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RosenMcStern posted a topic in Revolution D100It is now time to reveal our programs for 2019. This year Alephtar Games will focus totally on Revolution D100, and the big news is that 2019 is the year when the game becomes multi-language. We have been listening attentively to user feedback since 2016, when the game was launched, and the two most frequent observations have been “When will it be available in my language?” and “Some parts of the rules required two or more readings before I figured them out”. We reached the conclusion that the best way to address both of these issues was the production of an International Edition of Revolution D100. The IE will include the Italian, French and Spanish translations, and a revised English edition which aims at rephrasing those parts that someone found hard to read and simplifying some of the crunchy bits. However, the core of the game remains unchanged, and a mini-update for those who do not wish to repurchase the core book will be available at a token price for the English edition. We will also update and translate the SRD. Alephtar Games will be in charge of the English, French and Italian editions, while HT Publishers will produce the Spanish version, as disclosed two years ago. Around May 2019 we intend to launch a crowdfunding campaign which will encompass all four localized versions of the International Edition, with all four of them scheduled for delivery in 2019. The SRD will be available in all four languages before the campaign, at least partially, as we already have several chapters of the translations ready. The International edition will be a 256-page hardcover book in full colour on glossy paper, with most of the graphic identity of the original edition unchanged. By splitting the financial burden of commissioning new colour plates among four editions, we plan to optimize expenses and to give Revolution D100 the treatment it deserves. A new printing of the combat cards, a utility pack with pull-out charts and other goodies, like a combat tracker, will be part of the crowdfunding and complete the core package of the game. But we must not forget that people want settings for their games, too. The second big news of 2019 is the birth of an entire line of fantasy historical products focusing on Europe, the Mediterranean and the Middle East between the 10th and the 14th Century. The name of the game line is Medievalia D100, and its first member is of course our existing supplement, Merrie England: Robyn Hode. A republishing of our previous medieval books such as Stupor Mundi and Wind on the Steppes will follow, possibly followed by Crusaders of the Amber Coast or Merrie England: the Age of Eleanor. But new Medievalia are in the making, too. Authors Mauro Longo and Davide Mana, who contributed to acclaimed products like Ultima Forsan for Savage Worlds and Extraordinary Renditions for Delta Green, are already at work on a creepy dungeon crawl setting called Irem, city of 10,000 pillars which will send shivers down your spine. Please note that the term dungeon crawl does not just mean that your adventurers crawl through dungeons, but also that things crawl out of dungeons in search of your adventurers. And last but not least, work on the already crowdfunded fantasy steampunk setting based on Rose Loughran’s Red Moon Rising web comics continues, although at a slower rate than anticipated. We have already released some bits and pieces of the book. We hope to have all work on the supplement finished – and hopefully printed – by the end of 2019.
BRACE YOURSELVES, D100 IS COMINGAll things living change and evolve. Life demands growth and evolution. If you do not experience change, you are like dead (although Strange Aeons might fix even this problem). As we are not eager to wait for Strange Aeons to come, it is time for us to experience change. For the last few years, Alephtar Games has produced various supplements and accessories for role-playing games in the English language, some of which greatly appreciated by the public. However, none of these products was usable alone and all required other products (game systems) published by top quality game makers which licensed their trademarks to us. This restriction is no longer compatible with our business plans. Particularly when almost all products we offer in other languages are of the stand-alone type. Therefore, Alephtar Games wishes to step on and take full responsibility for the game system that its English language products use. As our publishing experience is mostly based on percentile systems, we will follow the road we know the best. In autumn 2015, Alephtar Games will crowdfund and launch its own d100-based roleplaying game. The provisional name for the system is RevolutionD100 – but it might change during the beta test phase. We hope that our existing customers will appreciate the new possibilities that this opens for us and for them. What will be in the game? A new way of using percentile dice, with levels of success and opposed rolls but without any calculations.A streamlined system to run everything significant as a conflict, with simple rules that resemble those of classic RPG combat.A neat and simple way to differentiate the role of stats and skill. No direct skill/stat interaction, yet both have a major role in any conflict.Basic combat that runs like any other conflict, for those games where violence is not the focus.Optional advanced combat with a deep level of detail, yet still based on the same principles. These are some features of advanced combat:Seamless transition from non-combat to combat: achievements and penalties from other adventures carry over to combat as penalties for player characters or the opposition.A fatigue system that actually works in combat (okay, you will have to see this to believe it…)A new hit location system with an adjustable level of complexity. Roll the die you like!Combat effects! An entirely (well, almost) new list!Simple implementation of combat stunts.Do-it-yourself system to determine your weapons stats. For all of you compulsive rule-tinkerers!Inserts that allow you to “fall back” to more classic rules as defined in other OGL percentile-based games. While the game will be original and self-contained, you can choose to skip most of the innovative parts and use a classic approach taken from a similar ruleset. You will still need a copy of the other game, of course.Open Game License that allows you to create and publish your own homebrew version of the game.No default setting. Most supplements produced by Alephtar Games are of the Historical Fantasy genre. We will make sure that you can use them as a starter, so that a first choice of settings is immediately available, at least for our most faithful customers.Publishing format A free, public System Reference Document (SRD) that acts both as a reference for play and as a free gateway to the game system for those who want to learn about it before purchasing.A standard printed edition, which contains the rules found in the SRD, some extra gaming hints and the “Fallback” inserts that will help you hybridize it with other rules.A commercial PDF edition equivalent to the printed edition.Roadmap to publication September 2015: launch of the crowdfundingOctober 2015: beta test document sent to backers for public playtestAutumn 2015: public beta test among backers (can you miss it?)January 2016: consolidation of the SRDSpring 2016: delivery of the full game, in print and PDF