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Found 3 results

  1. Sorting through an old box of papers from my old Imther/Amber Fort Campaign, I came across two small decks of 'cards': one of spirits common to the region south and west of the Elf (Amber) Sea, and one of events. Figured I'd share some of these in the event that someone might find them of use. This first bit is a set of some spirits. It includes their name, common associations (their rune, plus an abstract association); positive and negative associations (whether these are spirit places or something else, I don't recall); primary skill/power indicating some type of skill or magic grante
  2. The game before last, the kids got cocky. 13 and 14 yo sons helped take out a couple of ice demons at the top of Wyrms High Pass. We even saved the sheltered prince of Dykene who snuck into the caravan. So, they went into the fight with a giant mantis in the Vale of Flowers this weekend feeling a bit smug. Then our almost initiate of Found Child bet a few too many action points when he tried to climb its back and stab it and wound up near pinned to the ground. Without his dog Growler's help he would have been pinned. Our Orlanth Adventurous lay member had a plan and his going first meant
  3. What do we know about Wyrms High Pass? I haven't found a great deal of information about the pass, although I realise I may just not have found stuff in sources I've got, so I've put a few tentative ideas together based on the snippets I'm aware of. @Jeff Richard's session at the Kraken last year on creating Gloranthan places was very useful - unfortunately I don't think it was filmed, but its essence was to pull together what is known or inferred about a place from Gloranthan sources and use them as building blocks for creation of both the place and its adventurous potential. This i
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