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Found 3 results

  1. A weak spot in my adventures is the distribution of allegiance points and allegiance checks. I always seem to forget or have a hard time figuring out what works best. One of the ideas I have to help is, after a session, I could go around the table and use a democratic way of giving points and checks by asking the players how they saw the member of the party acting and what points and checks they should get. i am also going to try to write situations in the adventure to help remind me. How do you handle allegiance points and checks? Any ideas that could help?
  2. As an idea for my house rules, I'd like a rough mechanic of somekind to track relationships between individual NPCs and groups/guilds/etc. My rough idea so far is that every new relationship starts at 50% (neutral). "Any time you use a skill and score a special success working towards something that can reasonably be considered for that individual or group and/or are wearing an insignia or tabard clearly displaying your affiliation, those relationships increase by 1% and any faction or individual you are reasonably considered to be working against goes down by 1%." Relationships would ha
  3. So you gain different types of bonuses by being Allied (more points in) each Force(Light, Shadow, Balance). When you eventually (if ever) reach 100 AND 20 more points than any other Allegiance you can gain Apotheosis, which is pretty much like becoming a faithful servant of that force, gaining some wonderful benefits based on that force. The book reads: Champion of Shadow: 1. Magic Points double 2.Chance to commune with a higher power of the Shadow 3. Chance of resurrection Champion of Balance: 1. Hit Points become SIZ+CON+POW (instead of SIZE+CON) Champion of Light: 1. Settle a ne
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