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Showing results for tags 'beastiary'.
So here are some beasties from Skaerune, sans art. (Art is a long way off at this point). There are a few system specific bits: AUR = Aura (specific to Skaerune, not Q21 in general) Soul Magic = Divine Magic Spiral Magic = Spirit, Battle, Common magic. Would love to hear what people think. Neither of these is a playable PC race (though if the game became popular enough I could see that being a thing). The Elf is one of the Mythical beings created by the interactions of the people and the world itself. The Rakshasa are the latest power on the world, ruling the Glorious Empire from the Fourth City. elf.pdf rakshasa.pdf
So I have been playing with formatting and working on individual sections as I have pieces of them in place. I re formatted the bestiary and I like the new format, but it still looks like one entry per page. I pondered that a bit but decided this was my game and no player I have ever heard has said "there are too many entries in the monster section", at least as long as everything else is good too. I did notice that so far the creatures tend towards the dangerous side and tonight's beastie, the Cormoran Giant, is no exception. So I am not quite done with them, but I told myself I had 10... no 15 more minutes of working on this before hitting the sheets (since it is 0h Cr4p 41 here). That was 40 minutes ago. I decided to spend a little time on the first small adventure to go into the Quickstart. Its called Delivery to the Sea and it is part 1 of 3. I think the best part of it was that I am writing an adventure for my own game. Not the design of someone else, which is still a great feeling btw, but for my set of rules however quirky and descended from other rule sets it is. I feel pretty good about that. It will also introduce both Salt Island and the Rakshasa / Glorious Empire in a small but hopefully powerful way.