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Found 11 results

  1. Version 1.0.0

    39 downloads

    This is the freeform two-hour 13th Age Glorantha demo we ran at GenCon 2018. It's designed to keep the game fresh for GMs by making every session different, using the player characters' stories and uniques to shape the action instead of having a set adventure. Six third level pre-gen characters included. Works for longer sessions also.
  2. GUIDE TO THE GALACTIC FRONTIER RPG Revolution D100 system Teaser 1 Teaser 2 Visit our Facebook Page for a sneak peek
  3. Version 1.0.0

    67 downloads

    During the playtest of Basic Roleplaying, my group and I converted tons of settings to see how they held up. Star Frontiers was one such setting. Here is the conversion of SF-0: Crash on Volturnus, the adventure that was originally included in the Star Frontiers boxed set. I didn't include the maps as I own the original adventure and just used them, however they can more then likely be found on the internet. Rod
  4. The first Classic Fantasy adventure; The Terror of Ettin Marsh, has had its first review on the 'Red de Rol' blog. http://redderol.blogspot.com/2017/05/th ... marsh.html However, unless you can pass a Read Spanish skill check*, you'll need to use Google Translate. tldr: A positive review. Good job Che 'Peter' Webster! Rod * I cannot.
  5. Version 1.0.0

    207 downloads

    Original Source: The Auction Conversion to CoC 7th ed. And heavily modified by Rick Hughes pennteach@gmail.com Time & Era: Early November of 1919 Additional documents: Auction (this one) auction_bidding_table, auction_bidding table, auction_guests, auction_house_catalog_prophesy, The auction and the World of 1919 DESCRIPTION: You are requested to pick up a few items at an auction. If you have any trouble with the documents, send me an email and I can send you pdf or what ever you need.
  6. Version v.1.2.

    190 downloads

    A preview of The Blood Path, an orcish adventure for Mongoose Legend by Alex Greene. This preview comes from the DriveThruPG site.
  7. The year is 1092 in the Age of Itania. King Girart of Mirensa, villified as the killer of children, schemes to bring the Nine Kingdoms under his crown while Safiro of Tivonna engages magi and spies to thwart Girart's ambition. Mad King Bertrant of Ossirenza bears the burden to defend the lands of Men against marauding Krek even as his galleys war on Tivonnan ships to satisfy his raging temperament. In the wild North the rangers, always outnumbered, battle the depredations of ruthless Kyaksa tribesmen who strike from mountain strongholds. In the steppes to the east the Solok tribes battle each other to satisfy the blood-lust of their gods and raid the West for its riches. The Vashaniin, an ancient and prideful people, spurn involvement in the affairs of Men while they prepare for the coming of a threat more dire than any of the petty squabbles of the West - an enemy that even now may be probing the defenses of the gray walls of the mountains of the Eastern Divide. By James Brian King. 136 pages. Published November 2010 by Chaosium. TarsaPreview.pdf
  8. In Search of the Trollslayer is classic beer-and-pretzel dungeon-crawl filled with monsters, traps, and treasure! Your players will need to use their brawn as well as their wits to survive this dungeon. It is designed for 3-6 characters of Heroic Campaign power level. Other power levels may be used with some adjustment to encounters and obstacles. It is also suggested that the players create their characters using the total hit point option, as this will allow for a much more dynamic and exciting adventure. It is recommended that the party include at least one Wizard or Sorcerer, as there are several obstacles that will require their arcane skills to get past. This scenario is set in a dank and dismal swamp but could be placed in any campaign world with a few minor modifications. Three hundred years ago a brave human hero named Sir Tolwar was slain while leading an epic charge during the height of the Troll Wars. The body of the knight was never found but, because of his bravery, the tide of the war turned and Sir Tolwar became revered as a Saint. A brotherhood was formed that honored the knight, and they erected a shrine on the very site of the battlefield where Sir Tolwar was slain. They called themselves the Brotherhood of the Lance in reference to the weapon Sir Tolwar wielded on that fateful day — a golden spear called Kerok, the Trollslayer. Word of the shrine spread. Pilgrims thronged to this holy place, where to behold the spear of the saint could cure disease, heal the sick, or bestow courage for those going forth into battle. At first The Brotherhood accepted only donations for the upkeep of the shrine. But soon greed began to take root within their ranks. They began to charge great sums of money to look upon Kerok, causing those who truly needed the help of the saint to be turned away. The Brotherhood began to purchase farmland surrounding the shrine, demanding the serfs that worked it to pay exorbitant rents. As the years passed the Brotherhood of the Lance became nothing more than a cruel landlord. The greed and selfishness of the brotherhood angered the gods. They summoned a mighty cataclysm which shook the earth and flooded the Order’s holdings, creating the Dread Swamp. The monks themselves were transformed into hideous creatures haunting the catacombs of the shrine. Now the shrine is all but forgotten; a ruin rotting in the middle of the Dread Swamp. But legend has it that Kerok the Trollslayer, the lance of Sir Tolwar, remains hidden within the walls of the forgotten shrine, waiting to be claimed by any adventurer willing to retrieve it. By Troy Wilhelmson. 48 pages. Published by Chaosium May 2009.
  9. Blood and Badges contains the 9 winning entries for the 2010 BRP Adventure Contest: • I Sette Magnifici Bastardi by Kevin Ross (spaghetti western) • Blood and Badges by Jon Hook (western horror) • The Goblin Hoss by Kevin Scrivner (western horror) • In the Frozen Darkness by R.J. Christensen (fifties horror) • Out with a BANG by Tom Lynch (cyberpunk) • The Haunted Bridge by Rich LeDuc (fantasy) • Company Town: Stepchildren of the Night by Mike Czaplinski (humorous conspiracy) • From Pagania with Hate by Marko Ercegovi’c “Streebor” (medieval horror) • The Prison of Outlaws by Simon Yee (dystopian alternate history) 132 pages. Published by Chaosium June 2011.
  10. Veni, Vidi, Vici is a supplement for Rome. The adventures in this scenario pack can either be run as one-shot scenarios or inserted into an existing campaign that is set in the first century BC. If the gamemaster wishes to tie all the scenarios together to form the backbone of a campaign, the element that connects all adventures together could be the best known leader of ancient Rome, Gaius Julius Caesar. He can be the adventurers' patron throughout all these scenarios, providing them with motivations for adventure and enriching the background with his inspiring figure. These four scenarios offer exciting and deadly experiences - including riots, battles and the inevitable skulduggery of Republican Rome! • The Ransom: The party's patron has been kidnapping by pirates, and they must travel to Rome and raise his ransom in a rush against time and their patron's rival's underlings. • The Promise: The party's patron is now free, but he wants revenge against the pirates who held him prisoner. Can the heroes be the key factor in the pursuit and defeat of these seagoing scum? • The Sacrilege: The party members discover that their patron's wife is involved in a torrid affair with a well known patrician, and their loyalty is about to be tested in a plot full of treachery. But is everything really as it appears? • The Invasion: Rome is planning to invade the British Isles, but strategy suggests gathering intelligence beforehand. The party is sent to Britannia as scouts and spies: are there Briton chieftains envious enough of Cassivellaunus to side with the Roman invaders? By Ken Spencer, Pete Nash and Conall Kavanagh. 36 pages. Published by Alephtar Games December 2009.
  11. Here are the winning entries from the 2009 Chaosium BRP Adventure Contest. Explore mythic Australia, battle for lost New Caledonia, assist Boston police in a kidnapping, and make a strategic strike against the Nazi Occult Bureau in the 1930s! These and other adventures take place in different times and places, for Basic Roleplaying and the Basic Roleplaying Quickstart rules. 168 pages total. THE ADVENTURES INCLUDE: The Battle for New Caledonia, by Oscar Rios. The River Terror, by William Noble. Save Me an Angel, by R.J. Christensen. OPERATION: Mind Storm, by Jon Hook. The King, The Maiden, and the Mad Man of Las Islas de los Muertos, by Kenneth Spencer. The Guns of Nero’s Rome, by Michael Silverling. The Soul of Ra Mihn Nudal, by Kevin Scrivner. The Twin Circle Defenders, by Bruce Thompson. The Burmese Extravaganza, by Patrice Crespy. Fools Rush In, by Tom Lynch. Incident at Vasir Station, by Greg White. By many authors. 168 pages. Published by Chaosium October 2009.
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