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Found 8 results

  1. I noticed something interesting recently: the starting skill bonuses an adventurer gets in the adventurer creation chapter due to their cult aren't always from actual cult skills. Most often this is Sing, but there are other examples like Intimidate for Babeester Gor and Maran Gor. This was relevant for my game because I had some players checking these lists for their seasonal occupation/cult skill checks. In addition, adventurers may add "+20% to one of these starting skills and +15% to another" (RQG p.73) during adventurer creation, which seems a bit odd to me because there's often a lot of
  2. So I have an odd question about cults for the odd ducks in Lunar society... those who differ from the Seven Mothers, Red Goddess archetypes. You know, the criminals, the jokers, the dissenters... For the Storm cults we have Eurmal the Trickster for those in society who go against the grain. It's not an 'honorable' cult by any means, but it's accepted. Kind of like the drunk uncle at the family Christmas party, really. For the out-and-out criminal, there's even Gargath the Ill-Wind... he's in the family, but he's the one doing 10-to-15 for burglary and nobody actually likes him anyway...
  3. According to Sartar : kingdom of heroes, the Vingan high holy day is in Earth Season the day the first Defender Storm blows. What week does this usually happen, and what exactly is the defender storm? Isn't it bothersome to go around waiting and then one day suddenly discover that today is your deity's high holy day? What if you are half way to Runegate to buy a dress for your niece? Are you supposed to keep your calendar agenda empty for all of Earth Season?
  4. jezreel


    I'm new to Mythras having last been into RPG in the form of Runequest 1 (a few years ago...) I'm excited to get back in as gamesmaster but I feel I need a little more inspiration and guidance re cults and brotherhoods- the examples given in the core rulebook are few - I've found the wonderful random Mythras encounter generator to help with denizens and NPC but can anyone point me to a web-page or publication which can flesh out the wonderful weird world of cults? And what happened re Runes? Are they out now once the Runequest licence expired? many thanks
  5. So I'm digging into the whole Cults & Brotherhoods section of the Mythras Core Rulebook, and I'm getting the feeling that this section should really come before the Games Systems, Magic, and Combat sections, in roughly that order. Between character generation and Skills, even. It's got me thinking: how much importance do you, O readers, put on the factions in your games? Games Masters, what about you? How much do you emphasise membership, as compared to the need to go it alone with just one's fellow Adventurers for company in a little micro-Brotherhood, one small party pitted against
  6. So here's a question for you Conan, and Fafhrd and the Mouser fans: Is RQ (in all of its incarnations) too dependent on characters being members of cults or social organizations? Your character is dependent on his cult for much of his training, and magic, and social position and expectations. But the classic fantasy heroes cited above were not cult members; they were rogues and outlaws. So if I want to play a character who is not part of a cult, am I character-improvement screwed? The D20 system, by contrast, gives a character little or no reason to join an organization: Advanc
  7. Sean_RDP


    This is the first cult write up. Rites (also called Forms) are the Soul (Divine) magic spells. Soul Magic can be pretty powerful at higher magnitudes as it uses the Aura of the character as a base for its power. For instance Healing/Harming Rite 2 would heal or harm 50% (rounded up) of the character's AUR, but only costs 2mp. Although rites are paired, it is possible to teach only one part of the rite. For example, the Cult of the Nine Crones teaches the Exorcism rite, but not the associated Possession rite. Heathen Gods (also called Daemon (pr. Day-mune) ) are the second tier of gods for Skae
  8. If you haven't seen, we just released the 5 cults that I published on my website for free in a single downloadable PDF: Legendary Factions: Common Factions 1. If you like this kind of "try before you buy" style of publishing, be sure to pick up these cults. If this first publication is a success, we'd like to continue the free item a week and bundle it up into a new product. We've got a number of ideas: New Monsters: I've published 2 monster books for Pathfinder and I am thinking about converting them over to Legend. NPCs: Would you like to see a book of NPCs? My thought would be s
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