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Found 6 results

  1. muminalver

    Fun with Stormbringer ruleset

    Due to reading, and fixing with my roleplaying collection.. And reading far to much on blogs and forums.. Has made me yearning for playing Strombringer and D&D esque games.. So during this vacations i sat down and played around with my old Spanish edition of Stormbringer.. and painting 10 deamonettes for use in Age of Sigmar/ 40 k. this made me want to stat up some demons so Here comes my first work in progress deamonettes for Stormbringer 4th.. If someone more versed in this rule set could point out errors i would be happy,, will probably do more demonic types soon.. Deamonette of Aanesh... STR 3d8 14 CON 3d8 14 SIZ 2D8 14 INT 3D8 14 POW 3D8 14 DEX 4D8 18 Cha 3D8 14 (63p characteristics) Abilities / Skills: Baffle attack 40p 3d6 pot up to 5m, shape change 40p, Garras 20p 3d10% 1d6 damage *2, Hands 30p, Eyes 10p (+1d10 search, detect), saber 20 (int*5 one topic)jump 10p (4 m high), legs 30p 60m/round 200p skills total 263p to invoke hmm, feels kind of weird.. will probably adjust size so it will be smaller, if i understood the Spanish text correctly it costs 3 point per d8 dice. I can not find any mention how to raise the combat skills of the demons... I suspect that there is inconsistencies compared with the English version.. input appreciated.
  2. Salt-

    Call of Cthulhu discord

    We’ve created a discord server for Call of Cthulhu called Necronomicon. We want to help unite the community who play this game not only to meet new, and awesome people but in addition to that help new players, and experienced find groups to play with. We want to help keep the game alive by making it easier for new players to find a group if they have difficulty in real life through the use of software & our custom made bot. By creating an expansive community we hope to use our custom bot to allow everyone to find a group to play with. We also have help channels which you can use if you have a quarrel with the rules of the game. As such you’ll receive live support instead of having to wait potentially hours or days for a response on the forums. We also plan to help events, say you have a live stream coming up to raise money for charity, just running an epic game or even hosting your own event in real life which is being streamed we’ll help promote it! However, to make this a success we need you, the community. By helping to spread this idea we’ll be able to develop a dedicated, mature and friendly community to entice even more people to play or even host their own sessions. Even if you only play the game at a table with your friends in real life you’ll still be a great asset to the community as well as the ability to meet like-minded people from across the globe you could even share a scenario you created with an easily accessible community. Our bot development team is creating an LFG tool to allow you to create games and then have new players join them, it’s currently still in development, at this current point in time you can create your own game and have others join it. You’ll then receive a private channel in order to play with your newly found group. As such, this is great for new players and through our combined efforts even more sessions will be running on the discord. Here’s a brief list of the current features which are accessible: A new users section with recommended platforms for online play if you’re only just thinking about hosting a game online (there are many benefits) We have a news and updates section which we will post news released by Chaosium and important updates so all you have to do is check out this section for your Cthulhu news. We also have a recommended YouTuber & twitch section for content creators that are worthy of your time if you’re looking for reviews on scenarios or just tips. Seth Skorkowsky is currently doing a series on the game system as a brief overview on the rules which I’d highly recommend if you’re thinking about picking up a copy of the rules. We have a help section which is provided by both Verified Keepers (a role which can be attained by request allowing you to access a private area of the discord so players do not have scenarios spoilt) as well as player provided assistance. As such you have a wide variety of assistance in the case you are unaware of what to do. We also reward players who help with certain roles, helping new players is greatly encouraged as remember, it’s them who will keep the game alive. A support section is accessible, this will allow you to ask help from staff as well as requesting an event. (not related to the game but rather the server, unless it’s an event) An entire discussions section for so you can talk to other players about Cthulhu, off-topic, Chaosium and more. You can also post any artwork you make in our artwork section. We will hold monthly competitions to help further the community such as a best Cthulhu related drawing, scenario creation, and more. A prize pool will be accessible for the winners. Voice channels to allow you to talk to other users A Keeper hub section for verified Keepers allowing you to discuss scenarios, leave reviews on whether you like them or not so Keepers can easily find out whether a scenario is worth purchasing, as well as help and a section to overcome a players disruption to your scenario/campaign. More features will be added as the community grows. We will welcome any ideas from our community. We hope to see you on our server shortly, help become apart of a hopefully ever-growing community so we can help attract new players to the game. Please invite your friends whom you play with so we can help build a base following which can then be built on through the attraction of new players! TLDR: We want to help further the community through the use of a group-finding bot making the game accessible to new players as well as those looking for a group to play with. We hope to make the game easier for new keepers, as well as experienced, to get help and find scenarios they may want to run with their group or find one of their own on the server. To conclude; by joining now you’ll be able to access everything Cthulhu related at the click of a button, the first 100 people to join will receive a special role to thank you for being the first members of an everlasting community. You’ll watch alongside us as this library of information continues to expand just like the universe. Hope to see you soon – Salt Join the cult today https://discord.gg/8yeAugS
  3. Classic Fantasy SideQuests Vol. 1 SideQuests feature short filler adventures for Classic Fantasy taking no more than an evening or two to play out. Typically, these will be locales stumbled upon while travelling from one place to another, or short interludes in areas of civilization. Maybe a child’s puppy goes missing and the characters decide to help her find it out of the goodness of their heart, leading to a kobold encampment a few miles out of town. Or the characters discover an overgrown entrance to a forgotten tomb while setting up camp for the night, leading to an encounter with several animated dead protecting the resting place of a forgotten warlord. · Each SideQuest should be no more than 6 to 8 pages in length, not counting maps and stat blocks, and each should feature an encounter, dungeon, or lair, that can be explored in one or two sittings. · Detailed setups of how the characters get there are not important, just a map of the area and some background. This will more easily allow the Games Master to select a SideQuest and drop it into his or her adventure with little prep. · Area maps should be kept small, detailing only the area around the key encounter locale, to more easily fit into any setting. · Each SideQuest should be centered around a single Classic Fantasy creature type and maybe their subordinates, if any. However, dungeons and tombs may have several ‘typical’ dungeon creatures as well. · Each SideQuest should be balanced for a party of four to six Rank 1 adventurers. However, a couple paragraphs should be included detailing how to scale the adventure for more powerful characters. Those interested in participating in this project should submit one or more 500-word proposals detailing your chosen SideQuest to... Rod.leary@thedesignmechanism.com
  4. p_clapham

    Shard Worlds

    I'm putting together a possible fantasy world for this summer. Still not sure what system I'm going to go with, it might be D&D, Runequest, or Fate even. I wanted a little input on the project, as I'm currently stuck on the last three worlds. Here's the synopsis At one point the world was whole, then 100 years ago it shattered into ten shards, each shard world cut off from the others. When this happened these worlds were damaged, they each lost a quality or aspect. Each world also became connected to two different kinds of mana, as the flows of magic warped and changed. Now, 100 years later the worlds have come together once more, and there are difficulties. Certain worlds do not play well with others, and some are utterly revolted by their new neighbors. Here are seven of the ten worlds Therion, A world without transgression. Blue/White Therion is a highly sophisticated world, both technologically and magically, it also has some of the most complex laws found throughout the realm. This dates back to prior to the breaking where the ruling council of lawmages desired peace and stability at any cost. The breaking didn't change much, except reduce the amount of lawbreakers to zero. Now that the realms have joined the lawmages are panicking. They've had one hundred years of prosperity, and now the people are beginning to question their rule. Kush, a world without civilization. Red/Green Kush is a world full of steaming jungles, jagged mountains, and savage creatures. The people of Kush live in roving warbands, living off the land, never settling in one place. The technology level in Kush is very low, they have yet to discover metalworking. They are a people accustomed to conflict, every day in their world is a battle for survival. Magic is not unknown in Kush, each warlord is advised by one or more druids. Scyrth, a world without law and order. Black/Blue Scyrth is a collection of islands inhabited by thieves, pirates, and madmen. Law holds no sway on this world, yet somehow a semblance of civilization hold sway. A strange archaic society exists, under the iron grip of the pirate kings. Fell creatures are said to lurk in the deepest waters, things that are said to have caused the breaking. Skorge, a world without death. Black/White Skorge is a vast wasteland, dotted with areas of habitable land. In this world the dead rule the living. People don't die on Skorge, rather they rise as undead creatures upon their death. Thane, a world without seasons. Blue/Red Thane is a world locked into a eternal winter. The people of Thane are fierce warriors, and clever artificers living on a series of volcanic islands. The vents are their only source of warmth, and they are guarded jealously. Solace, a world without conflict. White/Green Solace is a land of rolling hills, lush forests, and golden fields. The people of Solace are simple, peaceful folk who don't understand the concept of violence. Rath, a world without peace. Red/White This world is a giant armed camp, with various warbands competing in deadly clashes. Everyone on Rath is a warrior of some kind. I've got three worlds left, not sure what direction I want to go with them entirely. I was hoping for some suggestions. Black/Red – Uncontrolled Ambition, a world without humility? Restraint? Black/Green – Some kind of dark forest. World without adults? Inhabitants all children? Green/Blue – a world without gender? This campaign idea is inspired by the Magic the Gathering game. The whole shard world comes from their Alara set, while I used the color identities of the guilds from Ravnica for the shard worlds.
  5. So for my last article review of the semester I decided to look into any papers supporting the use of roleplaying games in the classroom. I was able to dig up three of them through googlescholar, and I was less than happy after reading them. Unlike other articles I've read, they didn't seem overly compelling, and some provided information that may have hurt their case. Long story short, I wrote a less than enthused review, and suggested teachers ditch rule heavy games like D&D, and instead focus on games that build vocabulary and writing skills. I really wish there had been a stronger article out there. I'd write one myself, but I only have experience as a gamer not a educator.
  6. Has anyone here used a BRP Game to run a campaign set in a D&D setting like the Forgotten Realms? Did you just handwave the D&D Magic & Spells into BRP Magic & Spells, or is there some kind of Vancian Magic and/or D&D Spell-List conversion kicking around somewhere?
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