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  1. Psullie put together this really good list of Glorantha trade goods. Campaigns where merchanting is a thing - whether you're doing it with Our Heroes are paid caravan guards, or where every player, each with their own cargo, has come together and hired a captain and their ship - need goods to trade. From a rules perspective, I'd suggest using that list, with a roll against Evaluate with Homeland Lore (Source) to identify a sales opportunity, and a roll against Evaluate with Homeland Lore (Destination) to know who to sell it to on the other end. A normal success indicates a probable 20% profit. Special successes indicate more opportunity for profit (50%), with criticals indicating even more opportunity.(100%) You then get Bargain rolls at each end to get a good buying or selling price(normal, 5% better price, special 10% and critical 20%). Additionally, as a quick and dirty method I'd suggest that for every "culture" you go through between source and market, you get a 50% bonus to your skill - for example, sourcing Esrolian goods to sell in the Lunar Empire's Heartlands has Sartar and then Tarsh between them, so you'd add 100% to your skill. Of course, this means you have to get the goods from Esrolia to the Heartlands, which presumably wont be either easy or cheap
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