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Time for an update. I apologize for it being so much time passing. We are still at work on the manuscript itself. My writing on it had to slow way down, though to be fair a year may have been ambitious on getting this done. Regardless, I hate making a promise and not delivering. Let me list some things we have accomplished. Finalized the visual aspects of the magical language Finalized character creation, in terms of the changes needed. Finalized the look we want for the book. Almost done the free First Look. It will reveal all the folk and their in game stats and how to create characters. In addition it will speak about the world in basic terms. I hope to have some art to put with it. Will also talk more ind depth about magic and maybe a wee few beasties. We have spent a lot of time on dragons and how their existence affects the lives of people as well as their place in religion and the environment. We have talked about demons and elementals and how they will fit into the magic paradigm. Still working on that. Remember, mechanically we are not making many changes at all to how sorcery is done, but some of the details for world building will look different. On the new news front, we are going to be doing an audio podcast of the playtest. More radio drama than actual play, but it will be an actual play. We may recruit some additional players. I have a few questions to ask Chaosium about that, but as long as it is all good, So we hope this will be something all of you enjoy and help you get a feel for how we think the world will roll. Of course, to steal a phrase, your Ashes will vary. Which is one reason we are still committed to a blank slate land where GM's can set their own campaigns if they do not like the main play area. I am not setting any time frames at this moment. We have a meeting today and then we shall see what time I have. I wold love to present something by the end of the month. Everyone has been supportive I want you all to see something. Thank you! To the fans, to Chaosium. Everyone has been great so far. We are still on the road, even it is longer than I anticipated. ~SMH
Official updates will be down in the Q21 forum (and I may see if I can get a sub-forum for it) and I built a page for it on my website. Nothing is there yet. However, for the foreseeable future I imagine I will be spending time here, answering and asking questions. I want the MW community to feel a part of this. Here are five things about ABaB thus far. Intentionally Multi-cultural. There will certainly be Welsh and Finnish influences, however we are drawing inspiration and ideas from across the full spectrum of human experience and myth. It will not be typical sword n sorcery or typical high fantasy even though certainly those tropes will be covered. Four main Species. For now we are using species and this may stick throughout. I suspect we will find an in-universe term for it. The four are: Humans, Frost Giants, Fire Giants, and Gek. The giants are not huge, they are about 7' tall. The gek are not humanoid at all, but a lizard folk who are powerful magicians. Vast and Dangerous Inland Seas. Without a doubt this may be one of the most important aspects players talk about. So we are embracing that. A wide ocean and at least two inland seas. Plus wide rivers and other things. Social Tension. The class of people (player characters) who still seek adventure are a dying breed. There is still work of course and dangerous sorcerers and greedy alchemists to battle, but people are tired of them as traditionally societies become tired of mercenaries and soldiers when there is no looming threat. This will isolate characters in some ways from the every day folk. The Gods are Unknowable. The divine beings who made the world are long gone and were never really knowable in the first place. There is no divine magic. The gods do not have proper names, but descriptions "He who lay beneath the seas" or "She who is the air you breathe" and stuff like that. Cults will exist of course, because cults are more social constructs than anything. They are built around either people of great power, others (demons and elementals), "beasts" The Beaver of Dark Rive!, or items that may or may not be powerful in some way. No one gets actual powers from cults, but they can be sources of information and obviously, conflict.