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Found 6 results

  1. To avoid spamming the board, I'm going to keep all my actual play posts in a single thread per scenario, rather than 1 per session. Also... is this a worthwhile thing to post, or are actual play threads not really a thing here? I don't want to be "that guy" who constantly puts threads on a forum that are meh or not really what the forum is for. Anyways, the intro scenario, a murder mystery on a caravan, ended with the players fully invested in their characters, which is awesome. Now the PCs are heading to Selgos. Lady Featherjoy is a noble of Selgos owes them favours for "saving her"
  2. This was the final session of my murder mystery. At the end of last session, two key things happened: The party discovered the murderer of the caravan boss - a scholar who the boss was blackmailing into translating some ancient texts. The scholar poisoned the boss, demanding his freedom in exchange for the antidote. The Caravan Boss died rather than admit defeat, which shocked the scholar. The party discovered there is ogre trouble on the caravan! Well.... it's actually more complicated than that: A rich noblewoman was trying to join a cacodemon cult to save her family's
  3. What the title says: due to current circumstances, I've volunteered to run a game online for some friends. I'm a little nervous because I haven't run anything real time in forever (like 16 years or so). Anyhow, here's a short summary on how things are going to go down: I'musing Heroquest rules because I know them better and I feel they will go smoother in online play with some less experienced players The game is set in Maniria, the hook is that a caravan has a murder, and the PCs need to solve it. The structure of the game is loosely based on the movie version of C
  4. FInished my 3rd session of my online murder mystery game. Here is a bulleted list of what happened: MURDER SOLVED: The PCs kept circling the mystery of 1+1, so I asked them to make some rolls for help putting pieces together. The players seemed totally ok with it, though I'm not sure that would have been the right move for all groups. Anyhow, because of this, things moved VERY quickly, and they solved the murder! Put simply, the Caravan boss was blackmailing many of the people on the caravan, including the PCs. One of the NPCs, a scholar from Saltcastle, who was being
  5. Tomorrow night is my second session of my online HQG game, Caravan Calamity. Last session, the PCs discovered the body of their Caravan boss, started collecting evidence at the scene, and also became worried about the social-political consequences of the boss dying. As all three players are new to Glorantha and Heroquest, I am slowly bringing them up to speed. Setting-wise, they are aware they are on a caravan, and they know Elves are humanoid trees. This session they'll be introduced to Chaos, or at least the threat of Chaos, as someone will be starting a panic that
  6. So, Wednesday night I had my first session of my new mini-campaign. Caravan Calamity is set in Maniria. A trading caravan of wagons and horses is travelling between Jaraz and Yolanda, when one morning the head of the caravan, Road Baron Abbanes, is found dead in a pond. The PCs The PCs all work on the caravan: Kullen is a Ditali Wenelian who is the cook and healer of the caravan. He has been with teh caravan, and with Abbanes, for years. Arlette Scalecoin is a textile merchant from Jubal. She is very likeable, likes creature comforts, and this is h
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