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Found 6 results

  1. I haven't wrote one of these in a while. So, I am returning with what I hope will be a fun discussion of Maniria: CHAOS! Usually, I start with a general background post or two, and then go into some specifics. I'm not going to do that this time for a few reasons. First, there is almost no discussion of Manirian Chaos in the Guide, so it is harder for me to summarize the "canon" position. I suppose that could mean Maniria is an extremely low Chaos region, but (1) where's the fun in that, and (2) that seems extraordinarily unlikely given its history. So, instead, this post will start with a quote from Jeff, and then I'm going to babble about Manirian Ogres who I argue are distinct, because I'd imagine Ogre culture varies by region as much as human culture does. So, over in the thread on the Holy Country, Jajagappa quoted Jeff: So, two things catch my eye in this quote: As most would expect, a massive catastrophe like the Sinking of Slontos creates fertile ground for Chaos to flourish. I'd also imagine the Devastation of the Vent created a similar Chaos bloom in eastern Maniria also. Less expected, however, is the phrase, "a small ogre kingdom tried to gain ascendancy along the Vankthi River." I want to make sense of that Lets acknowledge that Ogres aren't "Chaotic Stupid": they aren't so blindly committed to Chaos that they aren't able to plan or coordinate action. That said, they don't tend to take over or rule. Partly, this is because of their magical resources: Cacodemon doesn't really give people the resources to become rulers. Also, it's a matter of context: a small network of Ogres on the margins of human society will likely try to erode that society rather than foment revolution. However, this second point is false in Maniria after the Sinking. An Ogre in Highwater could be forgiven for looking at the destruction, shrugging and going, "Well. Mission accomplished I guess? ...Now what?" What comes next, it appears, is an interim state of affairs where Ogres create and rule a state-level society with the intent of collecting the resources necessary create a stable flow of humans to eat, and to conduct a large number of Cacodemon rituals. Yes, the eventual goal is still complete ruin of everything (ALL HAIL THE CACODEMON), but compromises must be made in the meantime. And now I get to the weird bit: to help build their Kingdom of Ogres, Manirian Ogres worship another Chaos deity that will help maintain & centralize political power. This Chaos deity is rarely worshipped in Genertela by anyone, but the Ogres of Slontos would likely know about him: Ompalam, the God of Slavery and degenerate centralization. Ompalam would be a perfect secondary deity to Ogres with dreams of creating a kingdom that would export Cacodemon cults into the rest of Genertela. Manirian Ogres whisper dreams of centralization into the ears of the Trader Princes, Greymayne, and the Takers of Ramalia. Order today for lawlessness and destruction tomorrow. There will, of course, be purist Ogres who oppose Ompalam's worship by Ogres at any level, and there will be zealots who think Ogres should really give up on Cacodemon and prioritize worship of Ompalam in the name of tasty tasty humans. ....Does this work?
  2. I'm going to start a long term campaing involving the "awakening" of Gbaji's pieces in Dragon Pass. Since our Shaman apprentice is going to become a Shaman as the prologue of the campaign, I would like to find a way to interlace his "awakening" ritual with Gbaji's fist piece awakening. In order to do this I'd like some insight on how Chaos interacts with spirits and the Spirit World: this will be my input to create "my glorantha" in this regards, functionally to the campaing i have in mind.
  3. Hi! I bring an Adventure seed. 🙂 This idea that came to me when I saw the image. Ritual to drive out "jack o'bears" and make them the others problem. If you are not going to develop and direct the adventure, better not continue. The PCs come to a clan or mountain village, depending on the area and culture. It seems that there are preparations for some kind of festivity and everyone is busy but happy. When see the PCs arrive, the people receive them with great joy and invite them to participate in the party. No one asks for money or barter; everything is free, food, drink, even shelter. Complete hospitality. All free? Well, they prefer foreigners for the ritual. It is a great honor, they just have to run around the area a bit. One of the PCs (the most appropriate) should put on the "rare bear" costume. The other PCs must flee from him along the path that leads them away from clan / village. Everything seems like a normal representation until the mythical world gains strength. The "bear" PC begins to feel a compulsion to catch and devour his prey, he could even feel the caress of Chaos. Meanwhile, his prey, the other PCs, transformed into heroes that maybe not recognize, feel the urge to get him away from there. Everything will end when they guide the beast to innocent travelers camped on the road or the edge of another village or clan, where the "bear" PC will find unaware victims. Is this how the story ends or will they take the risk to change it? What will happen to the "jack o'bear" PC if he devours human flesh during the Ritual? Photo owned by National Geographic.
  4. If say a non-chaotic creature (like a human Orlanthi) got a chaotic feature, would you say they also get the Chaos rune? And if yes, at what % would they start?
  5. Hello. I've been a fan of Glorantha for decades but I've only lately become active in the wider community. This is also my first (though not last) post on this forum. I'm normally pretty shy at starting forum topics, but it so happens that I'm going to hold a talk at Ropecon, a Finnish role playing convention held on July 2018, on the subject of illumination: how it works in the real world on one hand and in Glorantha on the other. For the real world I'm mostly focusing on Japanese buddhism since that's what I'm most familiar with. Just to make things clear (disclaimer time), my practical purpose for establishing this thread is to ask the fine people of this forum to help me sound out some ideas and gain tips and insight for the talk, although as a Gloranthist I'm also otherwise extremely interested in what will come up. In my talk I will publicly give credit and my heartfelt thanks to the participants of this thread, and post a link to the video of the talk here if it ever gets uploaded (some of them do). Please understand that some of the ideas you post here may end up in the talk, so if you don't want that to happen, please say so in your comment. And of course, no comment posted after the end of July 2018 will even make it in. I am not getting a monetary compensation for holding the talk, although it will gain me a free entry to the event. Now, as I understand, enlightenment in Glorantha comes in two basic flavors: Nysalorian and Draconic illumination. Because Nysalorian revelations give you the power to ignore cult restrictions and embrace chaos with few repercussions, I've always had the understanding that the revelations themselves are chaotic in origin, or more accurately transcend the dichotomy between gods and chaos. I guess they are probably based on some insight that all stuff is fundamentally made of primal chaos or such. This form of illumination seems to hold up with the buddhist view that the world is based on nothingness and that the world is ultimately a chaotic and random existence. At least Heroquest Glorantha treats draconic enlightenment as something similar to Nysalorean in terms of gaming rules, but I think the two are quite different. First, where Nysalorean illumination features a dichotomy of gods and chaos, the Draconic kind only focuses on dragons and how to become one. Godunya doesn't seem to do any chaotic or otherwise anti-draconic stuff while meditating to become a dragon (although who knows...), nor is chaos a big part of the Kralorean setting when compared to the lunar one. It's also hard to imagine Argrath's Dragonically illuminated warlocks sprouting tentacles. In short, if you consider all this and the stuff that draconewts and EWF do and did, draconic enlightenment seems to hold up better with another facet of real world enlightenment: the liberation of the soul, or the reaching of a transcended state of existence through meditation. As a side note, although the runic goal of illumination seems to be the gaining of the infinity rune, Orlanthi mystics are also doing something similar with the mastery rune high up on the mountains. In short, it seems to me that the different Gloranthan traditions of illumination are drawing from different aspects of real world enlightenment, and that they are actually quite different from one another. What are your thoughts on this? Also, does anybody know where the illuminated Riddlers and draconic mystics go in the afterlife? Not the primordial chaos, I bet.
  6. Spoiler warning: In the incredibly unlikely event that you are going to be playing in one of my games at u-con in November, please don't read this thread. First time poster here. I'm running a Gloranthan murder mystery using the Cortex + system at a convention in November and I have a question. The setup is that during the time of the Imperial occupation a Heortling stick-picker has found the bones of a murdered Imperial citizen lodged amongst the mud in the banks of the Stream near Duck Point. The PCs are going to be a motley association of Lunar-penumbra characters who get pulled in by the provincial overseer of Duck Point to help investigate with the threat of heavy-handed action from the Imperial Army hanging over them if they don't move quickly. Ideally, I want to be able to reveal that the victim was involved in some extremely unsavory practices -- something that would be shocking, even for cynical, world-weary Lunars. The obvious Gloranthan taboo is consorting with Chaos, but given the Empire's permissive attitude towards Chaos I'm not sure that makes sense...? Any thoughts on what would make for a good reveal? I'd like to stay away from the standard icky-boos like rape and child abuse because 1) they're hackneyed and 2) I want to keep it PG-13 as I don't know what kind of audience I'll get at the con.
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