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Found 5 results

  1. Hi! Context: I'm running a fairly player driven Eleven Lights campaign in RQG. I've decided to run the Great Winter in a "I go, you go" style giving the players every other week to initiate something. It's closing in on the end of Sea Season and they've just returned from Boldhome via Johnstown after tracing the Resurrection doors for Minaryth. It's their go and I've just off hand mentioned that it's rumoured that Kallyr is in nearby Culbrea lands. True to form, the players feel like clan based activity is an excersise in futility given the larger problems facing the clan & world so they jump on the chance to talk to Kallyr and offer support for any kind of grander mission (being also extremely anti-Lunar at this point). So they are going to travel through Two-Pine into Culbrea in search of Kallyr so that's where I need some inspiration: Where precisely should Kallyr be? And what does Culbrea land look like in these dark times? Is she already looking for recruits to fight at Aurochs? Is she and her entourage in hiding? (Maybe not necessary with the Lunars holed up and undermanned especially in the very unfriendly territory of Culbrea) Is Two-Pine ready to start threatening Red Cow leaders? Do they have any strength at all given the lack of good reading and mercenary work? Is Culbrea just massing for rebellion? How does a warlike clan & tribe feed itself in the Great Winter? Is Hostfaring back? If so, how does he treat Cinsina? Any ideas would be most welcome!
  2. Hi! Still running my RQG sandboxy version of 11 Lights and we've made it to mid-1623! I've positioned the Culbrea as looking to instigate a war by backing the Two Pine's quest to restart their 7 tributes. Both clan and tribe are overmatched by the Red Cow and Cinisina in terms of wealth and population (and ergo Fyrd size and quality one would think) but have access to more magic thanks to having proportionally many more New Breathers versus intermittent access to Three Stars magic. With that, they decide to go for it but not without at least trying to draw the Cinsina into declaring war first if they can (for rebel optics' sake and to ensure the Jonstown Confederation doesn't come down on them). So far the players are playing it cautious and not taking the bait looking to grind down the economically poorer Culbrea. So, in other words, the complicated situation has them unwilling to take significant action. In those cases I generally let "history" take back over and so the Culbrea eventually have to actively instigate so that the 1623 war starts. Which is all fine but this has me wondering: who actually won this war and what were the impacts on the tribes and the rebelliion? Kallyr I'm guessing took no direct part but did nothing to stop it making her even less popular with Ivartha. I'd like to know the "real" outcome as I'll lean on this if all things (i.e. dice rolls) remain equal? Guessing the Culbrea win a short but bloody war but only just and they pick up Greenhaft and maybe even Blueberry in the Peace Weaving. Any input (even non-canonical) is welcome! James
  3. Hi! I've been running Coming Storm in a HQ/RQG hybrid and I'm looking for inspiration for a specific adventure the PCs want to embark on. The setup: It's Fire 1621 and the players are an Issaries Priest, an Orlanth Thunderous god-talker and an Orlanth Adventurous initiate verging on devotee status as well. Main deviations from the Eleven Lights campaign is that they have aligned themselves with the Telmori, have struck a deal with the Sazdorf Uz and even more seriously oriented themselves towards saving the Dolutha. Alot of "side content" is stemming from the latter especially. The scenario I'm looking for help with is no exception: Having successfully heroquested to turn Ivar to a More Loyal Thane bent, the party have found that those who are not favourable to that development (ie the Lunars, the Sworn Knives and remaining anti Orlanthi Elmali) have taken indirect control of the clan by keeping Ivar in command but on a very short leash presumably using threats of violence and blackmail. To continue to garner support and good will towards Red Cow influence, the group have organized an extensive war party to hunt and kill Good Arnal to free the Dolutha from at least one of its scourges and hopefully break it's kinstrife curse. They have managed to convince the local Humakti barracks (Orkarl and his followers) as well as The Temple of the Wooden Sword troll Humakti initiate and his dozen or so trollkin followers who now reside at Black Glass ruins (!!! never underestimate the power of Issaries diplomacy). Wanted to use the Highwall Inn scenario somehow but this is turning into a bit of a mass combat situation. Does anyone have any sdvice, ideas or inspiration on interesting twists to insert here? Don't hesitate if you have more questions about the setup.
  4. A few folks have asked about this, so let's set this up. This thread, you are going to want to bookmark it, is for crowd sourcing stats for anyone who is running The Coming Storm and The Eleven Lights with the new RuneQuest Roleplaying in Glorantha. I'll try to keep and eye on it, and provide what help I can, but generally you should ask for help with stats, and provide it. Eventually we might be able to create a community PDF of suggestions from folks who have worked their way through the campaign for those coming along.
  5. Hi everybody, I'm preparing to run the cool-looking Red Cow campaign from CS/11L, and I have two questions if anyone can help (I've tagged this with 'Spoilers' on the off-chance it reveals deep dark secrets) 1) What's "the Bag" marked on the Jonstown Trail ? (Red Cow Lands map, p.28). The great Glorantha Wiki refers to the "Stagland Bag", but with no other detail I could find. 2) P.21 has the Red Cow Ferry as part of the King's Road <-> Stonegate trail, with the Creek being 80' wide at this point. From my reading though, the Creek seems to be about 500' wide at Red Cow Fort, and the trail could happily run over the wooden bridge (p.30) between Green Meadows and Brannagh's Farm instead avoiding the 'danger of the waters'. Is the ferry located elsewhere, or am I missing something ? Many thanks ! (and apologies if these are obvious, or have been answered elsewhere)
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