Search the Community
Showing results for tags 'attack'.
Hey folks. I have a few questions about combat: How might I go about handling a charge attack where someone is just running in and slamming into an opponent? If a weapon allows multiple attacks per round (e.g. Light Pistol), does the attacker have to have a skill >100% to take advantage of the multiple attack capability of the weapon? It seems if Grappling is used you more/less have to use hit locations. I know it says on p. 61 that the GM should "reinterpret them for a game not using hit locations, or disallow the effects", but that seems to defeat almost all purpose
I'm running a campaign in Stormbringer 1e. So far we've had 2 sessions but one thing everyone seems to really dislike is the fact that every successful attack seems to be thwarted by a parry (I have had a lot of lucky rolls). It has made combat drag out way too long. I realize that the idea is to use multiple PCs on an opponent so that their parry percentage is decreased with each attack but when you have say 5 players and 5 or 6 opponents, that doesn't really work. I looked all the way through Stormbringer 4e so far and it doesn't look like they had changed the attack/parry rules any. I'm no