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Found 3 results

  1. Hi Just double checking, I had a few questions about the Middle Sea Empire Were they Hrestoli, generally speaking? If so, they had some understanding of Joy, correct? I assume they had castes, correct? I can't seem to find it now, but I remember reading somewhere they loosened castes to allow for meritocratic rise through the imperial bureaucracy. I'm assuming that would be (from their POV) an "innovation" on Hrestolism?
  2. This may be an odd question, but I'm curious and I'm pretty sure this is the right forum (as opposed to one of the specific game fora): Are all sorcerous grimoires written texts in Glorantha? Are there any cultures that have secret songs (for one example) that function as a grimoire, something one can study and gain insights into the impersonal forces of the universe, allowing the individual to cast a certain number of specific spells? A related question: in western, caste-based societies, how likely would it be for one to find, say, a donari who is basically a powerful sorcerer based in an exclusively agricultural school of sorcery? Or is it expected that Talari, Dronari, and Horali may know a couple of spells, but its always the literate Wizard Caste that bring the big spells in big books?
  3. Has anyone out there set up rules for Hrestoli advancement in the Nash-Whittaker RQ systems? I put this in the Glorantha section because I thought I'd get more response. Their standard system of order advancement is Rank 0 (common) - nothing, Rank 1(dedicated) - 5 skills at 50%, Rank 2 (proven) - 4 skills at 70%, Rank 3 (leader) - 3 skills at 90%, and Rank 4 (overseer) - 2 skills at 110%. Hrestoli advance through the castes of Commoner, Warrior, Wizard, Leader. My thought is that a character would have to qualify for the rank of "Leader" in his existing caste, to apply to become a common member of the next caste. The skills required for each caste may have some overlap, but not much. Can anyone tell me about their experiences with a Hrestoli-based game?
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