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  1. Greetings fellow gamers. After a fun weekend of visiting a local Revolutionary War re-enactment with my family, I've decided to begin putting together some ideas for a campaign set during that time. I did some research, and the colonial era is a surprisingly untapped source of gaming material, despite what I see as great potential for rich storytelling and intrigue. I've purchased a PDF of Colonial Gothic by Rogue Games - though I haven't had time to do much but skim it (a deeper read-through happens this afternoon when the baby goes down for his nap), and have pulled some of my history books off the shelf for some reference material. My plan is to use BRP as the rules engine for an alternate history set at the outbreak of the war, circa 1765, but with the untold secrets (supernatural elements) being the focus of the campaign. A pipe dream would be to get my hands on a copy of After the Vampire Wars and have the PCs be vampires, weres, mages, etc recruited for the cause Before the Vampire Wars *chuckle*. I'll probably throw in the stunts from Blood Tide and maybe, just maybe, the deep magic from Advanced Sorcery. I just wanted to throw my idea out there and see if anyone has ever run or played in something similar. What experiences have you had? Does this sound like something that would work, or am I missing something? What other resources might I look into? Thanks!
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