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Found 7 results

  1. Welcome I want to share my current play through of Pendragon I've started a few weeks ago with two of my friends! This forum has been a trove of useful information for prepping my game and I wish to get a generous check (or is it pride that drives me here?) sharing the fruits of that labor. Currently we've done: Session 0/Chargen, 485 #1 and 485 #2. You may remember my face as one of those from Steven Lumpkin's actual play a few years back. Well I've come back and running my own. We're definitely making some rules mistakes here and there, but overall we're getting better and faster with the ruleset as both myself and colin have played some Pendragon before. Here's our two knights as of the end of 485! If you want to catch it live, we play 4-6pm PT on my twitch channel!
  2. After being cheered on by the people in the Discord, I finally took the leap and decided to write something about my current game. Without further ado: The Pendragon Chronicle A Chronicle detailing an Attempt to Play the Great Pendragon Campaign. Welcome to my little attempt at the great white whale of Roleplaying Games. I’ve always had a thing for the tales of King Arthur, and this spoke to me in a lot of ways. A few years back, I had the pleasure of playing Merlin on a Danish RPG Convention, where we retold the mythos in our own version and it was a blast, which made me consider how one could tinker with the legends that we all know and love. I recently got enthralled by someone’s review of Pendragon, and I think what really pushed me into doing this, was reading John Wick’s eulogy for Greg. I sat down, and began to read Pendragon which soon made it clear that I at least had to make an attempt to play this sublime game. So, I bought a *lot* of Books, and within days, I had four players lined up to give it a go. I began the game before knowing that 480 was an option, and I’ll probably deviated a *lot* from the established form and story. But, that’s the beauty of the GPC and Arthurian mythos. There is no wrong way of doing it. A few months ago, I picked up Book of the Sire, and began rolling a test character. Then, my players got their shot, and this is what we came up with. (The completed Lineages can be found attached. I've tried to dramatize them as much as possible, but it's not always as rivetting reading as it could be.) Reccared de Toulouse a Squire born to a true and noble Knight of a proud Aquitanian tradition, Sir Perrin de Toulouse, who fought as a mercenary under Aurelius Ambrosius and later with Count Roderick and King Uther. Sir Leander, disgusted with the state of his Aquitanian King, rode with his uncles and brothers to heed Aurelius' call and gained land in Salisbury through his deeds, which included the defeated of two Saxon champions, first at Exeter and later at Maisbeli. At the beginning of the campaign, word of his father's demise at Eburacum has just reached him, making him the character who has known his father for the longest time. Reccared is well-schooled in the blade as well as the Venery of his people, and has inherited the family blade, Aljan, a spatha claimed in combat with the Romans. Graid ap Owain A young Cornishman of Ascalon, son of Sir Owain Y Marchog, who was Gorlois' friend and a Knight famed enough to lead an Eschille, yet ended his otherwise glorious days a few years back, when his horse tripped in a molehill. Truth be told, Graid might be the oldest of his siblings, but he has a plethora of younger brothers and bastard brothers, as his father might have not been the chastest of Knights. (and some claim when he had that accident, it was to escape a furious husband following one indiscreet tryst too many) Graid is a proper Cornishman, raised on the stories and legacy of his people and have an especially a healthy hatred of Irish, but have squired in Salisbury after his father's death, as the only granted part of his estate was near Sarum. His family still aspires to reclaim their ancestral lands, but the new system of feudalism has caused it to shift hands to another family. The Marshal, Sir Elad praises the lad for his Just nature and skills with the spear and lance, it is widely known that his skills in falconry makes him quite the hunter. He is by far one of the most light-footed people in the land (Dex 17). And, like his ancestors, he's a very good rider. (Ironies of Ironies...) Aldwyn ap Morien Descendant of a Cumbrian family with roots in Roestoc, who were first dispossessed by Vortigern, fought diligently with Aurelius to reclaim their lands, and then dispossessed once more when the Great Wyrm ravaged Roestoc. Here, Aldwyn's father, Sir Morien the Piper, died in a glorious last stand in their family manor. But, his sacrifice meant that Aldwyn is alive and has been bethroated at the game's start to the heiress to the Salisburian knight Sir Daffyd of Newton, who used to be Roderick's Butler. He is the only surviving trueborn son of his father's name, but have five strange sisters, two of which are wed. Like his father before him, he is tall as a tree with a Size of 19, but is not all that strong. Aldwyn is also a Pagan, and a gifted player of the bagpipes. He is also a Just man, with far too much Pride for any Christian, but enough for a Pagan. Aurelius Sertorius Aurelius is the youngest male scion of the Sertorius family, a lauded lineage from Dorsette. His great-grandfather was a commander of Mascen Wledig, his grandfather was a fierce defender of Roman values, even after having lost the Empire, who ended his days as due to the politics surrounding the lost sons of King Constantine, shanked in a dark Dorsette street. His father, Gessius, was a loyal follower of Prince Aurelius, and fought alongside the Prince for years, and Gessius even named his son after the man he idolized. Unfortunately, Gessius lived for his true king, and died to Saxon spears at Exeter protecting said King. The children were raised by Gessius' brother-in-law, the Bishop of Salisbury, who was appointed caretaker of the lands that Gessius had been awarded posthumously. That was wordy. I'll be back tomorrow with the stuff from the first session. The Lineage of Sir Graith ap Owain.pdf The Lineage of Sir Reccared de Toulouse.pdf The Lineage of Aurelius Sertorius.pdf The Lineage of Sir Aldwyn ap Morien.pdf
  3. It’s complete! Yes, Play from Ponape has completed its playthrough of The Broken Tower, the scenario from the quick-start for RuneQuest: Roleplaying in Glorantha. https://anchor.fm/play-from-ponape/episodes/PfP--RuneQuest-Roleplaying-in-Glorantha-1--The-Broken-Tower-part-1-e4eb0g
  4. We have a new Horror On The Orient Express campaign on the DungeonsDeepRPGs Podcast! We will be running the ENTIRETY of the game, and putting our own twists and such into the game. It will surely be unlike any HOTOE campaign you've seen. We are very granular and take our time to roleplay and investigate. Here's our Episode 1 Blurb and Apple Podcasts Link (it is available on all major podcast platforms): A Doctor, a Professor, an Illusionist, a Priest, and a WWI Demolitionist are brought together by a one Professor J.A. Smith to investigate some paranormal activity in Cornwall, England. What could possibly go wrong? https://podcasts.apple.com/us/podcast/call-of-cthulhu-1-the-cornwall-carriage/id1470820702?i=1000444920143
  5. [PfP] – RuneQuest: Roleplaying in Glorantha 0 – Character Creation part 1: Play from Ponape begins character generation for its forthcoming RuneQuest: Roleplaying in Glorantha campaign set in and around Apple Lane. https://anchor.fm/play-from-ponape/episodes/PfP--RuneQuest-Roleplaying-in-Glorantha-0--Character-Creation-part-1-e49qq9 #PlayfromPonape #RuneQuest #Glorantha #AppleLane #Podcast
  6. Hello! My friends and I have produce an actual play 7E Call of Cthulhu podcast called Other World London. The game follows the women of the Royal London Spiritualism Society as they pull back the veil between our world and the next. We edit each episode as well as add music and sound effects. If you're interested, you can check it out on one of these platforms: iTunes/Stitcher/Google Play/Listen Notes/Podbean/
  7. The axiom that no scenario survives contact with players was proved during a fantasy session today with my wife and kids. I ran an adventure published in one of the BRP contest books. My players found the important clue but decided to skip town when the bad guy's henchmen began following them. Unfortunately, they decided to leave the city in the middle of the night, while the gates were shut and guarded. An attempt to sweet talk the city guard failed, so they chose to fight despite the troops having superior numbers. After two of the player-characters were badly wounded, they ran away, having killed three guardsmen. They're now hiding and healing up.
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