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  1. So here's a question for you Conan, and Fafhrd and the Mouser fans: Is RQ (in all of its incarnations) too dependent on characters being members of cults or social organizations? Your character is dependent on his cult for much of his training, and magic, and social position and expectations. But the classic fantasy heroes cited above were not cult members; they were rogues and outlaws. So if I want to play a character who is not part of a cult, am I character-improvement screwed? The D20 system, by contrast, gives a character little or no reason to join an organization: Advancement is completely independent of any guild or cult affiliation - even for clerics! How do all of you handle this issue? Or is it an issue in your games?
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