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  1. Hi Guys, I was reading a review of an older Cthulhu Rising monograph that I bought (I could only source the 62 pg one, rather than the updated one), when I discovered a comment beneath the review linking to what the commentator said was a kind of new incarnation of Cthulhu Rising. I took a look. I very nearly didn’t, then I very nearly didn’t hang around to download as there was a little delay. I’m so glad I did. I would suggest looking at the core product and sourcebook asap, as you’ll find an incredible amount of work solely made for play (not commercial use), which I assume is oka
  2. Hi. My latest game idea has the players being part of a vehicular combat and racing circuit where they race armed to the teeth through death courses and try to shoot down the other racers and win in first. The chase rules in the big golden book seem pretty nice, but I don't think they are quite up to the task when it comes to using weapon systems or simulating an actual race between competitors. So I was wondering what you guys would do in this situation. Would you just write up the cars as gadgets using the supper power section and "play" it as a character with the players using their pi
  3. This is the place to discuss all things Star Wars in a BRP context. Who are your favorite characters and why? By all means give us a write-up in your preferred BRP family rules system. How would you model Force power X? Using which rules variant? Give us your stats for vehicles, weapons and other cool gear. Ditto one or more of the weird critters from the film series. As long as it has to do with Star Wars and BRP it is all good!
  4. So, I am starting to get down and dirty with this conversion, compiling all of my scattered notes, links to conversations on various forusm, and saved emails from the Yahoo group, as well as some previous work by others (like Nick). So, I am considering keeping the standard BRP stats with the following modifications: dump SIZ as a stat and make it a modifier, replace with COL(OR). Maybe swap APP out for CHA. Another issue I want to tackle is Color and Color Points. Rereading 3rd edition Jorune, I like Color as a stat and Moon Skills and how they derive from Color. I also am try
  5. Hey all, I just uploaded the latest version of The Second Way freeform magic rules to this site. There are lot of small change that came about during playtest. You can get it at the link below or from the download section.
  6. Version 2.1

    668 downloads

    The Second Way (TSW) is a set of homebrew freeform magic rules for Chaosium’s Magic World setting. The goal of TSW is to provide a definitive yet flexible way for crafting and scaling spells. Inspired by Chaosium’s Deep Magic and Atlas Game’s Ars Magica, TSW changes Deep Magic’s spheres and glyphs and adds rules for specifying spell range, area of effect and duration as well as for affecting mass, affecting character condition and casting spells against multiple targets. For maximum benefit readers will want to purchase Chaosium’s excellent Advanced Sorcery book.
  7. General top 5 for all role-playing games. As always I stress the importance of tying everything to the unfolding narrative, but also express the opinion that most puzzles actually are drags and must be used with caution.
  8. Well, this is what to say to those who feel changing game elements is cheating or dishonest. All of this about whether or not fudging die rolls or other game components is cheating is completely subjective. This is my personal TTRPG Game Master Advice, and it's not a popular opinion. If you are always a player, maybe think twice before watching this one:) Also attempting to get more people to join the hive mind of the BRP forums. We are all Us.
  9. Hi, I’m curious whether anyone has used MW or BRP generally to run a game set in FF’s Titan setting? The setting would suit many of the MW monsters, the Conan-like magic, and also the unusual magic additions (e.g., mask magic) in Advanced Sorcery. In terms of detail, there’s a small paperback for describing the world of Titan, as well as the revised FF rpg system which has the same information. (I bought much of those materials, but I couldn’t get the game system to operate. I tried it once and it quickly, for me and my players, came undone. But the world was appealing.) Here’s the p
  10. In @Nick J.'s Magic World game last week we lost one of our two fighter type characters. And it wasn't just any character but a hulking killing machine often referred to as an Iron Golem. Not only did Diedtrich have a powerful damage bonus and a magic sword but also a sword profiency in the 90% percentile range. My character, Dietrich's man servant and the other fighter type is at best a mediocre fighter and will probably have a short life time now that Dietrich is gone. That said I thought it would be good to write an obituary for the fair Sir Dietrich. It goes something like this... ------
  11. To avoid the fine tradition of further speculation in the face of an absence of facts, here's a different spin on the issue: what would you, the lowly customer, want to see between the covers of BRP Essentials?
  12. Well. This has been done, I wash my hands of this OGL, my main point in this video is why I think Chaosium had every right to do what they did. I personally just don't think it should have been called an Open Game License.
  13. Huge step for this industry.
  14. I understand the basic concept of the status roll, it is certainly much better than setting prices for every little thing in the setting, but one area that I am not sure how to use it in is treasure and looting. I come from AD&D, and one of the important parts of the game is finding the loot at the end of the adventure, or even grabbing it off your enemies as you go a long. Most of my current RPG ideas with BRP are story based, so looting gold is not going to be the focus, but I am still curious how to generate satisfying loot with the status roll. How to you guys do it?
  15. Since the early 1980s, Basic Roleplaying has dominated the Swedish RPG scene. For me and most other 80s and 90s teens here, it was the first system we ever learned. Dungeons & Dragons never stood a chance. To find out more about that Golden Age, I talk to Anders Blixt, the elder statesman of Swedish BRP, in a new interview. He authored many of the most beloved books of the early years, but also wrote for Traveller and, much later, Mutant: Year Zero. We also talk about his Swedish adaption of Call of Cthulhu - and discuss his first BRP game for many years, Expert Nova, now in En
  16. Hi guys. I am working on a game using the Big Golden Book, but I have always found the Cthulhu mythos fascinating, and my game is heavenly inspired by the mythos. Anyways, I have at least three groups of cultists to work on before I begin my game so, looking for inspiration, I would love to hear about the most interesting and unique cults and cultists that you and your players have encountered in your games and what you liked about them. Thanks
  17. Good Evening fellow mortals. If you would like to follow my RPG/YouTube journey (don't say I didn't warn you of the inherent danger in such an endeavor), come check you my channel Dethstrok9. This is the beginning of the end for me, but hopefully you shall find some enlightenment before you spontaneously rip your eyeballs out... I post every Wednesday, and this blog will keep you up to date on most of my videos. Thank you for reading, see you sooner than you think... https://www.youtube.com/channel/UC-m0ZQCOCX4QaNugbUAsTiA
  18. Strike one for Dungeons and Dragons... Go BRP! Also, there's a lot of new videos I can't post here as they have nothing to do with BRP. Go to my channel link in the video to check it out! https://www.youtube.com/channel/UC-m0ZQCOCX4QaNugbUAsTiA/featured?view_as=subscriber
  19. Version 1.0.0

    38 downloads

    This is a homebrew character sheet for BRP. Would love for you to comment on, offer corrections to, and use! Some house rules are reflected: 1) I prefer CHA and Influence to APP and Charisma. I treat them functionally the same. 2) I am using Luck points as a resource a al CoC 7e.
  20. Hi guys, the game I am setting up will eventually rely heavily on th PCs using psychic powers, but the list of psychic powers seems fairly limited. I think I can overcome this if I add a few power ideas from the Earthbound series, but I am not sure if that would take away from the mental nature of psychic powers and turn them into superpowers instead. What do you guys think?
  21. Hi everyone. About a month or two ago, I finished reading William Hope Hodgson's The Night Land and I was inspired to make a campaign about it. Right now, I am working on a different campaign at the moment but I hope to get to it once I am finished with my current campaign. Has anyone else on this forum tried gaming in the Night Land? The setting is so fantastic that I am surprised that nobody has made anything with it, especially since it is the public domain. What do you guys think? Would this make a great game setting?
  22. Hey, everyone! So, I've found myself with a severe hankering for Venetian blinds and bourbon, and the question of ”are there any noir themed games or supplements for my favorite system out there?” immediately popped into mind. Does anyone have any recommendations? Noir is pretty much the only setting I feel I'm lacking in my BRP games, and I'd much like to remedy that. Thanks a bunch!
  23. Hey, Are there any good BRP sources for 18th-century gaming out there?
  24. Hi, I'm indepted to Questbird, who a while ago posted about combining Spell Law with BRP/Magic World. For example, in my version, spell users get a number of base lists (half INT) at INT% and can cast spells on their lists equal to lvl x 10%. So starting characters can cast lvl 1 spells. In my version, the spells are cast at a POW times 5 casting roll, but the lists are ticked for experience if the roll also goes under the lists %. That way individual lists increase but characters are not unnecessarily whiffy when it comes to using spells. Spells relating to damage, like a shock bolt (lvl
  25. Version 1.0.2

    189 downloads

    This is a Fading Suns to BRP document. Despite the name, it should be largely compatible with other d100 systems.
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