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Found 22 results

  1. Hello, everyone! So, for a while now I was thinking about moving all my OSR D&D stuff to BRP, since it's the RPG system I started with, and it's really versatile. I grabbed the Classic Fantasy book (which is really nice, actually), and throughout it, there are all these references to Vol. II: Gamemastery. For the life of me, I can't seem to find the book anywhere. Isn't it out yet? I'm sorry if this question was asked before, but I really am curious, since, being on holiday, I have his rare opportunity to read through everything I need to before actually starting to run something. Please advise. Thanks a bunch, and cheers!
  2. Started a new campaign set in Ashfar using Classic Fantasy Story of first session here https://chrisbrann.wordpress.com/2016/12/20/the-stories-of-errath-the-bard-chapter-1/
  3. I was holding on to this as I don't like releasing something that isn't finished. But seeing as it will be a while until I can get back to it again, and there are people that can benefit from it now. Here is a Worksheet that will do all the calculations for you when creating a Classic Fantasy character. I want to greatly expand upon it in the future, but for now, here are some functions and omissions... All cells are locked so you don't have to worry about deleting key data. Fill in the light blue cells and the sheet will do the rest. I do not use Random Gen, so the sheet is set up for Point Buy. However, feel free to roll the dice and enter the data in the Point Buy cells so the final scores equal the rolled results if you wish. When a race is chosen, the worksheet will provide a list of allowed classes. When class and race are chosen, the worksheet will provide a list of general and professional skills for both to reduce having to refer to the book. All Attributes are calculated for you, modified for race and class; age, hit points per location, luck points, etc. However take into account that random numbers such as age will recalculate whenever the sheet is refreshed, so I just use the last value generated when I finish. Height and weight are not yet included. Characteristics and Attributes are on the first Tab, Skills are on the second Tab As far as I know, all of the little modifiers, such as fighters, barbarians, monks, etc. getting a +5 bonus to Combat Style are included as well. At this time, the sheet isn't set up for multi-class characters. But you may still be able to use it for such by simply ignoring the running totals for Skill Points and using the info provided in Classic Fantasy. I have been using the sheet for about eight months or so, and with it I can create a Classic Fantasy character in about 5 minutes. If any errors are found, please double check them, and if they are legitimate errors, let me know and I'll update the sheet. I do not have time to expand on the sheet at this time beyond 'simple' corrections. It can be found in the Downloads section here... Enjoy, Rod
  4. Is there more Information for the world of Gremoor. Looking for a map and general info?
  5. Hey guys, I got an email from DriveThruRPG about the TDM scenario The Lonely Lighthouse but when I go to the site the picture of the product (the front cover) seems very stretched. Somebody might want to check it out! Also can anyone share any further details about the scenario?
  6. With an exciting year of Classic Fantasy adventures underway, its time to start taking submissions for 2018 to keep the momentum moving. Therefore, we’re putting out another call for writers familiar with both Mythras, Classic Fantasy, and Old School dungeon adventure. Prior writing experience isn’t necessary, if you have some awesome ideas and know how to put them on paper. We’re looking for adventure modules similar to (but not copies of) the classics of old, both in tone and feel, starting and mid-rank adventures are still the most desirable. So, think in terms of Ranks 1 to 2 being low rank, and 3 to 4 being mid. All our Classic Fantasy adventures take place in the World of Greymoor, however, no prior experience with the setting is necessary. You only have to worry about writing an adventure that can be slotted into any high fantasy setting, and I’ll work with you making it fit. The submission should center on a dungeon, tomb, or other ruins, but can feature a significant overland journey if desired. Feel free to include one or two new monsters, magic items, or spells if needed; however, most should be pulled from Classic Fantasy. New monsters, spells, etc., should be fitting of the genre. Finished modules should preferably be 16 or 32 pages. Writers will be paid for their work for submissions that are accepted and published. If any of this sounds interesting to you, feel free to send your proposals to rod.leary -at- thedesignmechanism -dot- com. We’ll send out writer’s guidelines to those proposals that interest us, including a primer for the World of Greymoor. However, we’ll freely answer any comments and general questions in this thread. Rodney Leary
  7. July's scenario is for Classic Fantasy - this month, N1: Tomb of the Mad Wizard, by Ian Fletcher Even to this day, the bards sing of the rise and fall of the wizard Darksong. Said to have fallen in love with a dark elf in youth, he scoured the world for the secrets of immortality, refusing to leave her side. His quest led him into darkness, and his spirit withered while his power grew. He became a tyrant, and his tower became a den of evil and hedonism. Far and wide was Darksong feared, and his armies ravaged the land in their hunt for his artefacts of power. Trapped in a mountain vale as the winter snows bite deep, Intuosa the Elven scholar talks of Guenever, her bloodline, and how he intends to trace her lineage through the village of Rovsgood. And he whispers the name Darksong, a wizard in search of immortality who became a tyrant and paid a dreadful price. Will the adventurers aid Intuosa? What of the legends of the Mad Wizard? The bitter snows are, perhaps, the least of their worries. Tomb of the Mad Wizard is for Ranks 2-3 and provides a complete environment for adventure, offering many hours of exploration in the Mad Wizard’s Vale and beyond. $4.99 PDF, $9.99 Lulu POD, and available from the following fine sites: http://www.drivethrurpg.com/product/217172/N1-Tomb-of-the-Mad-Wizard?src=newest http://www.lulu.com/shop/ian-fletcher/classic-fantasy-n1-tomb-of-the-mad-wizard/paperback/product-23267797.html http://thedesignmechanism.com/products.php#!/N1-Tomb-of-the-Mad-Wizard/p/88446235/category=23403107 http://www.aeongamespublishing.co.uk/product/tomb-of-the-mad-wizard-classic-fantasy-adventure-module-n1/40825/
  8. Adventure module G1: These Violent Delights is available now from our products page (thedesignmechanism.com/products), Aeon Games Publishing (aeongamepublishing.co.uk), Drivethru (http://www.drivethrurpg.com/product/213 ... t-Delights) and from Lulu (http://www.lulu.com/spotlight/DesignMechanism). The son of an elven noblewoman has gone missing and it's the characters' job to find him and bring him safely home to Gramby. But is everything what it seems? Does the young man even want to be found? And who else is looking for him? Indeed, who might have caught him already? Written by Darvin Martin, this is a scenario for 3-6 rank 1 and 2 characters, set in the world of Greymoor. $4.99 PDF $9.99 POD
  9. The first Classic Fantasy adventure; The Terror of Ettin Marsh, has had its first review on the 'Red de Rol' blog. http://redderol.blogspot.com/2017/05/th ... marsh.html However, unless you can pass a Read Spanish skill check*, you'll need to use Google Translate. tldr: A positive review. Good job Che 'Peter' Webster! Rod * I cannot.
  10. Been looking at what needs to be done to get this to match for Classic Fantasy. One thought would be to allow spell casters to recover POW normally since they are special. The other, I'll keep the big bad the same since he should still be a tough fight as stated. Or at least add extra spells if needed. The encounters, I might leave those untouched in the first adventure so I could get a handle on what CF PCs can and can't handle. All the ideas I have right now. Opinions are welcome.
  11. One of the best blogs out there supporting Classic Fantasy, is a blog written by Peter Webster. I discovered Peter's blog almost immediately after Classic Fantasy released, and for about a year now, he has been coming up with great stuff in support of the game. This includes a history of d100 gaming, detailed examples of Classic Fantasy character creation and adventuring, new creatures and player races, etc. His writings are so good and insightful, that I asked him to write Classic Fantasy's first official adventure; M1: Terror of Ettin Marsh, which is due to release very soon. The best part is that Peter is so humble that he didn't answer the first call for adventure submissions because he didn't feel he would be 'good enough'. Blogs can sometimes be hard to navigate, but a short while ago, Peter made an 'index' page for his Classic Fantasy stuff, which I'm linking to here... http://ubiquitousrat.net/?page_id=3827 If you have any interest in Classic Fantasy, or are curious about it in any way, I suggest you start there. But don't be afraid to jump around, Peter is a gamer, and his interests are varied and many. Rod
  12. Classic Fantasy SideQuests Vol. 1 SideQuests feature short filler adventures for Classic Fantasy taking no more than an evening or two to play out. Typically, these will be locales stumbled upon while travelling from one place to another, or short interludes in areas of civilization. Maybe a child’s puppy goes missing and the characters decide to help her find it out of the goodness of their heart, leading to a kobold encampment a few miles out of town. Or the characters discover an overgrown entrance to a forgotten tomb while setting up camp for the night, leading to an encounter with several animated dead protecting the resting place of a forgotten warlord. · Each SideQuest should be no more than 6 to 8 pages in length, not counting maps and stat blocks, and each should feature an encounter, dungeon, or lair, that can be explored in one or two sittings. · Detailed setups of how the characters get there are not important, just a map of the area and some background. This will more easily allow the Games Master to select a SideQuest and drop it into his or her adventure with little prep. · Area maps should be kept small, detailing only the area around the key encounter locale, to more easily fit into any setting. · Each SideQuest should be centered around a single Classic Fantasy creature type and maybe their subordinates, if any. However, dungeons and tombs may have several ‘typical’ dungeon creatures as well. · Each SideQuest should be balanced for a party of four to six Rank 1 adventurers. However, a couple paragraphs should be included detailing how to scale the adventure for more powerful characters. Those interested in participating in this project should submit one or more 500-word proposals detailing your chosen SideQuest to... Rod.leary@thedesignmechanism.com
  13. Just picked up my PDF of Classic Fantasy. I owned the prior edition and had many of the same thoughts about this edition as I had about this one. These included things like how alarmingly fragile characters are in D100 as opposed to D20, and wondering how that will affect the way a dungeon crawl plays. But the really interesting thing to me is the way classes work in it. The Ranks system, like level systems in D&D, provide a relatively simple way to scale the game (even if the chances of beginning PCs living long enough to advance seem remote) -- if you want to run a more powerful campaign, this gives you an idea on how to scale it. But the interestying thing is that Passions are used in place of Alignment, only much more flexible. What I would do, and I'm curious how this would work, would be to divorce Passions from Classes -- using the Classes as a sound template for PC abilities while allowing considerably more freedom in personality. You can already alter a class substantially simply by changing the Passions of the character -- an Anti-Cavalier, for example, can be made with ridiculous ease simply by changing their Passions.
  14. Mythras Classic Fantasy, a supplement for the excellent Mythras game system (formally RuneQuest 6th Edition), brings Old School Dungeon Crawl Adventure to skill based d100 gaming, emulating classic level-based fantasy from the golden age of the hobby. The following post on the excellent blog site "the Ubiquitous Rat" covers the history of d100 gaming with it's RuneQuest origins, the early predecessor of Mythras, and takes us on a nostalgic trip from then-to-now. Touching on early RuneQuest and D&D, as well as Mythras, and Classic Fantasy. The blog was written by Peter Webster, a fantastic writer with lots of D&D content as well as additional Classic Fantasy material. Feel free to further explore his site if you enjoy his content. http://ubiquitousrat.net/?p=3559 Rod
  15. Classic Fantasy has seen a very successful launch, and while we have several projects being developed to support the line, we want to keep the momentum moving. Therefore, we’re looking for writers familiar with both Mythras, Classic Fantasy, and Old School dungeon adventure, who would be interested in writing adventure modules to help flesh out the line. Prior writing experience isn’t necessary, as long as you have some awesome ideas and know how to put them on paper. We’re looking for adventure modules similar to (but not copies of) the classics of old, both in tone and feel, preferably starting and mid-rank adventures to get things going. Setting material may be included as well, however the module should be generic, able to be slotted into any high fantasy setting, and center on a dungeon, tomb, or other ruins. Feel free to include one or two new monsters, magic items, or spells if desired; however, most should be pulled from Classic Fantasy. New monsters, spells, etc., should be fitting of the genre. Finished modules should preferably be 16 or 32 pages. Writers will be paid for their work for submissions that are accepted and published. If any of this sounds interesting to you, feel free to send us your proposals via private message on this forum. Said messages should be sent to “threedeesix” to keep everything together. We’ll send out writer’s guidelines to those proposals that interest us. However, we’ll freely answer any general questions via private message as well. TDM
  16. The Spanish 'PX-Magazine' has published an interview with me that we did about a month ago. Feel free to check it out. There is lots about my background as well as Classic Fantasy itself. I'm linking to the actual article (in Spanish), but feel free to use Google Translate unless you do not have the need. Google Translate will translate the entire website into English just by pasting in the address. It doesn't provide a perfect translation, but its more then usable. http://pxmagazine.com/entrevista-a-rodney-leary-autor-de-classic-fantasy/ Rod
  17. When it comes to Classic Fantasy, I get a lot of questions as to just what it is and how it plays. Well, since the books release, I have stumbled across a gentlemen by the name of Peter Webster and his website, the UbiquitousRat. His first post covers just what Classic Fantasy is in more detail then I could, and the next two posts are spent creating a couple characters. Finally, his remaining posts are spent testing the game in play, running an adventure found in the red boxed set that many of us old timers will really appreciate. All of his posts feature detailed game play examples that go a long way towards explaining just what Classic Fantasy is attempting to accomplish. The current posts are detailed below and I'll continue linking to them (with his permission) for as long as Peter continues to post them. Mythras Classic Fantasy http://ubiquitousrat.net/?p=3285 Classic Fantasy: Creating Characters (Part 1) http://ubiquitousrat.net/?p=3299 Classic Fantasy: Creating Characters (Part 2) http://ubiquitousrat.net/?p=3321 Classic Fantasy: Mistamere (Episode 1) http://ubiquitousrat.net/?p=3331 Classic Fantasy: Mistamere (Episode 2) http://ubiquitousrat.net/?p=3340 Classic Fantasy: Mistamere (Episode 3) http://ubiquitousrat.net/?p=3367 Classic Fantasy: Mistamere (Episode 4) http://ubiquitousrat.net/?p=3419 Classic Fantasy: Mistamere (Episode 5) http://ubiquitousrat.net/?p=3428 Rod
  18. I have uploaded two different character sheets for Classic Fantasy. The first is that included with the rule book, while the latter is the character sheet included with Mythras Imperative, heavily modified to work with Classic Fantasy. It has some additions like the skill modifiers table and fatigue table as I really liked their inclusion on the normal Classic Fantasy sheet. Here is the link to both... Rod
  19. Throughout the new edition of Classic Fantasy can be found numerous examples, each featuring a number of iconic characters. These characters belong to the players in my long standing group and have been around since even before the early BRP version of the game. I have uploaded beginning versions of each, at Rank 1 and ready to start out on their quest for adventure. Feel free to use them in pick-up games at conventions, as NPCs, or even player characters in your own campaigns. All I ask is that you keep me updated on their fates. They consist of... Valamir Drake, Paladin Alexandra the Pious, Cleric Rengarth Hightower, Magic-User Sorack Blackwolf, Elven Ranger Lorissa of Stormholm, Half-Elf Berserker and Lilly Tanglefoot, Halfling Thief They can be found in the download section at the following link... Enjoy, Rod
  20. The Classic Fantasy PDF has been updated with all errata and corrections. You should be able to download your copy by logging back into your Design Mechanism store account and going to your purchases. If you have trouble, drop Lawrence a PM over at the DM website. The Drivethru files will be updated later today. Rod
  21. Figured I would start a post where we can collect Mythras Classic Fantasy reviews. The first I have so far come across is... http://realmsofchirak.blogspot.com/2016/04/classic-fantasy-for-mythras-game-system.html Thank you Nicholas Bergquist. Spoilers: He likes it. ;-) Rod
  22. The Spanish online gaming magazine PX has published an article on the upcoming Mythras/RuneQuest Classic Fantasy by the Design Mechanism. While I don't speak Spanish myself, I bet its really interesting. Here is the link for those who wish to check it out... http://pxmagazine.com/sobre-classic-fantasy/ Rod
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