mechanism, written by Darvin Martin: http://elruneblog.blogspot.com.es/2016/12/resena-xamoxis-cleansing.html It's in Spanish. I know, I could have written it in English, but I'm too lazy. Besides, I don't know if I'd have enough audience for the effort... Still, you can use the Translation gadget on the right margin!
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I have uploaded two different character sheets for Classic Fantasy. The first is that included with the rule book, while the latter is the character sheet included with Mythras Imperative, heavily modified to work with Classic Fantasy. It has some additions like the skill modifiers table and fatigue table as I really liked their inclusion on the normal Classic Fantasy sheet. Here is the link to both... Rod
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Anyone know anything about this? It isn't on the Design Mechanism website. It looks to be in Spanish, and I'm wondering if this is Mythic Mediterranean http://www.drivethrurpg.com/product/166601/Mediterraneo-Mitico?src=newest
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I am on the cusp of committing to launching (what I believe will be) a multi-year campaign and I am looking for a system that can 1) handle any genre and 2) be scalable from gritty realism up to cinematic (though not necessarily SUPER hero levels) of combat and action. You might think it odd for me to be doing so but I have narrowed down my choices to either RuneQuest 6 or HERO System. Blurbs about RuneQuest 6 claim that it can handle even cinematic styles of play but how true is that? What mechanism allows it to scale that way? At first glance, at least, it appears to be rather realistic and
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Roll20 Link NOTE ON DATE / TIME: NOT FIXED, BUT WILL CERTAIN BE EARLY NIGHT GMT ON SOME WEEKDAYS / WEEKENDS. Mitrapolis was once known as the Jewel of the East, a city so steeped in trade and culture that it rivaled any in the world as a bastion of civilisation. Now it is but a shadow of its former self. Riddled with corruption and vice, Mitrapolis still offers the chance of riches but now they are more often gained with a sharp sword and a stern word than the exchange of goods. In the upper reaches of the city, decadent nobles host gaudy festivities that they cannot afford to assuage th
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So, I've ran RQ5/MRQII/Legend and played some RQ6; and I picked up Elric! a while back when it was on DTRPG, and I'm contemplating OpenQuest. Presently, I'm looking for some compare and contrast between them. What do each of the three titles bring to the table? I know some folks prefer OpenQuest, and some Prefer RQ6, and some prefer Magic World; and I know that subsystems from one can largely be lifted into the others; If I'm looking for a baseline system to use, which one would you suggest for which reasons; and what do the others offer that I might want to bolt on? RQ6 has its cu
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- RuneQuest 6
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