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I made these statblocks while adapting the adventure "The Ancient City" from the Wheel of Time D20 campaign Prophecies of the Dragon for use in my RQG game. Figured since I spent the time writing them up, I may as well share them, in case anyone needs some quick stats apart from what's in the Bestiary. The file's also got the McGuffin artifact the adventurers are looking for, the Artifice of Brassion (written up in the Plunder format), as well as a high-powered Lunar priestess, Kryalyn, and her initiate companion Llana (both formerly of the Aes Sedai, in WoT). It should be noted that the Artifice isn't exactly intended for player use. But, if they manage to figure it out, good on 'em, I say. In the source material, it's used to "gentle" a male channeler. I.e., stop magician from being magic. broo warband.doc
I understand that when broo er, propagate the offspring are part the parent broo and part host animal, with obvious odd hybridisation and chaos mutations in many cases. E.g. a chicken broo that uses a cow would presumably make a horned chicken or a cow with a beak maybe. So what happens when broo use humans as a host? Let's say a goat broo used a person as host?
So I've got to run a Broo PC one off game today for my regular gang. The plot revolves around them try to kidnap and deliver a spring virgin to a sacrificial altar without defiling her. They've killed lots of broo in their normal weekly game, but I wonder if they really know what they have let themselves in for. I've got two ideas for how this will ultimately end, both of them messy. One is they are successful and the broo tribe gains strength through the sacrifice. Later, in the regular game, the players will find and have to deal with this nest of broo and they will have made it harder for themselves because the tribe will be stronger. My second ending is, they get the victim but cannot restrain their nature and defile her before they get her back. Resulting in a failed ritual for the broo. The chief broo will know what has happened, kill the players and the tribe is weaker when the players discover them in their regular game. I suppose a third ending is that they get killed by wandering adventurers during the session... My problem is how graphic should I let the game get? They seem to think it could be a bit of a laugh, but I don't want to allow them to think that broo are 'comic relief'. Anyone got any comments?