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The AEON:engine™ trademark applies to a number of related D100 games. These grew out of the now obsolete AEONS™ and GLYPHMASTER™ projects.GLYPHMASTER™ will have lost its raison d'être once Chaosium re-issues RQ2 in all its glorious glory and is no longer an active project. AEONS™ has moved a long way away from its RQ2/BRP roots and is now being developed privately by myself and another writer as AEON:core™. This is clearly part of the D100 family, and some of you may note a certain similarity to a favourite boxed set of mine as well as the former AEONS™ D100 playtest rules.The AEON:engine™ family is just my name for projects using the A:c rules. However, the idea is that AEON:engine™ books will be internally consistent right throughout the family, so bits can be used across genres without any modification at all. I should also point out that AEON:core™ has been de-linked from the OGL entirely, and is not in any way based on the text from the MRQ1 SRD or my D100II SRD. However, there will be a simple (and free) licence. AEON:core™ is a basic, stripped-down quickstart role-playing system for gaming in any period (no science fiction or fantasy). AEON:engine™ is the collective name for stand-alone games using AEON:core™. AEON:mageworld™ applies the rules of AEON:core™ to a Germano-Celtic fantasy setting, the Western Isles. AEON:gateworld™ uses the rules of AEON:core™ to model a science fiction setting.
As mentioned elsewhere, AEON:core™ is intended to be the 16-page BRP of the AEON:n™ line. That's not to say it will be 16 pages (I highly doubt this, even if only because it will be in digest format), nor that it will only cover pre-modern eras. At present we are designing it to accommodate basic, character-focussed play in all Tech Aeons from neolithic to modern day. It's highly unlikely that vehicle (or aircraft or watercraft) rules will be included except perhaps as equipment items under the transportation category. We're not sure yet whether full life-path professions will be viable - probably not, but the alternative profession packets will be. We are now primarily hammering out skills, with the intent of limiting their number as much as possible, but allowing rules for a wide range of application and effect. The characteristics will be 7 familiar faces to everyone here, of course.