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Showing results for tags 'battle'.
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OK, I have now run this for my group with the Hippogriffs and it went OK...ish. Background: Warnings: spoilers ahead & I was using the sequence of events from this post: I was informed by this discussion, and thank you again to those who participated in it: General Mechanics: Comments on the various suggestions, or additional suggestions, are welcome. I kinda-sorta adapted the Pendragon battle system which, as I think I've noted previously, I've never been entirely comfortable with. I basically used Battle rolls as transitive augments. By which I mean the
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I spoke in the Better Battles thread about wanting to do a system similar to the Book of Feasts card mechanic but for events in battles. It is still very much a work in progress. Just wondered if it is something people would be interested in, or want to contribute, suggest ideas and the like? The rules for using the cards are in this document Battle Cards Rules while the actual cards themselves are currently in a spreadsheet Pendragon Battle Cards which you can import into Nandeck. The basic idea is you draw an Battle Event card, which sets up a situation (which more often that
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I have a plot that requires the PC's to chose one of three factions, and twice in the story, there will be major battles between the factions and their respective armies, and these will have been improved, or sabotaged, by the PC's to further their factions gain. One army is mainly just gunslingers and tanks, one is naturistic and animalistic mutant-druids, and one is sorcerers and necromancers, so it has to be compitable with the system for powers, in particular Mutations, sorcery, and magic. Any ideas?