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After three years of development, FrostByte Books finally releases M-SPACE d100 Roleplaying in the Far Future. Order at www.frostbytebooks.com. Built upon the Mythras engine (formerly RuneQuest 6), it's a game with a new take on a classic set of rules. BRP-based games are often quick to learn and have a slightly gritty edge, and with a few strategic innovations like Extended Conflicts, modular starship design, and combat Special Effects, opportunities for creative play are greatly expanded on in M-SPACE. Extended Conflicts is an entirely new mechanic, used to make any conflict as detailed as the players want. You can turn, for example, cocktail parties, pod races and interpretations of obscure manuscripts into thrilling gameplay. Any situation the players decide to focus on uses the same basic mechanics, making them very easy to adapt. Common elements of the d100-engine are used - opposed skill rolls and characteristics - but combined in a new way for more flexible storytelling. The modular approach to starship design is a first in the BRP/d100 world, with building blocks added in a very straightforward way. Combined with Mythras' creative combat, rewired for starships, the space opera genre is easy to recreate in all its dazzling glory. Additional chapters cover flexible character creation, passions, modular vehicle design, detailed alien creation, world building, star mapping and rules for creating and running organizations. All in all, a complete setup for most sci-fi needs. Returning to the roots of roleplaying, the game is not tied to a specific setting. Instead, it works as a toolbox for GameMasters and players to easily create their own imaginary universes. Several world books and campaigns are planned for release in the year to come. M-SPACE is available as a 220-page softback from Lulu today, on September 19. Link: www.frostbytebooks.com FrostByte Books is a small publishing company in the south of Sweden. We simply can't get enough of mesmerizing imaginary worlds, and the creative power RPGs bring to their players. M-SPACE is our first roleplaying game. M-SPACE is published under a Mythras Gateway license provided by The Design Mechanism. For more information and images contact: Clarence Redd email@example.com www.frostbytebooks.com
Finally the test print has arrived! I'm very happy with the quality; Lulu do indeed make nice books these days. See photos below. There are a bunch of small corrections to make, but as soon as they are ironed out, I will make a PDF preview available. Shortly thereafter, the book will be released. I also want to alert you that the PDF BRP Starships in the download section will be taken down in a few days. There are a number of reasons, but mainly because of rights issues. I have no license to use BRP, and with this similar book going commercial, I cannot risk keeping the fan product around any longer. I think you will find M-SPACE a worthy successor, and that the additional material and rules upgrades makes it an attractive proposition.
Inspired by Tales of Terror published many years ago for CoC (and living a life of its own in some forum back then) I have written a handful of scenario seeds following the same concept but for sci-fi settings. Here is the first one. Feel free to contribute more seeds! I'm trying to stay under 800 words and after a short introduction three different developments are described. I'm also tagging them with a couple of descriptive terms for ease of use. The Theatre #terrorism #investigation The way the small theatre jokes vicsiously about the indigenous alien minority is not the worst - now they are suspects in a series of bombings. An old representative of the aliens', Socorro Nan Tali, makes contact with the characters. S/he, and many with her/him believes that law enforcement is not doing enough, and asks the characters to investigate both the theatre and the bombings. Something must be done before more people are hurt. 1. The connection between the theatre and the bombings are false. Visiting the theatre it is soon obvious the ensemble members are nothing but comedians, though not very good. Searching the last bomb site, an i'Dreeni sacred place for meditation, turns up both DNA and unusual ingredients not previously found, pointing in the direction of a small racist community on the outskirts of the city. Going after them with brute force will make them fight fiercely, with the characters probably needing help from the police, but infiltrating the community and spying out the masterminds of the attacks results in less bloodshed. 2. The Living Theatre of i'Dreeni is indeed a radical group, going from talking to action under the influence of a new member, Guerau Clara from a small racist community on the outskirts of the city. Sneaking around in the theatre will turn up both suspiscious behaviour and bomb-making ingredients. But catching the terrorists in action is not so easy... (see above). 3. A new member of the theatre, Guerau Clara, is actually an agent from neighboring planet Gerdr, trying to destabilize i'Dreeni by exploiting the suspicions between the two species. As a professional he leaves very few traces, but as he is quite bad on stage, he's been forced to bribe the leader of the theatre, Biel Leek, to not be kicked out. In a hidden compartment in his small flat a communications device can also be found. A simple but tedious tracking procedure will after a while give all the answers. The i'Dreeni: Amphibian humanoid (Strangeness 2) with fish-like scales and spindle-shaped head and limbs (limbs almost appearing to be segmented). Behaviour: Patient. Living in monogamous hermaphroditic pairs, taking turns giving birth, and at old age becoming a third middle sex. Appearance: Human-like in general body plan and size. Well camouflaged in i'Dreeni coastal landscape (light colors - beige, pale blues, light grays): -20% in Spot skill when trying to see an i'Dreeni. Large eyes with third semi-transparent eyelid mostly used underwater. Functional clothing. Communication: Sound. Two versions of language: One complex for use in air and a simplified version used underwater often over large distances. Skills: Swim 90%, Hide 75%, Stealth 75%. Natural weapon: Low-poisonous sting on wrists to stun prey when hunting. On humans the symptoms are dizziness for 30 minutes (all skills at -20%). The i'Dreeni are living off small water-dwelling lifeforms and algae, hunting and farming them in terraced systems of pools. Simple, open, rural buildings are scattered in small groups, often interconnected with the pool systems, with both wet and dry areas indoors. Have graciously shared their planet with various alien lifeforms for about 100 years, slowly becoming a minority. The i'Dreeni are mostly rural while the aliens (many humans among them) cluster together in small cities. They use high technology but mostly avoid it.
As BRP Starships hopefully is making the transit to print-on-demand soon, most of the text needs proofreading. I would like to do this myself, but as my Read/Write (English) is not good enough, I just can't. I need help. In total there's 116 pages, and about 100 pages with text. There is one volunteer already, and with a couple of more the work should be quite brisk. Anyone interested?