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Found 9 results

  1. Version 1.0.0

    6 downloads

    The introduction to Selenim for the Chaosium edition, copied from Ian Young's old site.
  2. Version 1.0.0

    8 downloads

    An archive of Ian Young's notes and the translated manuscript (except the section on realms, to be added later). Digitized for easy reading.
  3. Version 1.0.0

    2 downloads

    Nephilim PC language skills and how they will affect the way the game is played here. Originally uploaded to yahoo group by agarthan Jun 18, 2004
  4. Version 1.0.0

    4 downloads

    Liber Ka - A Summary of the Changes It Brings to Sorcery (and PC Generation) Originally uploaded to yahoo group by agarthan Jun 18, 2004
  5. Version 1.0.0

    2 downloads

    Describes the retaining of Occult Development Points from Past Lives for use in the modern-era game, instead of in acquiring occult skills etc during character generation. Originally uploaded to yahoo group by michael.bishop Sep 5, 2000
  6. Version 1.0.0

    2 downloads

    Add Summon spell list --still wip Originally uploaded to yahoo group by exubae July 9, 2014
  7. Version 1.0.0

    2 downloads

    Using the Tarot to build past lives - base on Nephilim Redux Originally uploaded to nephilim yahoo group by sjohnson327 Nov 21, 2007
  8. Version 1.0.0

    2 downloads

    Nephilim Ka Mixes (potential) Originally uploaded to nephilim yahoo group by agarthan_at_work Jun 8, 2005
  9. Kolati

    Cult skills

    In the RQG corebook, in page 73, in cult starting skills you can read "Each cult has starting skills taught to his members. Add the listed skill bonuses to these skills. Add an additional +20% to one of these starting skills and + 15% to another...", but in the Vasana's saga (the sample character), I don't see this bonus and I think that you can get a +40 to one skill via cult is too much increase. what do you think? You take this bonus in the character generation? thank you.
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