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  1. Hello there, my name is Skull, and below are links to a brand new campaign I'm running using the Basic Roleplaying system that is being recorded and posted on youtube. It is the first time I'm playing BRP but I have played CoC in the past, and after reading through the book, it got me hooked to run my renaissance fantasy campaign, where 4 players take the role of Watchers, people who investigate crimes and catch criminals in a fictional city called Medine. If any of this interests you, then go and watch the videos, you might find it interesting xD. System wise, here's what's going on for BRP: We are using the optional rule of Education, since this is set in a renaissance fantasy setting, education would be a thing, but only to those who can get an education or read a huge amount of books and gossiped with the locals. And since we're using education, profession skills come from Education, equal to EDU x 20. Another optional rule we are using the Skill Category Bonus rule so that attribute have an affect on the skills. Sure, it may seem much but is also makes sense to give characters a bonus based on what there attributes are like. Mages exist in the world, so for those who are non-mages they gain extra skill points from personalized skills, going from INT x 10 to INT x 15. Mages get access to the magic system rules and get access to spells no matter what they're profession is. I prefer combat to go a little quicker, so we are using the optional rule of fast initiative. For the setting, the campaign takes place in the City-State of Medine. The city is a gem on the continent of Esteria, being a major trading city to its region, Fiordel, home to many artists and scientists who practice their craft, and is run by a representative council voted by the people of Medine in specific classes as they try to keep Medine a powerful city while also solving some minor issues here and there. However, Medine had suffered from a siege of a Morgalian Warlord who swept across Esteria to try and conquer it for his people. He didn't succeed, but Medine lost many good citizens, buildings and there northern wall, to survive the siege. And due to that, crime has been on the rise in the city, and the local Watch has struggled to keep the peace in the Medine. 2 years later, Medine has not reached its former glory, and though the city is stable, new crimes have come up, that no simple watchman can handle. So, special individuals are brought in to take the matter into their own hands, to solve these crimes and catch the criminals. Announcement video of the campaign.
  2. Hello, I would like to dedicate this topic to a more-or-less classic BRP solution related to Toughness and Readiness present in Revolution D100. That is, the usage of unified Hit Points (or Hit Locations Hit Points for those preferring the localised damage), as well as Action Points in general. I have been considering tweaking Action Points into my own game, as I am currently running on Mythras and seeing a lot of interesting things in Revolution D100. Perhaps it is the slight unfamiliarity of mine on how the Readiness (SR) functions in general as I didn't get to try it just yet. I would probably assign a unified 2 (or 3) Action Point value per round for every Player Character regardless of their species. Basic movement would be a free action if used to engage an opponent within the non-running/non-sprinting range. Every Action and Reaction would cost a single Action Point, meanwhile various Spells would have Action Point (and Effort, also known as Exertion Points) cost relative to their casting time. What about the rest of you, have you devised your own alternative of the rules, or perhaps the author himself has some alternative rules in store for us? I'd be very curious to read your input on this matter!
  3. Hi! This dawning project started some months ago when I did a comment about alternative magic systems here at BRP Central. The idea was the Skill roll is made under the current value BUT over the difficulty, so no math was involved. It seemed to me a very clean mechanic, so I went and developed some other basic ideas and personal tastes. These are still in a note/ideas phase, but I wanted to share them here for feedback and whatever. ND100 stands for New D100... ND100 seeks for "player only" rolling, and adds a "success with a complication" instance. Characteristics STR 3d6 CON 3d6 DEX 3d6 INT 2d6+6 POW 3d6 CHA 3d6 I got rid of SIZ. I think it brings more trouble than solutions. Instead I use "Scale" which is a broad category. Humanoid characters have a Scale 2. My goal is to keep Characteristic values low, even for large beigns. Scale differences is what matters between different sized creatures. Think something like QuestWorlds "masteries". Derived Stats Hit Points = (STR+CON) /2 Energy Points = (CON+POW) /2 Damage Bonus = STR 2 or less (-6), 3 to 5 (-3), 6 to 8 (-1), 9 to 12 (none), 13 to 15 (+1), 16 to 18 (+3), 19 to 21 (+5), every 3 points (+2) Scale = 2 (human) Move = 8 Hit Points as usual. Energy Points are both "magic points" and "stamina", making the pool useful for both magic and non-magic user characters. Damage Bonus. One thing that usually bothers me is the quite large impact DB has on a characters damage. I made it a fixed value which is, at the same time, easier to use and less impactul. Scale. As noted above. Move. Still as usual. Characteristic Rolls Effort Roll = STR x3: An Effort Roll is needed when carrying, pushing or throwing objects. Objects of one Scale lower or less don’t require a roll. Objects of the same scale require a successful rol to be carried, with partial success meaning Move and physical skills are halved. Each Scale level above requires a higher success level. Stamina Roll = CON x3: Stamina Rolls are used when a character runs, or exerts some physical activity during a prolonged length of time. Also required when a character receives a Major Wound or goes to 0HP or below. Reaction Roll = DEX x3: Reaction Roll establishes which character reacts first in a given situation. If two characters roll the same success level, the one with higher DEX acts first, if it is the same, the one with the higher INT. Memory Roll = INT x3: A Memory Roll is used when a character wants to recall some knowledge or detail previously seen. If the setting uses vancian magic, this roll determines whether a spell is forgot or not. Perception/Will Roll = POW x3: Whenever a character may notice something a Perception Roll is needed. This is a passive action. For active perception activities, use the appropriate skill instead. If a character has to resist an intimidation, a moment of doubt or a magical intrusion, a Will Roll is needed. Charisma Roll = CHA x3: This roll is made every time a character faces another for the first time. A Critical Success means social skills require one less success level. A success means the character is received in a good way. A partial success means the character is treated as any passing by. Failure means the character is not taken into account and all social skills require one higher success level. Fumble means the character is frowned upon and taken as hostile, treacherous or any other appropriate interpretation. No social skill is allowed without a really significant action. Skills Skills never go above 99% -- One thing I don't like is skills going higher than 100%... I know it has some useful mechanics, but it feels wrong for percentile gaming. Skill bases are one Characteristic -- An easy way to give Characteristics more relevance. Tick boxes -- I like them more than XP. Skill rises 1d8. After base x5 or 90 (whichever is lowest), it raises by 1d4. -- Again, this is something to give Characteristics more relevance. Also grants some niche protection. Skill rolls Against set difficulty Difficulty is expressed as a percentage value. Roll 1d100 against difficulty, set by GM Roll same number on both dice, under your skill: Critical Success Roll under your skill BUT over the difficulty: success Roll under your skill AND under the difficulty: partial success, but with a complication or something happens. Roll above skill: failure Roll same number on both dice, over your skill: Fumble Against other character or active opposition Roll 1d100 against both player and opponent’s skill Roll same number on both dice, under your skill: Critical Success Roll under your skill BUT over the opponent’s: success Roll under your skill AND under the opponent’s: both succeed, or partial success, or something happens. Optionally, Player may choose both sides fail. Roll above skill BUT under the opponent’s: failure and opponent succeeds Roll same number on both dice, over your skill: Fumble Against other character in combat Roll 1d100 against the opponent’s skill Roll same number on both dice, under your skill: Critical Hit: full+roll damage Roll under your skill BUT over the opponent’s: Normal Hit: roll damage Roll under your skill AND under the opponent’s: Both sides hit: both roll damage. Player may choose to spend Energy Points* to win the tie. Optionally, Player may choose both sides fail. Roll above skill but under opponent's skill: failed defense: opponent rolls damage Roll over player AND opponent's full skill: both fail. Roll same number on both dice, over your skill: Fumble, opponent gets a critical hit: full+roll damage * Player can spend 1d4 energy points to exert himself and win the tie. This is the meat of the mechanics. It reduces the number of rolls and makes them player facing. It makes opposed rolls less dull. It adds the "sucess with a complication" outcome, while it may be not to your taste, it's something many GMs already do when interpreting some rolls, especially opposed rolls. ------------------------------------------------------------- I have some notes on combat as well, but let me know what you think about it so far. Thanks!
  4. New Horizon is a fan created space game very reminiscent of Cthulhu Rising. You can get it here -> https://darkenwings.itch.io/new-horizon
  5. Hi Guys, I was reading a review of an older Cthulhu Rising monograph that I bought (I could only source the 62 pg one, rather than the updated one), when I discovered a comment beneath the review linking to what the commentator said was a kind of new incarnation of Cthulhu Rising. I took a look. I very nearly didn’t, then I very nearly didn’t hang around to download as there was a little delay. I’m so glad I did. I would suggest looking at the core product and sourcebook asap, as you’ll find an incredible amount of work solely made for play (not commercial use), which I assume is okay. The core book is over 500 pages and has some wonderful ideas that I haven’t seen before. The sourcebook also has starship rules, though admittedly I’m not entirely sure if one fires all the weapons on the firing phase, or just one, with depleting ammunition. Check it out. Anyways, if you like Cthulhu Rising, M-Space, or any sci-fi setting, you absolutely should check this out. I feel like I’ve hit the motherlode. It’s like Cthulhu Rising on steroids. It’s obviously a compilation of many rules, even demons feature, but it really shows what BRP can do for sci-fi. I love the expertise levels and how they were used to gain further specialisations in some skills. https://gitlab.com/NHcthulhu/NewHorizon Any comments, I’d love to hear them. Note that I’m not in any way associated with this product. I just stumbled upon it by sheer chance. I’m so glad I did.
  6. Hi. My latest game idea has the players being part of a vehicular combat and racing circuit where they race armed to the teeth through death courses and try to shoot down the other racers and win in first. The chase rules in the big golden book seem pretty nice, but I don't think they are quite up to the task when it comes to using weapon systems or simulating an actual race between competitors. So I was wondering what you guys would do in this situation. Would you just write up the cars as gadgets using the supper power section and "play" it as a character with the players using their piloting and weapon system skills? or something else? Thanks in advance!
  7. This is the place to discuss all things Star Wars in a BRP context. Who are your favorite characters and why? By all means give us a write-up in your preferred BRP family rules system. How would you model Force power X? Using which rules variant? Give us your stats for vehicles, weapons and other cool gear. Ditto one or more of the weird critters from the film series. As long as it has to do with Star Wars and BRP it is all good!
  8. So, I am starting to get down and dirty with this conversion, compiling all of my scattered notes, links to conversations on various forusm, and saved emails from the Yahoo group, as well as some previous work by others (like Nick). So, I am considering keeping the standard BRP stats with the following modifications: dump SIZ as a stat and make it a modifier, replace with COL(OR). Maybe swap APP out for CHA. Another issue I want to tackle is Color and Color Points. Rereading 3rd edition Jorune, I like Color as a stat and Moon Skills and how they derive from Color. I also am trying to figure out how to properly use the Moon Skills as the core skill to roll against for Dysha weaving instead of individual Dysha skills (I have never been fond of individual skills for spells) but still find away to reflect the different difficulties of some Dyshas as well as a good way to improve Moon Skills with respect to Dysha use. I have a few ideas, but for now, I want to concentrate on the following issue - the use of Color Points. Now, after rereading things, I find that Color Points are mainly used for Caji Entropy (temporarily increasing Isho) and learning new Dyshas. For the former, I think I can get away with just using Isho - the gains can easily outweigh the Isho spent, but makes it a bit riskier since you are gambling with Isho you have now vs. Isho you might gain. I need to play with the costs vs. gains but so far, I think it looks good. For the use of Color Points in learning new Dyshas, I think I can easily drop it since the Jorune mechanics have you spend both Color Points and Isho when learning new Dyshas, so I don't think there is a need to have pools of Color Points to worry about here as well. Again, you are gambling with your Isho. So, any thoughts? -V
  9. Hey all, I just uploaded the latest version of The Second Way freeform magic rules to this site. There are lot of small change that came about during playtest. You can get it at the link below or from the download section.
  10. Version 2.1

    820 downloads

    The Second Way (TSW) is a set of homebrew freeform magic rules for Chaosium’s Magic World setting. The goal of TSW is to provide a definitive yet flexible way for crafting and scaling spells. Inspired by Chaosium’s Deep Magic and Atlas Game’s Ars Magica, TSW changes Deep Magic’s spheres and glyphs and adds rules for specifying spell range, area of effect and duration as well as for affecting mass, affecting character condition and casting spells against multiple targets. For maximum benefit readers will want to purchase Chaosium’s excellent Advanced Sorcery book.
  11. General top 5 for all role-playing games. As always I stress the importance of tying everything to the unfolding narrative, but also express the opinion that most puzzles actually are drags and must be used with caution.
  12. Well, this is what to say to those who feel changing game elements is cheating or dishonest. All of this about whether or not fudging die rolls or other game components is cheating is completely subjective. This is my personal TTRPG Game Master Advice, and it's not a popular opinion. If you are always a player, maybe think twice before watching this one:) Also attempting to get more people to join the hive mind of the BRP forums. We are all Us.
  13. Hi, I’m curious whether anyone has used MW or BRP generally to run a game set in FF’s Titan setting? The setting would suit many of the MW monsters, the Conan-like magic, and also the unusual magic additions (e.g., mask magic) in Advanced Sorcery. In terms of detail, there’s a small paperback for describing the world of Titan, as well as the revised FF rpg system which has the same information. (I bought much of those materials, but I couldn’t get the game system to operate. I tried it once and it quickly, for me and my players, came undone. But the world was appealing.) Here’s the paperback, which is handy - I got mine cheap on Amazon: https://en.wikipedia.org/wiki/Titan_(Fighting_Fantasy_book) In case you don’t know, there’s also now an exhaustive Atlas of Titan drawing on all sorts of maps and information compiled from the many game books. You can find the attached file here: https://fightingfantasy.fandom.com/wiki/The_Atlas_of_Titan What I think MW can do is provide an elegant system that won’t have the issues I encountered with the FF rpg system. If you want that old-school fantasy feel, and a different setting, it may be worth a look. (You could also use BRP Classic Fantasy in that setting, too.) N
  14. In @Nick J.'s Magic World game last week we lost one of our two fighter type characters. And it wasn't just any character but a hulking killing machine often referred to as an Iron Golem. Not only did Diedtrich have a powerful damage bonus and a magic sword but also a sword profiency in the 90% percentile range. My character, Dietrich's man servant and the other fighter type is at best a mediocre fighter and will probably have a short life time now that Dietrich is gone. That said I thought it would be good to write an obituary for the fair Sir Dietrich. It goes something like this... --------------------- “Wilhelm Dietrich “Sir Dietrich” von Buddenbrock made his last wildly inappropriate and sarcastic comment on July 28th. Dietrich was born and immediately dubbed “our favorite child” to Wilhelm and Joan Buddenbrock (deceased) in March of 1993. Their constant love, support, caring far exceeded anything Dietrich deserved. He is survived by his five wives, sixteen girlfriends, forty three children and overly dedicated warhorse named Sica. He will miss Sica. He had three basic philosophies“work is for the unimaginative”, “never use your real name” and “failure to consume a proferred glass of ale is a terrible waste.” Dietrich died knowing that the Black Labrador Pub in High Hankle is the best place to get a buzz and that a visit to the Daisy Club in Lankshorn will give you a rash that just won’t go away. Dietrich’s demise will now allow all his children to emerge from his shadow. A variety of boys and girls with no upbringing whatsoever complete the list of those left to embellish his memory. Dietrich’s service included five years serving as the Commander of his Lord’s guard and seven years as a professional ale taster and womanizer. His time and position afforded hundreds of people exposure to Dietrich’s unique personality. Half a dozen or so of these might speak of him fondly if pressed. His regrets were few but include eating a falafel from a street merchant in Dreg, opening a door in Dun Cru covered with runes and that no evidence exists of his prowess on the jousting field or in the bedroom. There will be no viewing since his comrades refuses to honor his request to have him standing in the corner of the room with a glass of ale in his hand so that he would appear natural to visitors. Cremation will take place at the earliest convenience and his ashes will be kept in an urn until the party gets tired of having it around. Everyone who remembers him is asked to celebrate Dietrich’s life in their own way. Raising a glass of their favorite drink in his memory would be quite appropriate.
  15. To avoid the fine tradition of further speculation in the face of an absence of facts, here's a different spin on the issue: what would you, the lowly customer, want to see between the covers of BRP Essentials?
  16. Well. This has been done, I wash my hands of this OGL, my main point in this video is why I think Chaosium had every right to do what they did. I personally just don't think it should have been called an Open Game License.
  17. Huge step for this industry.
  18. I understand the basic concept of the status roll, it is certainly much better than setting prices for every little thing in the setting, but one area that I am not sure how to use it in is treasure and looting. I come from AD&D, and one of the important parts of the game is finding the loot at the end of the adventure, or even grabbing it off your enemies as you go a long. Most of my current RPG ideas with BRP are story based, so looting gold is not going to be the focus, but I am still curious how to generate satisfying loot with the status roll. How to you guys do it?
  19. Since the early 1980s, Basic Roleplaying has dominated the Swedish RPG scene. For me and most other 80s and 90s teens here, it was the first system we ever learned. Dungeons & Dragons never stood a chance. To find out more about that Golden Age, I talk to Anders Blixt, the elder statesman of Swedish BRP, in a new interview. He authored many of the most beloved books of the early years, but also wrote for Traveller and, much later, Mutant: Year Zero. We also talk about his Swedish adaption of Call of Cthulhu - and discuss his first BRP game for many years, Expert Nova, now in English. Read the interview here: http://www.frostbytebooks.com/blog/interview-with-anders-blixt Clarence Redd
  20. Hi guys. I am working on a game using the Big Golden Book, but I have always found the Cthulhu mythos fascinating, and my game is heavenly inspired by the mythos. Anyways, I have at least three groups of cultists to work on before I begin my game so, looking for inspiration, I would love to hear about the most interesting and unique cults and cultists that you and your players have encountered in your games and what you liked about them. Thanks
  21. Good Evening fellow mortals. If you would like to follow my RPG/YouTube journey (don't say I didn't warn you of the inherent danger in such an endeavor), come check you my channel Dethstrok9. This is the beginning of the end for me, but hopefully you shall find some enlightenment before you spontaneously rip your eyeballs out... I post every Wednesday, and this blog will keep you up to date on most of my videos. Thank you for reading, see you sooner than you think... https://www.youtube.com/channel/UC-m0ZQCOCX4QaNugbUAsTiA
  22. Strike one for Dungeons and Dragons... Go BRP! Also, there's a lot of new videos I can't post here as they have nothing to do with BRP. Go to my channel link in the video to check it out! https://www.youtube.com/channel/UC-m0ZQCOCX4QaNugbUAsTiA/featured?view_as=subscriber
  23. Version 1.0.0

    52 downloads

    This is a homebrew character sheet for BRP. Would love for you to comment on, offer corrections to, and use! Some house rules are reflected: 1) I prefer CHA and Influence to APP and Charisma. I treat them functionally the same. 2) I am using Luck points as a resource a al CoC 7e.
  24. Hi guys, the game I am setting up will eventually rely heavily on th PCs using psychic powers, but the list of psychic powers seems fairly limited. I think I can overcome this if I add a few power ideas from the Earthbound series, but I am not sure if that would take away from the mental nature of psychic powers and turn them into superpowers instead. What do you guys think?
  25. Hi everyone. About a month or two ago, I finished reading William Hope Hodgson's The Night Land and I was inspired to make a campaign about it. Right now, I am working on a different campaign at the moment but I hope to get to it once I am finished with my current campaign. Has anyone else on this forum tried gaming in the Night Land? The setting is so fantastic that I am surprised that nobody has made anything with it, especially since it is the public domain. What do you guys think? Would this make a great game setting?
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