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Showing results for tags 'coming storm'.
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Hi! I've been running Coming Storm in a HQ/RQG hybrid and I'm looking for inspiration for a specific adventure the PCs want to embark on. The setup: It's Fire 1621 and the players are an Issaries Priest, an Orlanth Thunderous god-talker and an Orlanth Adventurous initiate verging on devotee status as well. Main deviations from the Eleven Lights campaign is that they have aligned themselves with the Telmori, have struck a deal with the Sazdorf Uz and even more seriously oriented themselves towards saving the Dolutha. Alot of "side content" is stemming from the latter especially. The scenario I'm looking for help with is no exception: Having successfully heroquested to turn Ivar to a More Loyal Thane bent, the party have found that those who are not favourable to that development (ie the Lunars, the Sworn Knives and remaining anti Orlanthi Elmali) have taken indirect control of the clan by keeping Ivar in command but on a very short leash presumably using threats of violence and blackmail. To continue to garner support and good will towards Red Cow influence, the group have organized an extensive war party to hunt and kill Good Arnal to free the Dolutha from at least one of its scourges and hopefully break it's kinstrife curse. They have managed to convince the local Humakti barracks (Orkarl and his followers) as well as The Temple of the Wooden Sword troll Humakti initiate and his dozen or so trollkin followers who now reside at Black Glass ruins (!!! never underestimate the power of Issaries diplomacy). Wanted to use the Highwall Inn scenario somehow but this is turning into a bit of a mass combat situation. Does anyone have any sdvice, ideas or inspiration on interesting twists to insert here? Don't hesitate if you have more questions about the setup.
A few folks have asked about this, so let's set this up. This thread, you are going to want to bookmark it, is for crowd sourcing stats for anyone who is running The Coming Storm and The Eleven Lights with the new RuneQuest Roleplaying in Glorantha. I'll try to keep and eye on it, and provide what help I can, but generally you should ask for help with stats, and provide it. Eventually we might be able to create a community PDF of suggestions from folks who have worked their way through the campaign for those coming along.
Hi everybody, I'm preparing to run the cool-looking Red Cow campaign from CS/11L, and I have two questions if anyone can help (I've tagged this with 'Spoilers' on the off-chance it reveals deep dark secrets) 1) What's "the Bag" marked on the Jonstown Trail ? (Red Cow Lands map, p.28). The great Glorantha Wiki refers to the "Stagland Bag", but with no other detail I could find. 2) P.21 has the Red Cow Ferry as part of the King's Road <-> Stonegate trail, with the Creek being 80' wide at this point. From my reading though, the Creek seems to be about 500' wide at Red Cow Fort, and the trail could happily run over the wooden bridge (p.30) between Green Meadows and Brannagh's Farm instead avoiding the 'danger of the waters'. Is the ferry located elsewhere, or am I missing something ? Many thanks ! (and apologies if these are obvious, or have been answered elsewhere)