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Found 8 results

  1. In case you needed even more Gloranthan goodness in your life, July's #MOTM is now live at DriveThruRPG! This month's issue describes an odd, sorrowful beast with inscrutable instincts. Also he's just so damn sad. Don't you want to hug his widdle face? You can purchase Dolorous Edd here.
  2. HEORTLINGS OF SARTAR This month's installment of Monster of the Month is now live! Monster of the Month is a series of new bestiary entries for Chaosium's RuneQuest: Roleplaying in Glorantha. In addition to statblocks and behavior, most entries include supplemental detail and advice for gamemasters and/or new adventurer options for players. Heortlings of Sartar is a collection of game aids for gamemasters of RuneQuest. Included in this supplement are 23 generic non-player characters, provided in a printer-friendly format for use at the game table. They range in importance from minor Rune Masters and clan elders, to humble bandits, stickpickers and thralls. You can find it here on DriveThruRPG. (Disclaimer: this is an affiliate link. If you buy anything over on DTRPG after clicking, I'll get a small percentage, which inevitably dribbles back into my art budget.)
  3. This month's installment of Monster of the Month is now live! Monster of the Month is a series of new bestiary entries for Chaosium's RuneQuest: Roleplaying in Glorantha. In addition to statblocks and behavior, most entries include supplemental detail and advice for gamemasters and/or new adventurer options for players. Geiron, Lord of Elephants is available on DriveThruRPG here. This new bestiary entry includes: Description of Geiron—his powers, where he appears, and what he remembers of the God Time Two adventure seeds to help the gamemaster utilize Geiron in their campaign A spirit cult by which players can initiate their adventurers into the worship of the Lord of Elephants Publisher's Quality Stock Art © Rick Hershey / Fat Goblin Games
  4. FLEE! FLEE FOR YOUR LIVES, FOR THE QUACKING DEAD HAVE COME!! This month's installment of Monster of the Month is now live! Monster of the Month is a series of new bestiary entries for Chaosium's RuneQuest: Roleplaying in Glorantha. In addition to statblocks and behavior, most entries include supplemental detail and advice for gamemasters and/or new adventurer options for players. Night of the Quacking Dead is available here (affiliate link). It is designed to start you and your adventurers out on an adventure into the Upland Marsh, home of the infamous necromancer Delecti. This new bestiary entry includes: Brief summary of the Upland Marsh A scenario seed in which a new Sword of Humakt, Orlaventus Great-Bill, leads adventurers into the Upland Marsh Description of three types of undead ducks—duck skeletons, duck zombies, and the awful duck goliath Cover illustration sans logos, suitable for your coloring pleasure Note: While this supplement can be used stand-alone, it is best used in conjunction with Chaosium's publication Wyrms Footnotes #15 and/or Sartar: Kingdom of Heroes. Art by Emily Wetterich
  5. I've published the first installment in my Monster of the Month series! Monster of the Month is a series of new bestiary entries for Chaosium's RuneQuest: Roleplaying in Glorantha. In addition to statblocks and behavior, most entries include supplemental detail and advice for gamemasters and/or new adventurer options for players. The first installment, Spirits of Madness, is available on DriveThruRPG here. This new bestiary entry includes: Description of the behavior, powers, & possible locations of madness spirits Gamemaster advice on using disease spirits The Madness disease, and sample afflictions ranging from paranoia to chaophilia An example narrative describing an adventurer's combat with a madness spirit
  6. Version 1.0.0

    7 downloads

    GAME HELP: NEPHILIM by Maillard Gaëtan Bestiary of some dragon effects: Originally uploaded to yahoo group by jessejmulkey Sep 20, 2018
  7. Version 1.0.0

    4 downloads

    A supplement of new elemental creatures, two for each element. Adapted from a french fansite's game-aid. Originally uploaded to yahoo group by jessejmulkey January 6, 2012
  8. I went through the entries in the Bestiary and collected up each skill I saw which AFAIK isn't listed in the RQG core rulebook. For the most part, I've left out attack skills and skills which just fill in predictable blanks, like Speak Aldryami and Cult Lore (Kyger Litor). Figured that such a list might trigger some interesting conversation. I've organized it into three sections. Described Skills are those which have a dedicated sidebar elucidating the skill's functions. Adventurer Skills includes all skills listed in "Creating a X Adventurer" sidebars. These are skills which could see use by players at the table. Finally, I used Other Skills to describe anything else. Usually, those skills are just listed in a creature's statblock, but sometimes they have some explanation in the text. Most of the Craft and Lore skills in Adventurer Skills are on p. 58, Creating a Dwarf Adventurer. I've not cited skills which felt of obvious origin to me (like Darksense Scan). Described Skills: Beast Training (p.52) Bloody Cut (p.71) Quickdraw (p. 39) Adventurer Skills: Area Lore (elf forest) Area Lore (local) (p.29) Centaur Lore Craft (Architecture) Craft (Copper Smithing) Craft (Glass) Craft (Gold) Craft (Insect Care) Craft (Magic Item) Craft (Masonry) Craft (Plumbing) Craft (Secrets of Iron) Craft (Silversmith) Craft (Stonecarving) Craft (Tinsmith) Darksense Scan Darksense Search Earthsense Scan Earthsense Search Elfsense Glorantha Lore Metal Lore Other Skills: Don Armor (p.43) Find Edible Plants (p.113) Fly Glide Quietly (p.127) Hide in Snow (p.139) Hide Underwater (p.121) Move Quietly (while flying) (p.115) Riversense (p.23) Run Backwards (p.136) Sense Intruder (p.134, 174) Sense Life (p.102) Scent (p.143, 144) Scent Intruder (p.146) Scent Prey (p.152) Smell (p.133) Smell Blood (p.46) Smell Foe (p.155, 156) Smell Foodstuff (p.62) Smell Intruder (p.142) Smell Prey (p.120, 124) Spot Flower (p.134) Spot Hidden (p.141, 148) Track by Scent (p.79, 110, 112, 117, 144, 148, 150, 161, 162) Underworld Lore (p.77) Wind Lore (p.84) Some topics which come to mind for me are the use of Craft (Magic Item) and Craft (Secrets of Iron). In particular, if a human was to reforge a piece of iron--say, turning a sword into a couple spearheads--would they learn (Secrets of Iron), or something more mundane like (Blacksmithing). I also wonder if an adventurer could learn the Dragonewt-specific skill Quickdraw through training or research since it seems to me mostly physical, not mostly magical.
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