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Found 12 results

  1. If I were to ask folks to give their five essential "things" to a Magic World campaign/setting, what would you say?
  2. Christoph

    Horror on the Orient Express

    I'll be running the Horror on the Orient Express campaign at the Fantasy Flight Game Center in Minneapolis, MN starting in a few weeks. It's been a lot of fun so far just prepping for it. For those of you who have run it already in 7th ed., could you please share your experience and what went well and/or not so well. Thank you!
  3. sufiazafran

    RQG materials, need opinions

    Hello everyone, It is my first time writing in this forum. I am writing this message because I am writing diverse materials about Glorantha blending, adapting and developing different sources such as articles from the fanzines Ye Book of Tentacles, Tradetalk and Tales of the Reaching Moon with up to date materials such as The Guide to Glorantha or the Stafford Library. The thing is that I need someone to review my materials because I don't know if I am missing important details or not, so I need someone more knowledgeable to give me a second opinion.I inform you in advance that everything is written in Spanish, in case that may be a problem. Keep in mind that all are incomplete works that I update daily, well more like thrice a week. here's a dropbox link with all my materials:https://www.dropbox.com/sh/1bl6lr46ipfzfkm/AAAKveg8TITMuv08H-slDOdYa?dl=0These are the materials I am working on right now: Afinidades rúnicas: the set of rules I use for the runic affinities, including the use of the chaos rune.La tercera profecía: a campaign settled around the Kingdom of War in 1620 that tells events that precede the War against War.Los hsunchen: an article about the hsunchen with systems to make them more colourful and fun to play.Notas Glorantha: an adaptation of RQ6 rules for the Glorantha setting.Resumen magia: a mash-up of third and sixth edition rules I use for magic.El hijo pródigo (now a part of Cuentos apócrifos): a tale about the first owner of the Magic rune and how it ended up in the hands of Arachne Solara.
  4. blackyinkin

    Crucible of the Dragons.

    Hi all, As one of the authors of this book I would love to hear any feedback, comments and discuss the book at more length. Has anyone reviewed this yet? People are buying the book, but I don't hear any chatter.... Simon Bray
  5. D A R K V A L L E Y a basic roleplaying adventure by don jolly v.1.1 dark cedars climb the slope of somber hills. the passes ring with the calls of wildcats. Here come the warm spring rains, the gifts of dreaming Texas. Here come the trappers, through the dark, truding with strange pelts in tow. Dark Valley, Texas. Which men may never leave. Dark Valley is a campaign for Basic Roleplaying that I'm currently running for my group up here in Brooklyn. It's a western setting with a few interesting wrinkles and five intersecting storylines in which the player characters have a chance to intervene. I've run a few sandbox games before, but the flexibility of BRP expanded the scope of that sandbox tremendously. I don't want to give anything away, but I will say a few things: this module contains a giant feathered tyrannosaurus rex and a church where old issues of Amazing Stories are considered modern scripture. In terms of structure, I tried to emulate the better 1990s CRPGs -- think of the selection of quests and encounters that make up the original Fallout and you've got the idea. Check it out here: http://www.daggermag.com/darkvalley.html (Just click the map to download the module's .txt file -- easy to edit and manage at the table)
  6. colinabrett

    Bad Acid

    Version 1.0.0

    44 downloads

    A follow-up adventure for the BRP/CP2020 crossover rules.
  7. If you are going to Furnace, I'm running the following game on Saturday Evening. "Star Shine Chapter 1: Darius’ Seven Slot 3 Saturday Evening System: River of Heaven GM: Newt Number of Players: 4 You are on the run. If they catch you they will kill you. So you hid on the last planet that anyone in the whole Universe would want to find you – Earth. Burnt out Earth, Abandoned Earth, Lawless Earth. Where you hide in Kill City, beneath the Skyscrapers where the elites look down on the huddled masses of poor. Where the pollution is so bad, if you didn’t have a working mask you’d be drowning in it. Then a woman called Carla in a bar tells you that legendary Lord Darius, captain of the renegade Step Ship “Star Shine”, is looking for a crew. That he’s looking for people like you to offer a ticket off this hell planet to a life of freedom amongst the stars. All you need to do reach the orbital elevator on the other side of the city, while playing a deadly game of hide and seek with the Hunter-Killers of his rival Lord Algernon. River of Heaven is a D100 Science Fiction game set in the 28th Century. This adventure is the beginning of an epic series of con-adventures which will span the game’s setting. As well as the fiction of writers such as Alastair Reynolds, this adventure pulls heavily from TV series such as Firefly and Blakes 7." I'm very much running this as a 'Pilot' that if its successful will be an ongoing Convention Campaign, supported by myself and other D101 writers. Further details on that when it happens
  8. Darmath

    RQ on Roll20

    Hello, all... This is my first post on these forums. here's my question: I'm interested in playing in or GM'ing in a RQ game on Roll20. So, there are two sub-questions... first, are there any Roll20 RQ campaigns that have an opening? Second, if not, is anyone here interested in playing something I would start? Chris Klug
  9. 1000buffalo

    Strange Tales of the Dreamworld

    I think it best to separate my emergent Magic World campaign idea from the "respect" thread. The campaign concept emerged after some chatting with Ben and Angelo, and shifting our system and setting focus. The setting shift due to the past few sessions (a few months ago) being as bog-standard fantasy as my current non-MW campaign with other players. This creates some challenges for me - working on two campaigns concurrently is no big deal ... having them be very similar in theme and such is where I get demotivated. My players were also tired of zero-to-hero play. That, combined with a side commentary with Ben re: treatment of MW, had me think, well, let's use Magic World then. Setting wise, I've been hankering for something more sword & sorcery, and definitely more pulpy weird. One idea I've had floating around a bit is to use the Dreamlands map, and various bits of the related book(s), as a "straight up" setting for a fantasy game. From there, it quickly became ... The Strange Tales of the Dreamworld. I'm looking forward to it - the session in a week has three (possibly four) players, all of whom are old hands at gaming (general and BRP / MW). I'm super fortunate in that I might have two of the folks behind MW at the table. Having players who have system mastery, are positive contributors, great roleplayers and know the source material is a heck of a gift. I'm thinking the initial spot will be The Six Kingdoms region of the Dreamlands map: "Well and Weirdly Met in Zakarion" sounds like a good and appropriate title for the kickoff. I'll look to post materials, commentary and such to this thread. Comments, encouragement, contributions, etc. welcome. Detractors may take their issues up c/o "Arioch, Dept of Caring ..."
  10. Realm Works - Streamlined RPG Campaign Tools Project by Lone Wolf Development (makers of Hero Lab!) Now with all THREE of the Gnome Stew books incorporated (depending on backer level)!! Streamline RPG preparation, spend more time focusing on the game, and increase the engagement of your players with Realm Works! From The Kickstarter Page "How many times have you struggled to keep your tabletop RPG campaigns completely organized? Have you ever lost track of what your players have and haven't learned? Is “real-life” limiting the time you have to prepare for games? Do you waste precious time during games searching for details from previous sessions, some of which occurred months or even years ago? These challenges, and others, are what we set out to solve with Realm Works. Realm Works takes campaign management for tabletop RPGs to the next level, making it faster and easier to prepare for games, and greatly enhancing the actual game experience. You can use Realm Works with any RPGs you play — it’s “game system neutral” and can be used no matter what type of campaign you run. GMs can create, manage, and share their world using a single tool, rather than trying to cobble things together with multiple, disconnected applications. Realm Works was built by GMs and players for GMs and players." Stats & Info Launched: Jan 22, 2013 Funding ends: Feb 24, 2013 859 Backers $72,920 pledged of $100,000 goal 10 days to go... I think this is going to be a SUPERB tool! I am really excited about the sharing on the cloud and the Gnome Stew books now included is going to make this thing sing.
  11. Ashes to Ashes is a dark fantasy setting where wizards deliberately broke the world around a century Ago. The remnants of a mighty, high fantasy civilization litter the world, but civilization is no longer great. It's now a world of poverty, low magic and scarce resources, where people struggle to survive. This setting casts the players as mavericks in a fantasy world that is losing a war it does not even know that it is fighting. Hidden demons and their mortal minions, many of whom do not even know who their masters truly are, manipulate events from the shadows, experimenting with social control mechanisms to steer the human cattle in the direction that they want them to go. The adventurers' goal is to discover and stop them. Ashes to Ashes is a role-playing-heavy, philosophy-heavy, conflict-heavy type of game that would be best enjoyed by serious-minded folk. Ashes to Ashes must, if run correctly, continually force the players to face moral dilemmas. Two introductory scenarios have been included. By Jeff Moeller. 180 pages. Published by Chaosium June 2008. Supplement for this setting: Dust to Dust
  12. Val-du-Loup is a setting for medieval adventures using the BRP roleplaying system. It details a backwards, danger-fraught region of the dense, primal Ardennes forests, and is intended to serve for either an Early or a High Middle Ages setting. The Church wields little influence among the counties and baronies along the river Loup. Christian fervor clash with Frankish and Celtish traditions. Barons feud for land, while greedy princes grab the last tidbits left of the Empire. The monograph contains the following sections: • The Player Section: A primer on life in the Middle Ages - medieval society, knighthood, castles, military orders, medieval cities, universities and religion. Detailed information about the setting itself, i.e. the region of Val-du-Loup: the ruling families, assorted personalities (nobles, clergy and commoners) and a lengthy gazetteer of important and interesting locations. Character Creation with suggestions on how to involve player characters in adventures set in Val-du-Loup; and a character sheet designed for a medieval setting. • The Gamemaster Section: The Bestiary with random encounter tables, The Mythos Bestiary, secrets and background for the main personalities and villains in the campaign including game statistics for all major characters and some stock characters. • Adventures: This section includes two complete adventures: A Black Heart and Prelude to War; two adventure synopses; and finally a list of story seeds. By Guy Dondlinger. 160 pages. Published by Chaosium July 2009.
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