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Showing results for tags 'Steampunk'.
The Red Moon waxes on the dunes of Imara and wanes on the steel belly of Ashul. Where will the path of adventure lead you? Inaugurating a series of cross-media products based on Alephtar Games' new Revolution D100 game system, this supplement brings the world of the Red Moon Rising web comic, created by the talented Scottish artist Rose Loughran, to your gaming table. Get ready to take the role of ruthless soldiers, daring airship captains, powerful battle mages or brave insurgents in a world of steampunk adventure and human feelings. Will you fight for Imara, for Ashul or simply for y
Hello everyone! Today I am launching a Kickstarter to fund the creation of the SteamCraft Mucker’s Guide (Player’s Guide) on Kickstarter. Funding runs through 11:59 PM on May 24th. Please help us out by backing and sharing information about the project. https://www.kickstarter.com/projects/666449184/steamcraft-rpg-players-guide SteamCraft is a steampunk RPG. Why it might be of interest to people on this forum is that it is d100 based. It is very easy to pick up for those who know BRP. Thus, any official or homebrew mods you like to use with your games most likely can be used in Steam
I probably should have made my way here a long time ago. I am the creator of the SteamCraft RPG. While not BRP based, it is percentile, which should be of interest to most players here. I have many other games in the pipeline that will be percentile based, so I thought this would be a good community to run ideas by and maybe have people test out a few things before going to press. Before posting up about the new games and the new percentile system I will be using with those, I thought I would post up about SteamCraft and see if people have any questions about the setting or game syst
Hello BRP Central! I am currently working on a conversion of Iron Kingdoms to BRP. While most of the items and equipment are pretty straightforward, I've had to get a bit creative get the "feel" of IK magic, yet keep it functional from a game perspective. I'm listing my conversion notes below: o Arcanists (wizards) and Sorcerers will have access to magic spells supplemented by a handful of psychic powers (all appropriately renamed or removed as consistent with the setting) to use with the standard Magic rules from the Big Gold Book. To differentiate between Arcanists and Sorcerers, I'