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Found 3 results

  1. Version 2.3.2

    211 downloads

    A custom form-fillable adventurer sheet for Magic World. The sheet uses JavaScript to auto-calculate many fields dynamically, includes a built-in dice-roller (species-sensitive), changes base skill values based on species (the eight mentioned in the rules), automatically applies the correct category modifier for weapons skills, contains numerous tool-tips, lets you import a character sketch in JPEG, BMP or PNG format, and more! Feedback welcome.
  2. Auto-magical, form-fillable adventurer sheet for Magic World. The sheet has been tested pretty extensively by myself, and others have reported success with it. The latest version 2.0.0, is for all intents and purposes "final." The PDFs were created in Foxit PhantomPDF, and use a fair number of javascript functions to calculate all kinds of stuff throughout the sheet, to save you the headache of having to do all of the tedious data entry. Update 5/20/2019 Very minor bug-fix. Changed the way the armor penalty applies to perception skills. Insight is no longer affected, because a helmet that you can't see out of enough to read someone's body language doesn't seem like a very awesome design. I also uploaded the custom sheet I use for my home game that's set in the B/X setting of Dolmenwood by Gavin Norman, that I adapted for BRP/Magic World. I use social class, and a reputation system (nicked from RuneQuest: Glorantha). I can't imagine why it would be useful or interesting to anyone but me, but if you want a game with goatmen, grimalkin, moss dwarfs, woodgrue, wodewoses, and whatnot. Maybe it's something you can pull apart and edit in Adobe or Foxit Phantom yourself? Who knows, the world is your oyster. If you really want the 20 pages long gazetteer and house rules document I whipped up, PM me. Update 12/22/18 Created a version of the sheet that has no calculated fields. All of the form fields are still there, but you'll have to enter everything manually. Hopefully useful for those people that like to house-rule the hell out of their game (you can still import an image file into the portrait box if you want). Update 6/19/18 Lots of changes under the hood and some cosmetic flourishes. This is about as "final" as it gets (unless somebody reports a show-stopping bug). Changes: More easily track weapon skills in the weapons section (no need to use Miscellaneous entries) Type in a weapon type in the skill name field (swords, bows, spears, etc. and it should automatically apply the correct characteristic bonus (uses regular expressions with wildcards, so maybe it doesn't catch every permutation, but it captures a lot). Biggest change: base skills change based on species selected from the drop-down menu based on the default values in the bestiary. Fancy version with a decorative border (royalty-free, open-source art) and a plain, no-art sheet that's a little smaller (about 2mb vs. 1mb respectively). UPDATE 5/12/18: Hi guys, I figured out a way to somewhat elegantly combine the two sheets I was maintaining into one. You can choose standard Hit Points or Heroic with a toggle button now. Additionally, I added some check boxes to make it easier to adjust armor penalties on the fly (without having to zero out values or do the math in your head). and you can check a box if you become a champion of Light, Balance or Shadow and it will adjust Hit Points or Magic Points respectively and no longer references the Allegiance points in calculations. Also some other quality of life improvements, like an extra entry in the species drop-down menu for "human+" that will change the dice roller to 2D6+6 for all characteristics (Elric! style). Lastly I cleaned up some of the code so it should calculate fields faster and the file footprint was reduced by about 15%. Features: Characteristic Generator button (invisible when you print) for 9 species: Human, Elf, Dwarf, Halfling, Beast-man, Orc, Ogre, and Troll (Human+ uses boosted dice: 2D6+6 for every characteristic) Automatic calculation of derived characteristics like HPs, Major Wound, Characteristic rolls, Characteristic bonuses, Magic Points, MP regeneration rate, and damage bonus. Fields for tracking temporary changes to Characteristics, extra Hit Points, extra Magic Points. Distributed skills summed up to easily reference how competent your character is and for free form character generation. Extra fields for custom skills Skill penalties for armor automatically apply to Agility Roll, as well as Physical, Manipulation and Perception skills (toggle buttons to turn apply the penalties or remove them) Total Hit Points recalculated for characters who have become Champions of Balance (CON + SIZ + POW) Automatically recalculates MP for Champions of Shadow (get POW x2 MP) Grimoire section with fields to help you track spell levels in memory and Free INT. lots of hover-over tool-tips The sheet is in the style of the official adventurer sheet at the back of the book. It's unprotected, so if you have PDF editing software like Acrobat or Foxit Phantom, you can edit these however you see fit. The most up to date sheet below.
  3. Version 1.2.0

    100 downloads

    A custom Magic World adventurer sheet inspired heavily by the official Chaosium adventurer sheet found in the back of the Magic World rule book. (There is a form-fillable version of this sheet available as well). Feedback welcome.
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