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Showing results for tags 'common rune spells'.
Background: OK, so I'm in 1627 Fire Season and running the 2nd year of Grove of Green Rock with three adventurers mounted on Hippogriffs courtesy of the Pegasus Plateau. To change things up a bit, I swapped the listed 2nd year opponents for a pack of Broo... many of whom have wings (of various sorts), and can fly, along with some on the ground to keep the two adventurers who can't get up into the air busy. Warding: Here's where things get interesting, because they knew the battle would be at night (they were here last year after all), they laid out Warding's as shown in the attached screenshot. The yellow boxes are essentially tripwires - about 50m by 2m designed not so much to keep the attackers out, but to set off an alarm when the attackers arrive (the 1D3 damage is a bonus, but largely irrelevant in the eyes of the adventurers - knowing which direction the attackers would come from was the point). The blue boxes are almost "fighting boxes", semi-prepared positions where the defenders can hold and intercept with a little bit of countermagic & another 1D3 damage. Find Enemy: The other thing they did (in addition to personal protections like Shield, etc), was that at the first sign of trouble (like, oh, the glittery reflecting broo with draconic wings coming into view and lighting up the sky), every other adventurer cast Find Enemy on the airborne Terris. As written this creates a repeater effect where every adventurer can locate the enemies that Terris can see from the various castings. This was really clever, and I allowed it, but I am left wondering if either application of these common rune spells is possibly outside the spirit of what was intended for them. Thoughts, comments, queries?