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Found 102 results

  1. When using the hit locations option in BRP, what does "AP" mean on the character sheet? I see HP, but below that I also see AP
  2. Hi from Argentina, this is for people that know about Dresden Files or FATE, or helping us, wants to read a lot about it. so, lets go.. i was lurking this forum since last year, when our party took RQ/BRP to handle our sessions. We were playing Dresden Files since maybe 2 years ago every 15 days. First starting with FATE rules that we never used before, so to us were really hard to handle when we started "playing". Character/city creation was amaing with FATE, but when we needed to play, we failed. Then we changed to MAGE the Ascencion, just for one session, because was horrible. That was we changed our GM from one of our friends to.., me (i was a player before). At this point we took hand to our old RQ character sheets and start using RQ/BRP, that was familiar to us. At this point we lost a player, that was our only wizzard, so we were playing Dresden Files without wizard, almost pure humans. Some days ago a new player joined us, as a wizzard so, some old questions come back from that place where we left them "to keep playing". An advice, we are not too much system oriented players, we are more Story oriented ones, so we were not having troubles saying: yes.., that could happened.., dont worry... But we find that we have trouble creating characters in pure RQ/BRP, comming from DFRPG. i, or maybe, we, have some questions that i didnt found here answered, some people wrote about using aspects and their experience, etc. Here starts the questions 1-In Dresden Files u starts your game choosing a Power Level, this is how many points u have to spent in your character that cant be below 1. The levels are "feet in the water (a)", "up to your waist (b)", "chest deep (c)", "submerged (d)". A ) Means you have 6 refresh points and 20 skill points B ) Means you have 7 RP and 25 SP C ) Means you have 8 RP and 30 SP D ) Means you have 10 RP and 35 SP That means, some "classes" are out of score if u cant pay for the powers that MUST have. How you can do this in RQ/BRP? giving some points to spent in skills? more in other levels? etc? How you pay for the first "powers"? 2-In FATE you have this stupid useless progression system: * * * * * * * * * * ok, its not useless.., but gives a lot to the story part: "i want a new power, i can pay now for new one in superb slot so...". Yes, you plays the story how you lernt this new power, but its tottally diferent than RQ/BRP. You can check your abilities or spend hours studiying. In FATE its like in chapters, new chapter, you gain some RP or SP (GM goodness(?), then you can spent this points in new things. How we can do this in RQ?, because in FATE its.., horrible. For a wizzard its not the same built a flame wall than throw his flameball that its maybe at 80%. We where thinking about, trow dices for fireball with a pentalty maybe at 50% for something totally new for this wizard, then after success you marks this new kind of spell and after some times (and less penalty) you can start trowing this spell. totally diferent its when u wants to learn something tottally new. In FATE its just "i pay for this", how we can do this?. yes a quest to find someone that acts as master, then hours studying. Or maybe calling a demon that its a master?, or a quest to find a book, then marks with penalties?... dont know. 3-Was reading here in the forum how aspects broke the system because they act as powers, and someone wrote to use this as skills, how? we reaally love aspects, i miss them, was good as something to make the players tell the story with the GM and not just the GM doing this. We are a nice group and all the people in the table could act as Storytellers in the game if they want because they are REALLY very literalte people. After this questions, maybe they are more that i cant remember now, you could say: change to RD100.., yes, maybe, but not now, we changed 3 times in one year systems and we are tired of this (personally i needed to read FATE, MAGE, then BRP till i figured that was the same system i used in CoC 15 years ago). I read RD100 and its good, really, i like it, but we wants to keep using our nice RQ/BRP sheets.., for now. We have a very nice setting in Buenos Aires about Dresden Files, and this its a LONG term play. If someone likes Dresden Files books contact me, and if you are using BRP for this, cool. for now, thanks for take your time to read this long post.
  3. The Dicehaven blog recently reprised Ken Hite's 2008 review of Basic Roleplaying by Jason Durall. Said Ken back then, of BRP, "...the core is the same game we’ve all been playing since 1978, when Steve Perrin looked in his white box and said “I’ll bet I could design better rules than this.”... In short, it’s the cleanest, simplest, easiest generic system around. And now it’s in one book, not 20."
  4. Chill Adventure: Three Dog Night

    Version 1.0.0

    26 downloads

    Years ago, I ran a yearly Halloween BRP Chill game for more then a decade. Here is one of the adventures that I converted to BRP during the playtest. The adventure is only converted by myself, and I do not claim ownership of the material.
  5. Chill: Fear and Sensing the Unknown

    Version 1.0.0

    27 downloads

    While I have nothing against the Sanity rules of Call of Cthulhu, I don't think they are necessarily suitable for all horror settings when simulating Fear. Another horror RPG that I believe does it just as well, if not better for my uses, is Pacesetter's Chill. Years ago, I translated the Fear Check rules to BRP for a yearly Halloween BRP Chill game that I ran for more then a decade. Here are those rules, along with the rules for Sensing the Unknown. These rules are written by Michael Williams and only converted by myself. Chill Fear and Sensing the Unknown.pdf
  6. Version 1.0.0

    42 downloads

    During the playtest of Basic Roleplaying, my group and I converted tons of settings to see how they held up. Star Frontiers was one such setting. Here is the conversion of SF-0: Crash on Volturnus, the adventure that was originally included in the Star Frontiers boxed set. I didn't include the maps as I own the original adventure and just used them, however they can more then likely be found on the internet. Rod
  7. My Old BRP Conversions

    During the playtest of Basic Roleplaying, my group and I converted tons of settings and characters to see how the system held up. While many were uploaded here years ago, most have disappeared. I thought my own copies had been lost to the corrupted hard drives of time, but some have recently be discovered on an old flash drive. None of these were actually intended to be shared outside my group, and many were nothing more then an impulse conversion, an experiment so to speak. Here's hoping they will be of interest to someone out there. I will be using this thread to link to them in the Downloads section. The first is an adaption of John Carter of Mars roughly after the events of book three. Rod
  8. BRP John Carter

    Version 1.0.0

    41 downloads

    During the playtest of Basic Roleplaying, my group and I converted tons of settings and characters to see how the system held up. While many have been lost to the corrupted hard drives of time, some have recently be discovered on an old flash drive. John Carter was one such character to be re-discovered. Here's hoping it will be of interest to someone out there. Rod
  9. At its heart, Chaosium is a roleplaying game company. Since RuneQuest came out in 1978 and Call of Cthulhu followed in 1981 we've been producing award-winning roleplaying games with artistic integrity. The who's who of RPG writers have all contributed to make our games great. We'd love for you to join our tribe! Do you have a scenario ready to go, or an amazing concept? We would love to hear from you. We are accepting submissions for Call of Cthulhu, RuneQuest and more (including BRP) http://www.chaosium.com/blog/new-rpg-submissions-guidelines-released/
  10. Only one review online, would love to hear more impressions! Has anyone read it or played it yet?
  11. D A R K V A L L E Y a basic roleplaying adventure by don jolly v.1.1 dark cedars climb the slope of somber hills. the passes ring with the calls of wildcats. Here come the warm spring rains, the gifts of dreaming Texas. Here come the trappers, through the dark, truding with strange pelts in tow. Dark Valley, Texas. Which men may never leave. Dark Valley is a campaign for Basic Roleplaying that I'm currently running for my group up here in Brooklyn. It's a western setting with a few interesting wrinkles and five intersecting storylines in which the player characters have a chance to intervene. I've run a few sandbox games before, but the flexibility of BRP expanded the scope of that sandbox tremendously. I don't want to give anything away, but I will say a few things: this module contains a giant feathered tyrannosaurus rex and a church where old issues of Amazing Stories are considered modern scripture. In terms of structure, I tried to emulate the better 1990s CRPGs -- think of the selection of quests and encounters that make up the original Fallout and you've got the idea. Check it out here: http://www.daggermag.com/darkvalley.html (Just click the map to download the module's .txt file -- easy to edit and manage at the table)
  12. Fate of BRP

    I was wondering if anyone knows if BRP would continue to have sourcebooks put out for it? Or are they going to come out a new version more in line with the CoC 7e ruleset?
  13. [This was also recently posted on the Chaosium news page] To all members of the Chaosium tribe, here's the deal about purchasing products direct from our website, Chaosium.com: —All products come with the PDF included in the price —If the PDF is released first, you'll get the full price of the PDF off as a discount when the print version comes out —We have stock in three warehouses around the world (USA, UK and Australia), saving you time and money on shipping —Get it first! New releases will always appear on our website before they become available in game stores or elsewhere. And some items are Chaosium.com exclusives! ...so save your SAN, embrace chaos - order direct from us! Sign up to our Ab Chaos newsletter via Facebook or on our front page and never miss out when new products are released.
  14. I have several players comming off of White Wolf and were asking if there was a system of merits and flaws to round out characters in BRP. If not how hard would it be to make one, Rubble and Ruin has something similar, just super tailored for the setting.
  15. The Aethercon V panel where I talked BRP—where it came from (RuneQuest) and what it led to (a whole lot of great d100 games including, of course, Call of Cthulhu). The other panellists are Josh Harrison from FASA and fellow Aussie Oliver Shead from Immersion Studios.
  16. Hello Everyone! I've just finish playing in my first randomly generated scenario from this book. I've got little question: Is there anything other then "main book"? Character sheet, other adventures? I know that now Pulp Ctulhu is out, but I'm thinking something GOO free. Thanks for the answers!
  17. SECRETS OF BLOOD ROCK IS HERE.

    http://www.drivethrurpg.com/product/198941/Secrets-of-Blood-Rock--FREE-TASTER http://www.drivethrurpg.com/product/198942/Secrets-of-Blood-Rock In the northwestern reaches of The Vale rises an odd mountain of dappled red and grey stone. Maps call this place Pied Peak, but in the nearby town of Crafton it is known as Blood Rock. That name is shared by the village on the mountain, a quiet settlement with an unsettling ambience, and a dubious history. Days ago a well known peddler returned breathless and pale from that isolated hamlet, bearing a tale of mystery and woe. Villagers are disappearing without a trace. A patrol was dispatched to investigate, but no report has been received. Even the normally calm Lord Reval is concerned. Someone must act—now. Winter comes early to these parts, and who knows what might happen next? SECRETS OF BLOOD ROCK is a MYTHRAS fantasy/horror adventure set in The Realm, as are Book of Quests and Hessaret’s Treasure. Those supplements present useful background information for this setting, but are not required. This standalone investigation of the weird and terrible is designed to be integrated easily with your existing fantasy campaign. It is intended to offer at least three sessions of play and probably more, depending on your group's style and the decisions of the players. It can serve as either a long adventure, or a story arc within a larger campaign. In TV terms, it is a miniseries: more than a regular-length movie or two-part episode, but less than a full season. This scenario’s structure calls for both “linear” and “sandbox” styles of play, at different points. The beginning presents a traditional setup, with numerous hooks for seamless connections to character backstories and motivations. The main part calls for an investigation, turning the players loose with many choices about what to do next. Those decisions still occur within the framework of the larger plot, though, which funnels back into a structured climax. This is meant to promote roleplaying, creativity, and player autonomy, while maintaining a clear, resolved, and manageable storyline for the Games Master. SECRETS OF BLOOD ROCK is designed for four to eight characters run by experienced players. Running fewer than four adventurers is not recommended, and the Games Master is encouraged to use as many of the non-player characters as desired to round out the party. The numbers of allies and adversaries are strongly adjustable. Any type of character might prove useful on this adventure, and variety makes for a strong group. Rest assured, there will be violence, so physical prowess is welcome, but the central investigative aspect means that players who formulate a party without social skills do so at their peril. Still not sure about this one? Download the FREE TASTER for a bit more--but beware of spoilers! OLD BONES PUBLISHING strives to provide high-quality writing in a stylish, minimalistic presentation. Thanks for your interest! Please direct any question or feedback to old.bones.publishing@gmail.com. Please do check it out, and leave a review at DTRPG. Happy gaming!
  18. Aethercon panel

    AetherCon, the online convention, is coming up Nov 11-13, and in this panel I'll be talking about BRP - the core of Chaosium's roleplaying game systems (and the first to use skills based upon the d100 mechanic). Call of Cthulhu, RuneQuest and most of our other RPG lines use BRP as the basis of their rules. So once you’ve learned to play one of these, you've learned to play the others. (But you guys know this)
  19. Finding a group

    I just discovered BRP great family of d100 RPG's recently and I gotta say, I really like the look and feel of it so far. My only problem is that I don't have a group of friends to try it out with. You see, I'm military, and I'm stationed a few thousand miles from home, so all my role playing friends are on a time zone separate from mine. I'd use Roll20 and Skype to play with them, but they don't like the idea of playing that way. So, here I am, asking for help in finding a group of players for one of the BRP games that's willing to accept a brand new player into their ranks. Thanks for reading all the way through, hope you have a good day!
  20. BROCH GRODDATH IS HERE.

    BROCH GRODDATH A Mythras adventure by Matthew Eager The adventurers are hired to find an unusual object that is believed to be among the collections of a strange, disgraced family, in a great home that is shunned. The item is indeed there, as are clues about the family and its fall...and worse things... BROCH GRODDATH is a “haunted house” scenario, with its own defining twists. Its key features are creepy atmosphere, disorientation, and horror. It touches on several genres and themes, including Low Fantasy, Sword and Sorcery, Cosmic Horror, and Dungeon Crawling. A fantasy milieu is assumed, but with moderate changes it could be played in a modern Lovecraftian setting. This is intended as a one-shot adventure, to be dropped into an existing campaign, without larger implications (unless desired). Probably two sessions are needed to play it out. The scenario is written for four adventurers, but three or five should be fine. Four sample characters are included, for an instant start to a weekend’s fun. Mechanical details have been constructed using the Mythras game system from The Design Mechanism. The write-up should translate well to other d100-style rules (and still other systems, with more work). There are plenty of points for adaptation, to make this adventure unique to your game. What will your BROCH GRODDATH be like? Download the FREE TASTER and start plotting… http://www.drivethrurpg.com/product/193 ... s_id=10499
  21. Hi, I had this idea/ concept of running a Brp goldenbook middle earth-ish campaign with 2 power systems, superpowers for Sauron, gandalf, Elrond & C;o and Sorcery for low simple magic. But how would you stat the superpowered heroes and villans as: the Barlog, Galadriel, mighty Radagast etc, etc?
  22. As per MOB's post that "The new Mythic Iceland is based on BRP Essentials, not the other way round." - are there any updates on the status of BRPE? Format, contents, publication date, artwork, paper quality, etc. etc. etc.
  23. 2015 saw the release of the Swedish roleplaying game Järn (Iron), written by Krister Sundelin. The game takes Basic Roleplaying as its starting point, but goes off in an entirely new trajectory for BRP. When an English version was planned, I contacted Krister to ask him about the game. The interview will be published here on the forum, one question at a time. Krister may also drop by at the end of the interview, to answer any additional questions from you. Krister is a well-known RPG writer in Sweden. He's got many games, scenarios and sourcebooks on his CV, and a reputation for writing high-quality products. Järn is his latest offering and the Swedish version has been very well received, both in media and by the RPG community. Warning: This thread contains some explicit criticism of BRP. It does not mean Clarence Redd or Krister Sundelin dislikes BRP - on the contrary. Keep in mind that this is a creative discussion about how RPGs can develop and change over time, depending on the needs of writers, GMs and players. If you find some tidbits that inspire you in your gaming I will be very happy. If not, that's ok too.
  24. Eiotminds have started to release the art for the "New" Drakar och Demoner. This is the roleplaying game that started thehole thing in Sweden. Its basic a Brp versión of magic world, with ducks and wolf folk...
  25. BRP 40K Second Edition

    Version 2.0.1

    116 downloads

    The full version of earlier uploads. This is a PDF formatted into two columns and with hypertext links to all the sections.
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